Added more sounds, and fixed an audio bug.
This commit is contained in:
parent
ebc575df88
commit
504fff2a7e
Binary file not shown.
BIN
assets/audio/sfx/bug_death1.mp3
Normal file
BIN
assets/audio/sfx/bug_death1.mp3
Normal file
Binary file not shown.
BIN
assets/audio/sfx/button_click.mp3
Normal file
BIN
assets/audio/sfx/button_click.mp3
Normal file
Binary file not shown.
Binary file not shown.
BIN
assets/audio/sfx/fall_death_speed.mp3
Normal file
BIN
assets/audio/sfx/fall_death_speed.mp3
Normal file
Binary file not shown.
BIN
assets/audio/sfx/fireworks.mp3
Normal file
BIN
assets/audio/sfx/fireworks.mp3
Normal file
Binary file not shown.
Binary file not shown.
BIN
assets/audio/sfx/land.mp3
Normal file
BIN
assets/audio/sfx/land.mp3
Normal file
Binary file not shown.
BIN
assets/audio/sfx/laser.mp3
Normal file
BIN
assets/audio/sfx/laser.mp3
Normal file
Binary file not shown.
BIN
assets/audio/sfx/shield.mp3
Normal file
BIN
assets/audio/sfx/shield.mp3
Normal file
Binary file not shown.
BIN
assets/images/runner/death1/death10082.png
Normal file
BIN
assets/images/runner/death1/death10082.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.0 KiB |
1
flutter_01.sksl.json
Normal file
1
flutter_01.sksl.json
Normal file
File diff suppressed because one or more lines are too long
@ -4,6 +4,8 @@ import 'package:firo_runner/main.dart';
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame/extensions.dart';
|
||||
import 'package:flame/flame.dart';
|
||||
import 'package:flame_audio/flame_audio.dart';
|
||||
import 'package:audioplayers/src/api/player_mode.dart';
|
||||
|
||||
enum FireworkState { normal }
|
||||
|
||||
@ -108,6 +110,8 @@ class Firework extends Component {
|
||||
message = messages.elementAt(random.nextInt(messages.length));
|
||||
sprite1.animation!.reset();
|
||||
sprite2.animation!.reset();
|
||||
FlameAudio.audioCache
|
||||
.play("sfx/fireworks.mp3", volume: 0.75, mode: PlayerMode.LOW_LATENCY);
|
||||
}
|
||||
|
||||
void resize(Vector2 newSize, double xRatio, double yRatio) {
|
||||
|
@ -3,6 +3,8 @@ import 'package:flutter/material.dart';
|
||||
|
||||
import 'main.dart';
|
||||
|
||||
import 'package:audioplayers/src/api/player_mode.dart';
|
||||
|
||||
class LoseMenuOverlay extends StatelessWidget {
|
||||
const LoseMenuOverlay({
|
||||
Key? key,
|
||||
@ -63,8 +65,10 @@ class LoseMenuOverlay extends StatelessWidget {
|
||||
),
|
||||
),
|
||||
// ),
|
||||
onPressed: () {
|
||||
onPressed: () async {
|
||||
// Go to the Main Menu
|
||||
await FlameAudio.audioCache.play('sfx/button_click.mp3',
|
||||
mode: PlayerMode.LOW_LATENCY);
|
||||
game.mainMenu();
|
||||
},
|
||||
),
|
||||
@ -94,6 +98,8 @@ class LoseMenuOverlay extends StatelessWidget {
|
||||
),
|
||||
// ),
|
||||
onPressed: () async {
|
||||
await FlameAudio.audioCache.play('sfx/button_click.mp3',
|
||||
mode: PlayerMode.LOW_LATENCY);
|
||||
game.runner.friend = await FlameAudio.audioCache
|
||||
.loop('sfx/robot_friend_beep.mp3');
|
||||
game.reset();
|
||||
|
@ -150,14 +150,19 @@ class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
|
||||
FlameAudio.bgm.initialize();
|
||||
|
||||
await FlameAudio.audioCache.loadAll([
|
||||
'sfx/bug_chomp.mp3',
|
||||
'sfx/coin_catch.mp3',
|
||||
'sfx/fall_death.mp3',
|
||||
'sfx/glitch_death.mp3',
|
||||
'sfx/jet_boost.mp3',
|
||||
'sfx/menu_button.mp3',
|
