firo_runner/lib/main.dart

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import 'dart:math';
import 'package:firo_runner/bug_holder.dart';
import 'package:firo_runner/circuit_background.dart';
import 'package:firo_runner/coin_holder.dart';
import 'package:firo_runner/debris_holder.dart';
import 'package:firo_runner/firework.dart';
import 'package:firo_runner/game_state.dart';
import 'package:firo_runner/moving_object.dart';
import 'package:firo_runner/platform.dart';
import 'package:firo_runner/platform_holder.dart';
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import 'package:firo_runner/wall_holder.dart';
import 'package:firo_runner/wire.dart';
import 'package:firo_runner/wire_holder.dart';
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/keyboard.dart';
import 'package:flame_audio/flame_audio.dart';
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import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:firo_runner/runner.dart';
import 'package:flutter/foundation.dart' show kIsWeb;
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const COLOR = Color(0xFFDDC0A3);
const LEVEL2 = 10000000;
const LEVEL3 = 20000000;
const LEVEL4 = 30000000;
const LEVEL5 = 40000000;
const LEVEL6 = 50000000;
const LEVEL7 = 60000000;
const RUNNER_PRIORITY = 100;
const BUG_PRIORITY = 75;
const COIN_PRIORITY = 70;
const PLATFORM_PRIORITY = 50;
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const WALL_PRIORITY = 40;
const DEBRIS_PRIORITY = 30;
const WIRE_PRIORITY = 25;
const FIREWORK_PRIORITY = 15;
const WINDOW_PRIORITY = 10;
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.device.fullScreen();
await Flame.device.setLandscape();
final myGame = MyGame();
runApp(GameWidget(game: myGame));
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}
int getNearestPlatform(int level) {
return level <= 0
? 0
: level <= 3
? 2
: level <= 6
? 5
: 8;
}
class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
TextPaint fireworksPaint = TextPaint(
config: const TextPaintConfig(
fontSize: 48.0, fontFamily: 'Codystar', color: COLOR),
);
late CircuitBackground circuitBackground;
late PlatformHolder platformHolder;
late CoinHolder coinHolder;
late WireHolder wireHolder;
late BugHolder bugHolder;
late Firework fireworks;
late DebrisHolder debrisHolder;
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late WallHolder wallHolder;
Random random = Random();
bool playingMusic = false;
late Runner runner;
late GameState gameState;
late double blockSize;
bool loaded = false;
late Wire wire;
MyGame() : super() {
viewport.resize(Vector2(1920, 1080));
}
// @override
// flame.Viewport viewport = FixedResolutionViewport(Vector2(1920, 1080));
@override
Future<void> onLoad() async {
// debugMode = true;
FlameAudio.bgm.initialize();
circuitBackground = CircuitBackground(this);
await circuitBackground.load();
platformHolder = PlatformHolder();
await platformHolder.load();
coinHolder = CoinHolder();
await coinHolder.load();
wireHolder = WireHolder();
await wireHolder.load();
bugHolder = BugHolder();
await bugHolder.load();
debrisHolder = DebrisHolder();
await debrisHolder.load();
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wallHolder = WallHolder();
await wallHolder.load();
fireworks = Firework(this);
await fireworks.load();
gameState = GameState();
runner = Runner();
await runner.load(loadSpriteAnimation);
if (!kIsWeb) {
playMusic();
}
loaded = true;
setUp();
}
void playMusic() {
FlameAudio.bgm.play('Infinite_Spankage_M.mp3');
playingMusic = true;
}
void fillScreen() {
if (shouldReset) {
return;
}
platformHolder.generatePlatforms(this);
int wireChosenRegion = random.nextInt(9);
if (wireChosenRegion % 3 != 2 &&
wireChosenRegion != 6 &&
wireChosenRegion != 7) {
wireHolder.generateWire(this, wireChosenRegion);
}
int bugChosenRegion = random.nextInt(9);
if (bugChosenRegion % 3 != 2 && bugChosenRegion % 3 != 0) {
bugHolder.generateBug(this, bugChosenRegion);
}
int debrisChosenRegion = random.nextInt(9);
if (debrisChosenRegion % 3 == 0 && debrisChosenRegion != 6) {
debrisHolder.generateDebris(this, debrisChosenRegion);
}
int choseCoinLevel = random.nextInt(9);
if (choseCoinLevel % 3 != 2 && choseCoinLevel != 6) {
coinHolder.generateCoin(this, choseCoinLevel);
}
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int wallChosenRegion = random.nextInt(9);
if (wallChosenRegion % 3 == 1 && wallChosenRegion != 7) {
wallHolder.generateWall(this, wallChosenRegion);
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}
}
bool isTooNearOtherObstacles(Rect rect) {
Rect obstacleBounds = Rect.fromLTRB(
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3 * rect.left - 2 * (rect.left + blockSize) - 1,
3 * rect.top - 2 * (rect.top + blockSize) - 1,
3 * (rect.left + blockSize) - 2 * rect.left + 1,
3 * (rect.top + blockSize) - 2 * rect.top + 1);
for (List<MovingObject> wireLevel in wireHolder.objects) {
for (MovingObject wire in wireLevel) {
if (wire.intersect(obstacleBounds) != "none") {
return true;
}
}
}
for (List<MovingObject> coinLevel in coinHolder.objects) {
