Fixed #8. In general no image should be larger than 2048x2048 for performance loading on mobile and web.
Before Width: | Height: | Size: 915 KiB After Width: | Height: | Size: 332 KiB |
Before Width: | Height: | Size: 993 B After Width: | Height: | Size: 567 B |
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 41 KiB |
Before Width: | Height: | Size: 109 KiB After Width: | Height: | Size: 56 KiB |
Before Width: | Height: | Size: 134 KiB After Width: | Height: | Size: 70 KiB |
Before Width: | Height: | Size: 171 KiB After Width: | Height: | Size: 90 KiB |
Before Width: | Height: | Size: 195 KiB After Width: | Height: | Size: 103 KiB |
Before Width: | Height: | Size: 231 KiB After Width: | Height: | Size: 122 KiB |
Before Width: | Height: | Size: 300 KiB After Width: | Height: | Size: 156 KiB |
@ -74,7 +74,7 @@ class CircuitBackground extends MovingObject {
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SpriteAnimationData.sequenced(
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amount: 1,
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stepTime: 1,
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textureSize: Vector2(3840, 1280),
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textureSize: Vector2(2048, 683),
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loop: false));
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SpriteAnimation secondOverlay = SpriteAnimation.fromFrameData(
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@ -82,7 +82,7 @@ class CircuitBackground extends MovingObject {
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SpriteAnimationData.sequenced(
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amount: 1,
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stepTime: 1,
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textureSize: Vector2(3840, 1280),
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textureSize: Vector2(2048, 683),
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loop: false));
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SpriteAnimation thirdOverlay = SpriteAnimation.fromFrameData(
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@ -90,7 +90,7 @@ class CircuitBackground extends MovingObject {
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SpriteAnimationData.sequenced(
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amount: 1,
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stepTime: 1,
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textureSize: Vector2(3840, 1280),
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textureSize: Vector2(2048, 683),
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loop: false));
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SpriteAnimation fourthOverlay = SpriteAnimation.fromFrameData(
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@ -98,7 +98,7 @@ class CircuitBackground extends MovingObject {
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SpriteAnimationData.sequenced(
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amount: 1,
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stepTime: 1,
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textureSize: Vector2(3840, 1280),
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textureSize: Vector2(2048, 683),
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loop: false));
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SpriteAnimation fifthOverlay = SpriteAnimation.fromFrameData(
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@ -106,7 +106,7 @@ class CircuitBackground extends MovingObject {
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SpriteAnimationData.sequenced(
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amount: 1,
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stepTime: 1,
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textureSize: Vector2(3840, 1280),
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textureSize: Vector2(2048, 683),
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loop: false));
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SpriteAnimation sixthOverlay = SpriteAnimation.fromFrameData(
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@ -114,7 +114,7 @@ class CircuitBackground extends MovingObject {
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SpriteAnimationData.sequenced(
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amount: 1,
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stepTime: 1,
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textureSize: Vector2(3840, 1280),
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textureSize: Vector2(2048, 683),
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loop: false));
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SpriteAnimation seventhOverlay = SpriteAnimation.fromFrameData(
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@ -122,7 +122,7 @@ class CircuitBackground extends MovingObject {
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SpriteAnimationData.sequenced(
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amount: 1,
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stepTime: 1,
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textureSize: Vector2(3840, 1280),
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textureSize: Vector2(2048, 683),
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loop: false));
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overlayA = SpriteAnimationGroupComponent(
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@ -168,7 +168,7 @@ class CircuitBackground extends MovingObject {
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SpriteAnimationData.sequenced(
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amount: 1,
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stepTime: 1,
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textureSize: Vector2(3840, 1280),
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textureSize: Vector2(2048, 683),
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loop: false));
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SpriteAnimation secondWindow = SpriteAnimation.fromFrameData(
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@ -176,7 +176,7 @@ class CircuitBackground extends MovingObject {
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SpriteAnimationData.sequenced(
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amount: 1,
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stepTime: 1,
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textureSize: Vector2(3840, 1280),
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textureSize: Vector2(2048, 683),
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loop: false));
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SpriteAnimation thirdWindow = SpriteAnimation.fromFrameData(
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@ -184,7 +184,7 @@ class CircuitBackground extends MovingObject {
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SpriteAnimationData.sequenced(
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amount: 1,
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stepTime: 1,
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textureSize: Vector2(3840, 1280),
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textureSize: Vector2(2048, 683),
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loop: false));
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SpriteAnimation fourthWindow = SpriteAnimation.fromFrameData(
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@ -192,7 +192,7 @@ class CircuitBackground extends MovingObject {
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SpriteAnimationData.sequenced(
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amount: 1,
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stepTime: 1,
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textureSize: Vector2(3840, 1280),
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textureSize: Vector2(2048, 683),
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loop: false));
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SpriteAnimation fifthWindow = SpriteAnimation.fromFrameData(
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@ -200,7 +200,7 @@ class CircuitBackground extends MovingObject {
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SpriteAnimationData.sequenced(
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amount: 1,
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stepTime: 1,
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textureSize: Vector2(3840, 1280),
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textureSize: Vector2(2048, 683),
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loop: false));
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SpriteAnimation sixthWindow = SpriteAnimation.fromFrameData(
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@ -208,7 +208,7 @@ class CircuitBackground extends MovingObject {
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SpriteAnimationData.sequenced(
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amount: 1,
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stepTime: 1,
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textureSize: Vector2(3840, 1280),
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textureSize: Vector2(2048, 683),
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loop: false));
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SpriteAnimation seventhWindow = SpriteAnimation.fromFrameData(
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@ -216,7 +216,7 @@ class CircuitBackground extends MovingObject {
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SpriteAnimationData.sequenced(
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amount: 1,
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stepTime: 1,
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textureSize: Vector2(3840, 1280),
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textureSize: Vector2(2048, 683),
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loop: false));
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windowA = SpriteAnimationGroupComponent(
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