||||
'sfx/obstacle_death.mp3',
|
||||
'sfx/robot_friend_beep.mp3',
|
||||
'sfx/button_click.mp3',
|
||||
'sfx/land.mp3',
|
||||
'sfx/laser.mp3',
|
||||
'sfx/shield.mp3',
|
||||
'sfx/bug_death1.mp3',
|
||||
'sfx/fireworks.mp3',
|
||||
'sfx/fall_death_speed.mp3',
|
||||
'Infinite_Menu.mp3',
|
||||
'Infinite_Spankage_M.mp3',
|
||||
]);
|
||||
|
@ -1,6 +1,7 @@
|
||||
import 'package:flame_audio/flame_audio.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
|
||||
import 'package:audioplayers/src/api/player_mode.dart';
|
||||
import 'main.dart';
|
||||
|
||||
class MainMenuOverlay extends StatelessWidget {
|
||||
@ -66,12 +67,15 @@ class MainMenuOverlay extends StatelessWidget {
|
||||
// ),
|
||||
onPressed: () async {
|
||||
// Go to the Main Menu
|
||||
FlameAudio.audioCache.play('sfx/menu_button.mp3');
|
||||
FlameAudio.audioCache.play('sfx/menu_button.mp3',
|
||||
mode: PlayerMode.LOW_LATENCY);
|
||||
game.reset();
|
||||
FlameAudio.bgm.stop();
|
||||
FlameAudio.bgm.play('Infinite_Spankage_M.mp3');
|
||||
game.runner.friend = await FlameAudio.audioCache
|
||||
.loop('sfx/robot_friend_beep.mp3');
|
||||
game.runner.friend = await FlameAudio.audioCache.loop(
|
||||
'sfx/robot_friend_beep.mp3',
|
||||
volume: 0.25,
|
||||
mode: PlayerMode.LOW_LATENCY);
|
||||
},
|
||||
),
|
||||
// MaterialButton(
|
||||
@ -98,6 +102,7 @@ class MainMenuOverlay extends StatelessWidget {
|
||||
// // ),
|
||||
// onPressed: () {
|
||||
// // Show QR code
|
||||
// await FlameAudio.audioCache.play('sfx/button_click.mp3', mode: PlayerMode.LOW_LATENCY);
|
||||
// },
|
||||
// ),
|
||||
// MaterialButton(
|
||||
@ -124,6 +129,7 @@ class MainMenuOverlay extends StatelessWidget {
|
||||
// // ),
|
||||
// onPressed: () {
|
||||
// // Show QR code
|
||||
// await FlameAudio.audioCache.play('sfx/button_click.mp3', mode: PlayerMode.LOW_LATENCY);
|
||||
// },
|
||||
// ),
|
||||
],
|
||||
|
@ -10,6 +10,7 @@ import 'package:flame/components.dart';
|
||||
import 'package:flame/image_composition.dart';
|
||||
import 'package:flame_audio/flame_audio.dart';
|
||||
import 'package:flutter/animation.dart';
|
||||
import 'package:audioplayers/src/api/player_mode.dart';
|
||||
|
||||
enum RunnerState {
|
||||
run,
|
||||
@ -37,7 +38,7 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
var runnerPosition = Vector2(0, 0);
|
||||
late Vector2 runnerSize;
|
||||
bool dead = false;
|
||||
late var boost = null;
|
||||
late Future boost;
|
||||
late var friend = null;
|
||||
|
||||
void setUp() {
|
||||
@ -81,7 +82,7 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
level = (sprite.position.y / gameRef.blockSize).round();
|
||||
}
|
||||
|
||||
Future<void> event(String event) async {
|
||||
void event(String event) {
|
||||
if (gameRef.gameState.isPaused) {
|
||||
return;
|
||||
}
|
||||
@ -109,7 +110,7 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
break;
|
||||
}
|
||||
previousState = runnerState;
|
||||
clearEffects();
|
||||
clearEffects(keepSounds: true);
|
||||
if (level - 1 < 0) {
|
||||
break;
|
||||
}
|
||||
@ -152,6 +153,8 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
case "kick":
|
||||
previousState = runnerState;
|
||||
runnerState = event;
|
||||
boost = FlameAudio.audioCache
|
||||
.play('sfx/laser.mp3', volume: 1.0, mode: PlayerMode.LOW_LATENCY);
|
||||
