fireworks added for every 5th coin gathered.
This commit is contained in:
parent
7689a62616
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BIN
assets/fonts/Codystar-Light.ttf
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assets/fonts/Codystar-Light.ttf
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assets/fonts/Codystar-Regular.ttf
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assets/fonts/Codystar-Regular.ttf
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assets/fonts/OFL.txt
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94
assets/fonts/OFL.txt
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@ -0,0 +1,94 @@
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Copyright (c) 2012, Font Diner (www.fontdiner.com),
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with Reserved Font Name "Codystar".
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|
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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||||||
|
This license is copied below, and is also available with a FAQ at:
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||||||
|
http://scripts.sil.org/OFL
|
||||||
|
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||||||
|
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||||||
|
-----------------------------------------------------------
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||||||
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
|
-----------------------------------------------------------
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||||||
|
|
||||||
|
PREAMBLE
|
||||||
|
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||||
|
development of collaborative font projects, to support the font creation
|
||||||
|
efforts of academic and linguistic communities, and to provide a free and
|
||||||
|
open framework in which fonts may be shared and improved in partnership
|
||||||
|
with others.
|
||||||
|
|
||||||
|
The OFL allows the licensed fonts to be used, studied, modified and
|
||||||
|
redistributed freely as long as they are not sold by themselves. The
|
||||||
|
fonts, including any derivative works, can be bundled, embedded,
|
||||||
|
redistributed and/or sold with any software provided that any reserved
|
||||||
|
names are not used by derivative works. The fonts and derivatives,
|
||||||
|
however, cannot be released under any other type of license. The
|
||||||
|
requirement for fonts to remain under this license does not apply
|
||||||
|
to any document created using the fonts or their derivatives.
|
||||||
|
|
||||||
|
DEFINITIONS
|
||||||
|
"Font Software" refers to the set of files released by the Copyright
|
||||||
|
Holder(s) under this license and clearly marked as such. This may
|
||||||
|
include source files, build scripts and documentation.
|
||||||
|
|
||||||
|
"Reserved Font Name" refers to any names specified as such after the
|
||||||
|
copyright statement(s).
|
||||||
|
|
||||||
|
"Original Version" refers to the collection of Font Software components as
|
||||||
|
distributed by the Copyright Holder(s).
|
||||||
|
|
||||||
|
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||||
|
or substituting -- in part or in whole -- any of the components of the
|
||||||
|
Original Version, by changing formats or by porting the Font Software to a
|
||||||
|
new environment.
|
||||||
|
|
||||||
|
"Author" refers to any designer, engineer, programmer, technical
|
||||||
|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
|
PERMISSION & CONDITIONS
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining
|
||||||
|
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||||
|
redistribute, and sell modified and unmodified copies of the Font
|
||||||
|
Software, subject to the following conditions:
|
||||||
|
|
||||||
|
1) Neither the Font Software nor any of its individual components,
|
||||||
|
in Original or Modified Versions, may be sold by itself.
|
||||||
|
|
||||||
|
2) Original or Modified Versions of the Font Software may be bundled,
|
||||||
|
redistributed and/or sold with any software, provided that each copy
|
||||||
|
contains the above copyright notice and this license. These can be
|
||||||
|
included either as stand-alone text files, human-readable headers or
|
||||||
|
in the appropriate machine-readable metadata fields within text or
|
||||||
|
binary files as long as those fields can be easily viewed by the user.
|
||||||
|
|
||||||
|
3) No Modified Version of the Font Software may use the Reserved Font
|
||||||
|
Name(s) unless explicit written permission is granted by the corresponding
|
||||||
|
Copyright Holder. This restriction only applies to the primary font name as
|
||||||
|
presented to the users.
|
||||||
|
|
||||||
|
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||||
|
Software shall not be used to promote, endorse or advertise any
|
||||||
|
Modified Version, except to acknowledge the contribution(s) of the
|
||||||
|
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||||
|
permission.
|
||||||
|
|
||||||
|
5) The Font Software, modified or unmodified, in part or in whole,
|
||||||
|
must be distributed entirely under this license, and must not be
|
||||||
|
distributed under any other license. The requirement for fonts to
|
||||||
|
remain under this license does not apply to any document created
|
||||||
|
using the Font Software.
|
||||||
|
|
||||||
|
TERMINATION
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||||||
|
This license becomes null and void if any of the above conditions are
|
||||||
|
not met.
|
||||||
|
|
||||||
|
DISCLAIMER
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||||||
|
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||||
|
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||||
|
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||||
|
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||||
|
OTHER DEALINGS IN THE FONT SOFTWARE.
|
Binary file not shown.
