116 lines
3.9 KiB
Dart
116 lines
3.9 KiB
Dart
import 'package:flame_audio/flame_audio.dart';
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import 'package:flutter/material.dart';
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import 'main.dart';
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import 'package:audioplayers/src/api/player_mode.dart';
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class LoseMenuOverlay extends StatelessWidget {
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const LoseMenuOverlay({
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Key? key,
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required this.game,
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}) : super(key: key);
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final MyGame game;
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@override
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Widget build(BuildContext context) {
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double width = MediaQuery.of(context).size.width;
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return Center(
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child: Container(
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height: game.viewport.canvasSize.y,
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width: game.viewport.canvasSize.x,
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decoration: const BoxDecoration(
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image: DecorationImage(
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image: lossImage,
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fit: BoxFit.fill,
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),
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),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Material(
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type: MaterialType.transparency,
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child: Text(
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'Score: ${game.gameState.getPlayerScore()}',
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style: TextStyle(
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color: Colors.white,
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fontSize: width * 0.05,
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),
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),
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),
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const SizedBox(height: 32.0),
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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MaterialButton(
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padding: const EdgeInsets.all(8.0),
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textColor: Colors.white,
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splashColor: Colors.greenAccent,
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elevation: 8.0,
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child: Container(
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decoration: const BoxDecoration(
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image:
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DecorationImage(image: buttonImage, fit: BoxFit.fill),
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),
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child: Padding(
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padding: const EdgeInsets.all(8.0),
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child: Text(
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" MAIN MENU ",
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style: TextStyle(
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color: Colors.cyan,
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fontSize: width * 0.03,
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),
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),
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),
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),
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// ),
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onPressed: () async {
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// Go to the Main Menu
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await FlameAudio.audioCache.play('sfx/button_click.mp3',
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mode: PlayerMode.LOW_LATENCY);
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game.mainMenu();
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},
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),
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const SizedBox(
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width: 32.0,
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),
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MaterialButton(
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padding: const EdgeInsets.all(8.0),
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textColor: Colors.white,
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splashColor: Colors.greenAccent,
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elevation: 8.0,
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child: Container(
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decoration: const BoxDecoration(
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image:
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DecorationImage(image: buttonImage, fit: BoxFit.fill),
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),
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child: Padding(
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padding: const EdgeInsets.all(8.0),
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child: Text(
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" REPLAY ",
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style: TextStyle(
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color: Colors.cyan,
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fontSize: width * 0.03,
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),
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),
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),
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),
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// ),
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onPressed: () async {
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await FlameAudio.audioCache.play('sfx/button_click.mp3',
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mode: PlayerMode.LOW_LATENCY);
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game.runner.friend = await FlameAudio.audioCache
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.loop('sfx/robot_friend_beep.mp3');
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game.reset();
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},
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),
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],
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),
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],
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),
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),
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);
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}
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}
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