254 lines
11 KiB
Dart
254 lines
11 KiB
Dart
import 'package:flame_audio/flame_audio.dart';
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import 'package:flutter/material.dart';
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import 'package:audioplayers/src/api/player_mode.dart';
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import '../main.dart';
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class MainMenuOverlay extends StatelessWidget {
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const MainMenuOverlay({
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Key? key,
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required this.game,
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}) : super(key: key);
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final MyGame game;
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@override
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Widget build(BuildContext context) {
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double width = MediaQuery.of(context).size.width;
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return Center(
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child: Container(
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height: game.viewport.canvasSize.y,
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width: game.viewport.canvasSize.x,
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decoration: const BoxDecoration(
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image: DecorationImage(
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image: mainMenuImage,
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fit: BoxFit.fitWidth,
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),
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),
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child: Row(
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mainAxisSize: MainAxisSize.max,
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mainAxisAlignment: NO_TOURNAMENT
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? MainAxisAlignment.spaceEvenly
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: MainAxisAlignment.start,
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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children: [
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const SizedBox(
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height: 16.0,
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),
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const SizedBox(
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height: 16.0,
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),
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const SizedBox(
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height: 16.0,
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),
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Row(
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children: [
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MaterialButton(
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padding: const EdgeInsets.fromLTRB(8, 8, 8, 8),
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elevation: 8.0,
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child: Container(
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decoration: const BoxDecoration(
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image: DecorationImage(
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image: buttonImage, fit: BoxFit.fill),
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),
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child: Padding(
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padding: const EdgeInsets.all(8.0),
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child: Text(
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" START ",
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style: TextStyle(
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color: textColor,
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fontSize: width * 0.025,
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),
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),
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),
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),
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onPressed: () async {
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// Go to the Main Menu
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FlameAudio.audioCache.play('sfx/menu_button.mp3',
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mode: PlayerMode.LOW_LATENCY);
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game.competitive = false;
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game.reset();
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game.runner.boost = FlameAudio.audioCache.play(
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'sfx/laser.mp3',
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volume: 0.0,
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mode: PlayerMode.LOW_LATENCY);
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FlameAudio.bgm.stop();
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FlameAudio.bgm.play('Infinite_Spankage_M.mp3');
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game.runner.friend = await FlameAudio.audioCache.loop(
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'sfx/robot_friend_beep.mp3',
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volume: 0.25,
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mode: PlayerMode.LOW_LATENCY);
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},
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),
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],
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),
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NO_TOURNAMENT
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? const SizedBox(
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height: 16.0,
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)
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: Row(
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children: [
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MaterialButton(
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padding: const EdgeInsets.fromLTRB(8, 8, 8, 8),
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elevation: 8.0,
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child: Container(
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decoration: const BoxDecoration(
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image: DecorationImage(
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image: buttonImage, fit: BoxFit.fill),
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),
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child: Padding(
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padding: const EdgeInsets.all(8.0),
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child: Text(
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" DEPOSIT ",
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style: TextStyle(
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color: game.username == ""
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? inactiveColor
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: textColor,
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fontSize: width * 0.025,
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),
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),
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),
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),
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onPressed: game.username == ""
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? null
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: () async {
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game.address = await game.connectServer(
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"deposit", "user=${game.username}");
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FlameAudio.audioCache.play(
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'sfx/button_click.mp3',
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mode: PlayerMode.LOW_LATENCY);
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game.overlays.add("deposit");
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},
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),
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MaterialButton(
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padding: const EdgeInsets.fromLTRB(8, 8, 8, 8),
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elevation: 8.0,
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child: Container(
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decoration: const BoxDecoration(
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image: DecorationImage(
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image: buttonImage, fit: BoxFit.fill),
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),
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child: Padding(
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padding: const EdgeInsets.all(8.0),
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child: Text(
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" TOURNAMENT ${game.tries} ",
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style: TextStyle(
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color:
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game.username == "" || game.tries == 0
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? inactiveColor
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: textColor,
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fontSize: width * 0.025,
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),
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),
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),
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),
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onPressed: game.username == "" || game.tries == 0
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? null
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: () async {
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// Go to the Main Menu
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FlameAudio.audioCache.play(
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'sfx/menu_button.mp3',
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mode: PlayerMode.LOW_LATENCY);
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game.runner.boost = FlameAudio.audioCache
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.play('sfx/laser.mp3',
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volume: 0.0,
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mode: PlayerMode.LOW_LATENCY);
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game.competitive = true;
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game.reset();
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FlameAudio.bgm.stop();
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FlameAudio.bgm
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.play('Infinite_Spankage_M.mp3');
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game.runner.friend = await FlameAudio
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.audioCache
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.loop('sfx/robot_friend_beep.mp3',
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volume: 0.25,
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mode: PlayerMode.LOW_LATENCY);
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},
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),
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],
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),
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NO_TOURNAMENT
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? const SizedBox(
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height: 16.0,
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)
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: Row(
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children: [
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MaterialButton(
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padding: const EdgeInsets.fromLTRB(8, 8, 8, 8),
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elevation: 8.0,
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child: Container(
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decoration: const BoxDecoration(
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image: DecorationImage(
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image: buttonImage, fit: BoxFit.fill),
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),
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child: Padding(
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padding: const EdgeInsets.all(8.0),
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child: Text(
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" ${game.username == "" ? "SIGN IN" : game.username} ",
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style: TextStyle(
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color: textColor,
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fontSize: width * 0.025,
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),
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),
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),
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),
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onPressed: () async {
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FlameAudio.audioCache.play('sfx/button_click.mp3',
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mode: PlayerMode.LOW_LATENCY);
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game.overlays.add("signin");
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},
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),
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MaterialButton(
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padding: const EdgeInsets.fromLTRB(8, 8, 8, 8),
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elevation: 8.0,
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child: Container(
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decoration: const BoxDecoration(
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image: DecorationImage(
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image: buttonImage, fit: BoxFit.fill),
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),
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child: Padding(
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padding: const EdgeInsets.all(8.0),
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child: Text(
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" LEADER BOARD ",
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style: TextStyle(
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color: textColor,
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fontSize: width * 0.025,
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),
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),
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),
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),
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onPressed: () async {
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game.leaderboard = await game.connectServer(
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"leaderboard", "user=value");
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FlameAudio.audioCache.play('sfx/button_click.mp3',
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mode: PlayerMode.LOW_LATENCY);
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game.overlays.add("leaderboard");
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},
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),
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],
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),
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],
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),
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const SizedBox(
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width: 32.0,
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),
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const SizedBox(
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width: 32.0,
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),
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const SizedBox(
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width: 32.0,
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),
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const SizedBox(
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width: 32.0,
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),
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],
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),
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),
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);
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}
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}
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