switch (gameRef.gameState.getRobotLevel()) {
|
||||
case 3:
|
||||
sprite.current = RunnerState.kick3;
|
||||
@ -172,6 +175,8 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
case "float":
|
||||
previousState = runnerState;
|
||||
runnerState = event;
|
||||
boost = FlameAudio.audioCache.play('sfx/jet_boost.mp3',
|
||||
volume: 0.25, mode: PlayerMode.LOW_LATENCY);
|
||||
switch (gameRef.gameState.getRobotLevel()) {
|
||||
case 3:
|
||||
sprite.current = RunnerState.float3;
|
||||
@ -183,14 +188,13 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
sprite.current = RunnerState.float;
|
||||
break;
|
||||
}
|
||||
boost = await FlameAudio.audioCache.play('sfx/jet_boost.mp3');
|
||||
sprite.addEffect(MoveEffect(
|
||||
path: [sprite.position],
|
||||
duration: 1.5,
|
||||
curve: Curves.ease,
|
||||
onComplete: () {
|
||||
updateLevel();
|
||||
boost.stop();
|
||||
// boost.stop();
|
||||
if (onTopOfPlatform()) {
|
||||
this.event("run");
|
||||
} else {
|
||||
@ -202,6 +206,8 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
case "duck":
|
||||
previousState = runnerState;
|
||||
runnerState = event;
|
||||
boost = FlameAudio.audioCache
|
||||
.play('sfx/shield.mp3', volume: 0.25, mode: PlayerMode.LOW_LATENCY);
|
||||
switch (gameRef.gameState.getRobotLevel()) {
|
||||
case 3:
|
||||
sprite.current = RunnerState.duck3;
|
||||
@ -218,6 +224,10 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
duration: 1.5,
|
||||
curve: Curves.linear,
|
||||
onComplete: () {
|
||||
if (boost != null) {
|
||||
boost.then((value) => value.stop());
|
||||
}
|
||||
// boost.stop();
|
||||
this.event("run");
|
||||
},
|
||||
));
|
||||
@ -226,7 +236,8 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
if (dead) {
|
||||
return;
|
||||
}
|
||||
await FlameAudio.audioCache.play('sfx/fall_death.mp3');
|
||||
FlameAudio.audioCache.play('sfx/fall_death_speed.mp3',
|
||||
volume: 0.5, mode: PlayerMode.LOW_LATENCY);
|
||||
previousState = runnerState;
|
||||
clearEffects();
|
||||
runnerState = event;
|
||||
@ -240,7 +251,8 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
if (dead) {
|
||||
return;
|
||||
}
|
||||
await FlameAudio.audioCache.play('sfx/fall_death.mp3');
|
||||
FlameAudio.audioCache.play('sfx/fall_death_speed.mp3',
|
||||
volume: 0.5, mode: PlayerMode.LOW_LATENCY);
|
||||
previousState = runnerState;
|
||||
clearEffects();
|
||||
runnerState = event;
|
||||
@ -254,7 +266,8 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
if (dead) {
|
||||
return;
|
||||
}
|
||||
await FlameAudio.play('sfx/glitch_death.mp3');
|
||||
FlameAudio.audioCache.play('sfx/glitch_death.mp3',
|
||||
volume: 0.5, mode: PlayerMode.LOW_LATENCY);
|
||||
previousState = runnerState;
|
||||
clearEffects();
|
||||
runnerState = event;
|
||||
@ -292,6 +305,8 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
onComplete: () {
|
||||
updateLevel();
|
||||
if (onTopOfPlatform()) {
|
||||
FlameAudio.audioCache
|
||||
.play('sfx/land.mp3', mode: PlayerMode.LOW_LATENCY);
|
||||
event("run");
|
||||
} else {
|
||||
event("fall");
|
||||
@ -309,6 +324,8 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
curve: Curves.ease,
|
||||
onComplete: () {
|
||||
updateLevel();
|
||||
FlameAudio.audioCache
|
||||
.play('sfx/land.mp3', mode: PlayerMode.LOW_LATENCY);
|
||||
if (onTopOfPlatform()) {
|
||||
event("run");
|
||||