Before Width: | Height: | Size: 539 KiB After Width: | Height: | Size: 623 KiB |
BIN
assets/images/fall-frames.png
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BIN
assets/images/fall-frames.png
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After Width: | Height: | Size: 297 KiB |
BIN
assets/images/fireworks-frames.png
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BIN
assets/images/fireworks-frames.png
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Binary file not shown.
After Width: | Height: | Size: 470 KiB |
@ -130,26 +130,30 @@ class CircuitBackground extends MovingObject {
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current: WindowState.first,
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current: WindowState.first,
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);
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);
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windowA.changePriorityWithoutResorting(WINDOW_PRIORITY);
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windowA.changePriorityWithoutResorting(WINDOW_PRIORITY);
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setUp();
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setUp();
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}
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}
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void setUp() {
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void setUp() {
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windowA.current = WindowState.first;
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windowA.current = WindowState.first;
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windowB.current = WindowState.first;
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windowB.current = WindowState.first;
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gameRef.add(windowA);
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// gameRef.add(windowA);
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gameRef.add(windowB);
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// gameRef.add(windowB);
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background1Position = Vector2(0, 0);
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background1Position = Vector2(0, 0);
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background1Size = Vector2(
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background1Size = Vector2(
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gameRef.size.y * (background.width / background.height),
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gameRef.viewport.canvasSize.y * (background.width / background.height),
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gameRef.size.y);
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gameRef.viewport.canvasSize.y);
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windowA.position = background1Position;
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windowA.position = background1Position;
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windowA.size = background1Size;
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windowA.size = background1Size;
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background2Position =
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background2Position =
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Vector2(background1Position.x + background1Size.x - 1, 0);
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Vector2(background1Position.x + background1Size.x - 1, 0);
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background2Size = Vector2(
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background2Size = Vector2(
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gameRef.size.y * (background.width / background.height),
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gameRef.viewport.canvasSize.y * (background.width / background.height),
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gameRef.size.y);
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gameRef.viewport.canvasSize.y);
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windowB.position = background2Position;
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windowB.position = background2Position;
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windowB.size = background2Size;
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windowB.size = background2Size;
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}
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}
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@ -206,9 +210,13 @@ class CircuitBackground extends MovingObject {
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void render(Canvas canvas) {
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void render(Canvas canvas) {
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background1.render(canvas,
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background1.render(canvas,
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size: background1Size, position: background1Position);
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size: background1Size, position: background1Position);
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// windowA.render(canvas);
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canvas.save();
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windowA.render(canvas);
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canvas.restore();
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background2.render(canvas,
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background2.render(canvas,
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size: background2Size, position: background2Position);
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size: background2Size, position: background2Position);
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// windowB.render(canvas);
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canvas.save();
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windowB.render(canvas);
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canvas.restore();
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}
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}
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}
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}
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@ -10,7 +10,7 @@ class Coin extends MovingObject {
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SpriteAnimation normal = SpriteAnimation.fromFrameData(
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SpriteAnimation normal = SpriteAnimation.fromFrameData(
