import 'package:flame_audio/flame_audio.dart'; import 'package:flutter/material.dart'; import 'package:audioplayers/src/api/player_mode.dart'; import '../main.dart'; class MainMenuOverlay extends StatelessWidget { const MainMenuOverlay({ Key? key, required this.game, }) : super(key: key); final MyGame game; @override Widget build(BuildContext context) { double width = MediaQuery.of(context).size.width; return Center( child: Container( height: game.viewport.canvasSize.y, width: game.viewport.canvasSize.x, decoration: const BoxDecoration( image: DecorationImage( image: mainMenuImage, fit: BoxFit.fitWidth, ), ), child: Row( mainAxisSize: MainAxisSize.max, mainAxisAlignment: NO_TOURNAMENT ? MainAxisAlignment.spaceEvenly : MainAxisAlignment.start, crossAxisAlignment: CrossAxisAlignment.center, children: [ Column( crossAxisAlignment: CrossAxisAlignment.start, mainAxisAlignment: MainAxisAlignment.spaceEvenly, children: [ const SizedBox( height: 16.0, ), const SizedBox( height: 16.0, ), const SizedBox( height: 16.0, ), Row( children: [ MaterialButton( padding: const EdgeInsets.fromLTRB(8, 8, 8, 8), elevation: 8.0, child: Container( decoration: const BoxDecoration( image: DecorationImage( image: buttonImage, fit: BoxFit.fill), ), child: Padding( padding: const EdgeInsets.all(8.0), child: Text( " START ", style: TextStyle( color: textColor, fontSize: width * 0.025, ), ), ), ), onPressed: () async { // Go to the Main Menu FlameAudio.audioCache.play('sfx/menu_button.mp3', mode: PlayerMode.LOW_LATENCY); game.competitive = false; game.reset(); game.runner.boost = FlameAudio.audioCache.play( 'sfx/laser.mp3', volume: 0.0, mode: PlayerMode.LOW_LATENCY); FlameAudio.bgm.stop(); FlameAudio.bgm.play('Infinite_Spankage_M.mp3'); game.runner.friend = await FlameAudio.audioCache.loop( 'sfx/robot_friend_beep.mp3', volume: 0.25, mode: PlayerMode.LOW_LATENCY); }, ), ], ), NO_TOURNAMENT ? const SizedBox( height: 16.0, ) : Row( children: [ MaterialButton( padding: const EdgeInsets.fromLTRB(8, 8, 8, 8), elevation: 8.0, child: Container( decoration: const BoxDecoration( image: DecorationImage( image: buttonImage, fit: BoxFit.fill), ), child: Padding( padding: const EdgeInsets.all(8.0), child: Text( " DEPOSIT ", style: TextStyle( color: game.username == "" ? inactiveColor : textColor, fontSize: width * 0.025, ), ), ), ), onPressed: game.username == "" ? null : () async { game.address = await game.connectServer( "deposit", "user=${game.username}"); FlameAudio.audioCache.play( 'sfx/button_click.mp3', mode: PlayerMode.LOW_LATENCY); game.overlays.add("deposit"); }, ), MaterialButton( padding: const EdgeInsets.fromLTRB(8, 8, 8, 8), elevation: 8.0, child: Container( decoration: const BoxDecoration( image: DecorationImage( image: buttonImage, fit: BoxFit.fill), ), child: Padding( padding: const EdgeInsets.all(8.0), child: Text( " TOURNAMENT ${game.tries} ", style: TextStyle( color: game.username == "" || game.tries == 0 ? inactiveColor : textColor, fontSize: width * 0.025, ), ), ), ), onPressed: game.username == "" || game.tries == 0 ? null : () async { // Go to the Main Menu FlameAudio.audioCache.play( 'sfx/menu_button.mp3', mode: PlayerMode.LOW_LATENCY); game.runner.boost = FlameAudio.audioCache .play('sfx/laser.mp3', volume: 0.0, mode: PlayerMode.LOW_LATENCY); game.competitive = true; game.reset(); FlameAudio.bgm.stop(); FlameAudio.bgm .play('Infinite_Spankage_M.mp3'); game.runner.friend = await FlameAudio .audioCache .loop('sfx/robot_friend_beep.mp3', volume: 0.25, mode: PlayerMode.LOW_LATENCY); }, ), ], ), NO_TOURNAMENT ? const SizedBox( height: 16.0, ) : Row( children: [ MaterialButton( padding: const EdgeInsets.fromLTRB(8, 8, 8, 8), elevation: 8.0, child: Container( decoration: const BoxDecoration( image: DecorationImage( image: buttonImage, fit: BoxFit.fill), ), child: Padding( padding: const EdgeInsets.all(8.0), child: Text( " ${game.username == "" ? "SIGN IN" : game.username} ", style: TextStyle( color: textColor, fontSize: width * 0.025, ), ), ), ), onPressed: () async { FlameAudio.audioCache.play('sfx/button_click.mp3', mode: PlayerMode.LOW_LATENCY); game.overlays.add("signin"); }, ), MaterialButton( padding: const EdgeInsets.fromLTRB(8, 8, 8, 8), elevation: 8.0, child: Container( decoration: const BoxDecoration( image: DecorationImage( image: buttonImage, fit: BoxFit.fill), ), child: Padding( padding: const EdgeInsets.all(8.0), child: Text( " LEADER BOARD ", style: TextStyle( color: textColor, fontSize: width * 0.025, ), ), ), ), onPressed: () async { game.leaderboard = await game.connectServer( "leaderboard", "user=value"); FlameAudio.audioCache.play('sfx/button_click.mp3', mode: PlayerMode.LOW_LATENCY); game.overlays.add("leaderboard"); }, ), ], ), ], ), const SizedBox( width: 32.0, ), const SizedBox( width: 32.0, ), const SizedBox( width: 32.0, ), const SizedBox( width: 32.0, ), ], ), ), ); } }