} else {
|
||||
@ -380,6 +397,8 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
if (onTopOfPlatform()) {
|
||||
updateLevel();
|
||||
clearEffects();
|
||||
FlameAudio.audioCache
|
||||
.play('sfx/land.mp3', mode: PlayerMode.LOW_LATENCY);
|
||||
event("run");
|
||||
}
|
||||
}
|
||||
@ -428,7 +447,7 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
return belowPlatform;
|
||||
}
|
||||
|
||||
Future<void> intersecting() async {
|
||||
void intersecting() {
|
||||
if (gameRef.gameState.isPaused) {
|
||||
return;
|
||||
}
|
||||
@ -439,7 +458,8 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
for (int i = 0; i < coinLevel.length;) {
|
||||
if (coinLevel[i].intersect(runnerRect) != "none") {
|
||||
gameRef.gameState.numCoins++;
|
||||
await FlameAudio.audioCache.play('sfx/coin_catch.mp3');
|
||||
FlameAudio.audioCache.play('sfx/coin_catch.mp3',
|
||||
volume: 0.25, mode: PlayerMode.LOW_LATENCY);
|
||||
gameRef.coinHolder.remove(coinLevel, i);
|
||||
continue;
|
||||
}
|
||||
@ -477,7 +497,8 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
return;
|
||||
}
|
||||
} else if (intersectState == "left" && runnerState == "kick") {
|
||||
await FlameAudio.audioCache.play('sfx/bug_chomp.mp3');
|
||||
FlameAudio.audioCache
|
||||
.play('sfx/bug_death1.mp3', mode: PlayerMode.LOW_LATENCY);
|
||||
bugLevel[i].sprite.current = BugState.breaking;
|
||||
gameRef.coinHolder.generateCoin(gameRef, level,
|
||||
force: true, xPosition: bugLevel[i].sprite.x + gameRef.blockSize);
|
||||
@ -501,7 +522,8 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
} else if (runnerState == "duck" && intersectState != "above") {
|
||||
continue;
|
||||
} else {
|
||||
await FlameAudio.audioCache.play('sfx/obstacle_death.mp3');
|
||||
FlameAudio.audioCache
|
||||
.play('sfx/obstacle_death.mp3', mode: PlayerMode.LOW_LATENCY);
|
||||
event("die");
|
||||
}
|
||||
}
|
||||
@ -518,7 +540,8 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
if (intersectState == "none") {
|
||||
continue;
|
||||
} else {
|
||||
await FlameAudio.audioCache.play('sfx/obstacle_death.mp3');
|
||||
FlameAudio.audioCache
|
||||
.play('sfx/obstacle_death.mp3', mode: PlayerMode.LOW_LATENCY);
|
||||
event("die");
|
||||
}
|
||||
}
|
||||
@ -534,6 +557,8 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
}
|
||||
|
||||
Future load() async {
|
||||
boost = FlameAudio.audioCache
|
||||
.play('sfx/laser.mp3', volume: 0.0, mode: PlayerMode.LOW_LATENCY);
|
||||
List<Image> satellites = [];
|
||||
for (int i = 1; i <= 38; i++) {
|
||||
satellites.add(await Flame.images.load(
|
||||
@ -580,7 +605,7 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
await loadSpriteAnimation("death2", 57, loop: false);
|
||||
|
||||
SpriteAnimation dyingGlitch =
|
||||
await loadSpriteAnimation("death1", 81, loop: false);
|
||||
await loadSpriteAnimation("death1", 82, loop: false);
|
||||
|
||||
sprite = SpriteAnimationGroupComponent(
|
||||
animations: {
|
||||
@ -638,8 +663,9 @@ class Runner extends Component with HasGameRef<MyGame> {
|
||||
|
||||
void clearEffects({bool keepSounds = false}) {
|
||||
sprite.clearEffects();
|
||||
if (!keepSounds) {
|
||||
boost.stop();
|
||||
if (!keepSounds && boost != null) {
|
||||
// boost.stop();
|
||||
boost.then((value) => value.stop());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user