firo_runner/lib/holders/wall_holder.dart

66 lines
1.7 KiB
Dart

import 'package:firo_runner/holders/holder.dart';
import 'package:firo_runner/moving_objects/platform.dart';
import 'package:flame/components.dart';
import 'package:firo_runner/moving_objects/wall.dart';
import 'package:firo_runner/main.dart';
class WallHolder extends Holder {
late List<Sprite> wall;
@override
Future load() async {
wall = await loadListSprites("wall", "wall", 5);
}
List<Sprite> getWall() {
return wall;
}
bool generateWall(MyGame gameRef, int level,
{bool force = false, double xPosition = 0}) {
if (objects[level].isNotEmpty) {
return false;
}
if (random.nextInt(100) > 25) {
return true;
} else {
int nearestPlatform = getNearestPlatform(level);
Platform? platform =
gameRef.platformHolder.getPlatformOffScreen(nearestPlatform);
if (platform != null && platform.prohibitObstacles) {
return false;
}
double xCoordinate = -100;
if (level == 0) {
xCoordinate = gameRef.size.x;
} else if (platform != null) {
xCoordinate = platform.sprite.x;
} else {
return false;
}
Wall wall = Wall(gameRef);
wall.setPosition(xCoordinate, gameRef.blockSize * level);
wall.bottomPlatformLevel = level + 1;
if (gameRef.isTooNearOtherObstacles(wall.sprite.toRect())) {
return false;
}
objects[level].add(wall);
gameRef.add(wall.sprite);
if (platform != null) {
platform.removeChildren.add(() {
objects[level].remove(wall);
wall.remove();
});
}
return false;
}
}
}