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coin,
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coin,
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SpriteAnimationData.sequenced(
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SpriteAnimationData.sequenced(
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amount: 10,
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amount: 12,
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stepTime: 0.1,
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stepTime: 0.1,
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textureSize: Vector2(512, 512),
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textureSize: Vector2(512, 512),
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),
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),
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100
lib/firework.dart
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100
lib/firework.dart
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import 'package:firo_runner/main.dart';
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import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/flame.dart';
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enum FireworkState { normal }
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class Firework extends Component {
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MyGame gameRef;
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late SpriteAnimationGroupComponent sprite1;
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late SpriteAnimationGroupComponent sprite2;
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Firework(this.gameRef);
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double timeSinceFirework = 0;
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String message = "";
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Future load() async {
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Image firework = await Flame.images.load("fireworks-frames.png");
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SpriteAnimation normal = SpriteAnimation.fromFrameData(
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firework,
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SpriteAnimationData.sequenced(
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amount: 9,
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stepTime: 0.25,
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textureSize: Vector2(512, 512),
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loop: false,
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),
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);
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|
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|
sprite1 = SpriteAnimationGroupComponent(
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|
animations: {
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|
FireworkState.normal: normal,
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|
},
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|
current: FireworkState.normal,
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|
);
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|
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|
sprite1.changePriorityWithoutResorting(FIREWORK_PRIORITY);
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|
sprite1.update(100);
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|
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|
sprite1.size =
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|
Vector2(gameRef.viewport.canvasSize.y, gameRef.viewport.canvasSize.y);
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|
sprite1.position = Vector2(0, 0);
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|
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|
sprite2 = SpriteAnimationGroupComponent(
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|
animations: {
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|
FireworkState.normal: normal,
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|
},
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|
current: FireworkState.normal,
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|
);
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|
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|
sprite2.changePriorityWithoutResorting(FIREWORK_PRIORITY);
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|
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|
sprite2.size =
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|
Vector2(gameRef.viewport.canvasSize.y, gameRef.viewport.canvasSize.y);
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|
sprite2.position =
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|
Vector2(gameRef.viewport.canvasSize.x - sprite2.size.x, 0);
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|
sprite2.update(100);
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|
}
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|
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|
void setUp() {
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|
message = "";
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|
timeSinceFirework = 0;
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|
gameRef.add(sprite1);
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|
gameRef.add(sprite2);
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|
}
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|
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|
@override
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|
void update(double dt) {
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|
if (!(sprite1.animation?.done() ?? false)) {
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|
timeSinceFirework = 0;
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|
} else {
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|
timeSinceFirework += dt;
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|
}
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|
sprite1.update(dt);
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|
sprite2.update(dt);
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|
}
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|
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|
void renderText(Canvas canvas) {
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|
sprite1.render(canvas);
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|
sprite1.render(canvas);
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|
