firo_runner/lib/overlays/main_menu_overlay.dart
2021-10-09 12:32:15 -06:00

254 lines
11 KiB
Dart

import 'package:flame_audio/flame_audio.dart';
import 'package:flutter/material.dart';
import 'package:audioplayers/src/api/player_mode.dart';
import '../main.dart';
class MainMenuOverlay extends StatelessWidget {
const MainMenuOverlay({
Key? key,
required this.game,
}) : super(key: key);
final MyGame game;
@override
Widget build(BuildContext context) {
double width = MediaQuery.of(context).size.width;
return Center(
child: Container(
height: game.viewport.canvasSize.y,
width: game.viewport.canvasSize.x,
decoration: const BoxDecoration(
image: DecorationImage(
image: mainMenuImage,
fit: BoxFit.fitWidth,
),
),
child: Row(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: NO_TOURNAMENT
? MainAxisAlignment.spaceEvenly
: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
const SizedBox(
height: 16.0,
),
const SizedBox(
height: 16.0,
),
const SizedBox(
height: 16.0,
),
Row(
children: [
MaterialButton(
padding: const EdgeInsets.fromLTRB(8, 8, 8, 8),
elevation: 8.0,
child: Container(
decoration: const BoxDecoration(
image: DecorationImage(
image: buttonImage, fit: BoxFit.fill),
),
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
" START ",
style: TextStyle(
color: textColor,
fontSize: width * 0.025,
),
),
),
),
onPressed: () async {
// Go to the Main Menu
FlameAudio.audioCache.play('sfx/menu_button.mp3',
mode: PlayerMode.LOW_LATENCY);
game.competitive = false;
game.reset();
game.runner.boost = FlameAudio.audioCache.play(
'sfx/laser.mp3',
volume: 0.0,
mode: PlayerMode.LOW_LATENCY);
FlameAudio.bgm.stop();
FlameAudio.bgm.play('Infinite_Spankage_M.mp3');
game.runner.friend = await FlameAudio.audioCache.loop(
'sfx/robot_friend_beep.mp3',
volume: 0.25,
mode: PlayerMode.LOW_LATENCY);
},
),
],
),
NO_TOURNAMENT
? const SizedBox(
height: 16.0,
)
: Row(
children: [
MaterialButton(
padding: const EdgeInsets.fromLTRB(8, 8, 8, 8),
elevation: 8.0,
child: Container(
decoration: const BoxDecoration(
image: DecorationImage(
image: buttonImage, fit: BoxFit.fill),
),
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
" DEPOSIT ",
style: TextStyle(
color: game.username == ""
? inactiveColor
: textColor,
fontSize: width * 0.025,
),
),
),
),
onPressed: game.username == ""
? null
: () async {
game.address = await game.connectServer(
"deposit", "user=${game.username}");
FlameAudio.audioCache.play(
'sfx/button_click.mp3',
mode: PlayerMode.LOW_LATENCY);
game.overlays.add("deposit");
},
),
MaterialButton(
padding: const EdgeInsets.fromLTRB(8, 8, 8, 8),
elevation: 8.0,
child: Container(
decoration: const BoxDecoration(
image: DecorationImage(
image: buttonImage, fit: BoxFit.fill),
),
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
" TOURNAMENT ${game.tries} ",
style: TextStyle(
color:
game.username == "" || game.tries == 0
? inactiveColor
: textColor,
fontSize: width * 0.025,
),
),
),
),
onPressed: game.username == "" || game.tries == 0
? null
: () async {
// Go to the Main Menu
FlameAudio.audioCache.play(
'sfx/menu_button.mp3',
mode: PlayerMode.LOW_LATENCY);
game.runner.boost = FlameAudio.audioCache
.play('sfx/laser.mp3',
volume: 0.0,
mode: PlayerMode.LOW_LATENCY);
game.competitive = true;
game.reset();
FlameAudio.bgm.stop();
FlameAudio.bgm
.play('Infinite_Spankage_M.mp3');
game.runner.friend = await FlameAudio
.audioCache
.loop('sfx/robot_friend_beep.mp3',
volume: 0.25,
mode: PlayerMode.LOW_LATENCY);
},
),
],
),
NO_TOURNAMENT
? const SizedBox(
height: 16.0,
)
: Row(
children: [
MaterialButton(
padding: const EdgeInsets.fromLTRB(8, 8, 8, 8),
elevation: 8.0,
child: Container(
decoration: const BoxDecoration(
image: DecorationImage(
image: buttonImage, fit: BoxFit.fill),
),
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
" ${game.username == "" ? "SIGN IN" : game.username} ",
style: TextStyle(
color: textColor,
fontSize: width * 0.025,
),
),
),
),
onPressed: () async {
FlameAudio.audioCache.play('sfx/button_click.mp3',
mode: PlayerMode.LOW_LATENCY);
game.overlays.add("signin");
},
),
MaterialButton(
padding: const EdgeInsets.fromLTRB(8, 8, 8, 8),
elevation: 8.0,
child: Container(
decoration: const BoxDecoration(
image: DecorationImage(
image: buttonImage, fit: BoxFit.fill),
),
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
" LEADER BOARD ",
style: TextStyle(
color: textColor,
fontSize: width * 0.025,
),
),
),
),
onPressed: () async {
game.leaderboard = await game.connectServer(
"leaderboard", "user=value");
FlameAudio.audioCache.play('sfx/button_click.mp3',
mode: PlayerMode.LOW_LATENCY);
game.overlays.add("leaderboard");
},
),
],
),
],
),
const SizedBox(
width: 32.0,
),
const SizedBox(
width: 32.0,
),
const SizedBox(
width: 32.0,
),
const SizedBox(
width: 32.0,
),
],
),
),
);
}
}