for (MovingObject coin in coinLevel) {
if (coin.intersect(obstacleBounds) != "none") {
return true;
}
}
}
for (List<MovingObject> bugLevel in bugHolder.objects) {
for (MovingObject bug in bugLevel) {
if (bug.intersect(obstacleBounds) != "none") {
return true;
}
}
}
for (List<MovingObject> debrisLevel in debrisHolder.objects) {
for (MovingObject debris in debrisLevel) {
if (debris.intersect(obstacleBounds) != "none") {
return true;
}
}
}
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for (List<MovingObject> wallLevel in wallHolder.objects) {
for (MovingObject wall in wallLevel) {
if (wall.intersect(obstacleBounds) != "none") {
return true;
}
}
}
return false;
}
bool shouldReset = false;
void reset() {
if (!(runner.sprite.animation?.done() ?? false) &&
runner.sprite.animation!.loop == false) {
return;
}
runner.sprite.animation!.reset();
shouldReset = false;
components.clear();
setUp();
}
void die() {
gameState.setPaused();
shouldReset = true;
}
void setUp() {
add(runner);
fireworks.setUp();
runner.sprite.clearEffects();
runner.sprite.current = RunnerState.run;
circuitBackground.setUp();
platformHolder.setUp();
coinHolder.setUp();
wireHolder.setUp();
bugHolder.setUp();
debrisHolder.setUp();
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wallHolder.setUp();
gameState.setUp(this);
runner.setUp();
fillScreen();
platformHolder.objects[2][0].sprite.current = PlatformState.left;
platformHolder.objects[5][0].sprite.current = PlatformState.left;
}
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@override
void render(Canvas canvas) {
circuitBackground.render(canvas);
fireworks.renderText(canvas);
super.render(canvas);
final fpsCount = fps(10000);
fireworksPaint.render(
canvas,
fpsCount.toString(),
Vector2(0, 0),
);
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}
@override
void update(double dt) {
fireworks.update(dt);
platformHolder.removePast(this);
coinHolder.removePast(this);
wireHolder.removePast(this);
bugHolder.removePast(this);
debrisHolder.removePast(this);
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wallHolder.removePast(this);
fillScreen();
super.update(dt);
circuitBackground.update(dt);
gameState.update(dt);
platformHolder.update(dt);
coinHolder.update(dt);
wireHolder.update(dt);
bugHolder.update(dt);
debrisHolder.update(dt);
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wallHolder.update(dt);
if (shouldReset) {
reset();
}
}
@override
void onResize(Vector2 canvasSize) {
Vector2 oldSize = viewport.canvasSize;
super.onResize(canvasSize);
blockSize = canvasSize.y / 9;
if (loaded) {
double xRatio = canvasSize.x / oldSize.x;
double yRatio = canvasSize.y / oldSize.y;
circuitBackground.resize(canvasSize, xRatio, yRatio);
runner.resize(canvasSize, xRatio, yRatio);
platformHolder.resize(canvasSize, xRatio, yRatio);
coinHolder.resize(canvasSize, xRatio, yRatio);
wireHolder.resize(canvasSize, xRatio, yRatio);
bugHolder.resize(canvasSize, xRatio, yRatio);
debrisHolder.resize(canvasSize, xRatio, yRatio);
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wallHolder.resize(canvasSize, xRatio, yRatio);
fireworks.resize(canvasSize, xRatio, yRatio);
}
}
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// Mobile controls
late List<double> xDeltas;
late List<double> yDeltas;
@override
void onPanStart(DragStartInfo info) {
xDeltas = List.empty(growable: true);
yDeltas = List.empty(growable: true);
}
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@override
void onPanUpdate(DragUpdateInfo info) {
xDeltas.add(info.delta.game.x);
yDeltas.add(info.delta.game.y);
}
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@override
void onPanEnd(DragEndInfo info) {
if (!playingMusic && kIsWeb) {
playMusic();
}
double xDelta = xDeltas.isEmpty
? 0
: xDeltas.reduce((value, element) => value + element);
double yDelta = yDeltas.isEmpty
? 0
: yDeltas.reduce((value, element) => value + element);
if (xDelta.abs() > yDelta.abs()) {
if (xDelta > 0) {
runner.control("right");
} else {
runner.control("left");
}
} else if (xDelta.abs() < yDelta.abs()) {
if (yDelta > 0) {
runner.control("down");
} else {
runner.control("up");
}
}
}
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@override
void onTap() {
if (!playingMusic && kIsWeb) {
playMusic();
}
runner.control("center");
}
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// Keyboard controls.
var keyboardKey;
@override
void onKeyEvent(RawKeyEvent event) {
if (!playingMusic && kIsWeb) {
playMusic();
}
print(event.data.logicalKey.keyId);
print(event.data.keyLabel);
if (event is RawKeyUpEvent) {
keyboardKey = null;
switch (event.data.keyLabel) {
case "w":
runner.control("up");
break;
case "a":
runner.control("left");
break;
case "s":
runner.control("down");
break;
case "d":
runner.control("right");
break;
default:
if (event.data.logicalKey.keyId == 32) {
runner.control("down");
}
break;
}
}
if (event is RawKeyDownEvent && event.data.logicalKey.keyId == 32) {
if (keyboardKey == null) {
runner.control("center");
}
keyboardKey = "spacebar";
}
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}
}