import 'package:firo_runner/holders/holder.dart'; import 'package:firo_runner/moving_objects/platform.dart'; import 'package:flame/components.dart'; import 'package:firo_runner/moving_objects/wall.dart'; import 'package:firo_runner/main.dart'; class WallHolder extends Holder { late List wall; @override Future load() async { wall = await loadListSprites("wall", "wall", 5); } List getWall() { return wall; } bool generateWall(MyGame gameRef, int level, {bool force = false, double xPosition = 0}) { if (objects[level].isNotEmpty) { return false; } if (random.nextInt(100) > 25) { return true; } else { int nearestPlatform = getNearestPlatform(level); Platform? platform = gameRef.platformHolder.getPlatformOffScreen(nearestPlatform); if (platform != null && platform.prohibitObstacles) { return false; } double xCoordinate = -100; if (level == 0) { xCoordinate = gameRef.size.x; } else if (platform != null) { xCoordinate = platform.sprite.x; } else { return false; } Wall wall = Wall(gameRef); wall.setPosition(xCoordinate, gameRef.blockSize * level); wall.bottomPlatformLevel = level + 1; if (gameRef.isTooNearOtherObstacles(wall.sprite.toRect())) { return false; } objects[level].add(wall); gameRef.add(wall.sprite); if (platform != null) { platform.removeChildren.add(() { objects[level].remove(wall); wall.remove(); }); } return false; } } }