Fixed the speed bug where runner would go faster on the android phone, but slower on the web.
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parent
88207b67ce
commit
7689a62616
@ -6,6 +6,7 @@ class GameState extends Component {
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bool isPaused = false;
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int numCoins = 0;
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int distance = 0;
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late MyGame gameRef;
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@override
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void update(double dt) {
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@ -19,7 +20,8 @@ class GameState extends Component {
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numCoins++;
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}
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void setUp() {
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void setUp(MyGame gameRef) {
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this.gameRef = gameRef;
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numCoins = 0;
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distance = 0;
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start = DateTime.now().microsecondsSinceEpoch;
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@ -52,19 +54,19 @@ class GameState extends Component {
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if (!isPaused) {
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switch (getLevel()) {
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case 7:
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return 250.0;
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return gameRef.viewport.canvasSize.x * 0.25;
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case 6:
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return 200.0;
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return gameRef.viewport.canvasSize.x * 0.20;
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case 5:
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return 180.0;
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return gameRef.viewport.canvasSize.x * 0.18;
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case 4:
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return 160.0;
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return gameRef.viewport.canvasSize.x * 0.16;
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case 3:
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return 140.0;
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return gameRef.viewport.canvasSize.x * 0.14;
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case 2:
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return 120.0;
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return gameRef.viewport.canvasSize.x * 0.12;
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default:
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return 100.0;
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return gameRef.viewport.canvasSize.x * 0.1;
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}
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} else {
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return 0;
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@ -10,6 +10,7 @@ import 'package:firo_runner/wire_holder.dart';
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import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/game.dart' as flame;
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import 'package:flame/game.dart';
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import 'package:flame/gestures.dart';
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import 'package:flame/keyboard.dart';
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@ -64,6 +65,13 @@ class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
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bool loaded = false;
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late Wire wire;
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MyGame() : super() {
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viewport.resize(Vector2(1920, 1080));
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}
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// @override
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// flame.Viewport viewport = FixedResolutionViewport(Vector2(1920, 1080));
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@override
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Future<void> onLoad() async {
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// debugMode = true;
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@ -180,7 +188,7 @@ class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
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wireHolder.setUp();
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bugHolder.setUp();
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gameState.setUp();
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gameState.setUp(this);
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runner.setUp();
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