if ((sprite1.animation?.done() ?? false) &&
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|
timeSinceFirework < 1 &&
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|
message != "") {
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|
gameRef.fireworksPaint.render(
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canvas,
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message,
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|
Vector2(
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|
gameRef.size.x / 2 -
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|
gameRef.fireworksPaint.measureTextWidth(message) / 2,
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|
gameRef.size.y / 9 -
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|
gameRef.fireworksPaint.measureTextHeight(message) / 2),
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|
);
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|
}
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|
}
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|
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|
void reset() {
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|
message = gameRef.gameState.numCoins.toString();
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|
sprite1.animation!.reset();
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|
sprite2.animation!.reset();
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|
}
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}
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@ -3,6 +3,7 @@ import 'dart:math';
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import 'package:firo_runner/bug_holder.dart';
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import 'package:firo_runner/bug_holder.dart';
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import 'package:firo_runner/circuit_background.dart';
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import 'package:firo_runner/circuit_background.dart';
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import 'package:firo_runner/coin_holder.dart';
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import 'package:firo_runner/coin_holder.dart';
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import 'package:firo_runner/firework.dart';
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import 'package:firo_runner/game_state.dart';
|
import 'package:firo_runner/game_state.dart';
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import 'package:firo_runner/platform_holder.dart';
|
import 'package:firo_runner/platform_holder.dart';
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import 'package:firo_runner/wire.dart';
|
import 'package:firo_runner/wire.dart';
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@ -10,7 +11,6 @@ import 'package:firo_runner/wire_holder.dart';
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import 'package:flame/components.dart';
|
import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
|
import 'package:flame/extensions.dart';
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import 'package:flame/flame.dart';
|
import 'package:flame/flame.dart';
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import 'package:flame/game.dart' as flame;
|
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import 'package:flame/game.dart';
|
import 'package:flame/game.dart';
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import 'package:flame/gestures.dart';
|
import 'package:flame/gestures.dart';
|
||||||
import 'package:flame/keyboard.dart';
|
import 'package:flame/keyboard.dart';
|
||||||
@ -32,10 +32,12 @@ const LEVEL6 = 50000000;
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const LEVEL7 = 60000000;
|
const LEVEL7 = 60000000;
|
||||||
|
|
||||||
const RUNNER_PRIORITY = 100;
|
const RUNNER_PRIORITY = 100;
|
||||||
|
const BUG_PRIORITY = 75;
|
||||||
|
const COIN_PRIORITY = 70;
|
||||||
const PLATFORM_PRIORITY = 50;
|
const PLATFORM_PRIORITY = 50;
|
||||||
const WIRE_PRIORITY = 25;
|
const WIRE_PRIORITY = 25;
|
||||||
const COIN_PRIORITY = 70;
|
const FIREWORK_PRIORITY = 15;
|
||||||
const BUG_PRIORITY = 75;
|
const WINDOW_PRIORITY = 10;
|
||||||
|
|
||||||
void main() async {
|
void main() async {
|
||||||
WidgetsFlutterBinding.ensureInitialized();
|
WidgetsFlutterBinding.ensureInitialized();
|
||||||
@ -46,8 +48,9 @@ void main() async {
|
|||||||
}
|
}
|
||||||
|
|
||||||
class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
|
class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
|
||||||
TextPaint textPaint = TextPaint(
|
TextPaint fireworksPaint = TextPaint(
|
||||||
config: const TextPaintConfig(fontSize: 48.0),
|
config: const TextPaintConfig(
|
||||||
|
fontSize: 48.0, fontFamily: 'Codystar', color: COLOR),
|
||||||
);
|
);
|
||||||
|
|
||||||
late CircuitBackground circuitBackground;
|
late CircuitBackground circuitBackground;
|
||||||
@ -55,6 +58,7 @@ class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
|
|||||||
late CoinHolder coinHolder;
|
late CoinHolder coinHolder;
|
||||||
late WireHolder wireHolder;
|
late WireHolder wireHolder;
|
||||||
late BugHolder bugHolder;
|
late BugHolder bugHolder;
|
||||||
|
late Firework fireworks;
|
||||||
Random random = Random();
|
Random random = Random();
|
||||||
bool playingMusic = false;
|
bool playingMusic = false;
|
||||||
|
|
||||||
@ -87,6 +91,8 @@ class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
|
|||||||
await wireHolder.loadWires();
|
await wireHolder.loadWires();
|
||||||
bugHolder = BugHolder();
|
bugHolder = BugHolder();
|
||||||
await bugHolder.loadBugs();
|
await bugHolder.loadBugs();
|
||||||
|
fireworks = Firework(this);
|
||||||
|
await fireworks.load();
|
||||||
|
|
||||||
gameState = GameState();
|
gameState = GameState();
|
||||||
|
|
||||||
@ -180,6 +186,7 @@ class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
|
|||||||
|
|
||||||
void setUp() {
|
void setUp() {
|
||||||
add(runner);
|
add(runner);
|
||||||
|
fireworks.setUp();
|
||||||
runner.sprite.clearEffects();
|
runner.sprite.clearEffects();
|
||||||
runner.sprite.current = RunnerState.run;
|
runner.sprite.current = RunnerState.run;
|
||||||
circuitBackground.setUp();
|
circuitBackground.setUp();
|
||||||
@ -202,9 +209,10 @@ class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
|
|||||||
@override
|
@override
|
||||||
void render(Canvas canvas) {
|
void render(Canvas canvas) {
|
||||||
circuitBackground.render(canvas);
|
circuitBackground.render(canvas);
|
||||||
|
fireworks.renderText(canvas);
|
||||||
super.render(canvas);
|
super.render(canvas);
|
||||||
final fpsCount = fps(1);
|
final fpsCount = fps(1);
|
||||||
textPaint.render(
|
fireworksPaint.render(
|
||||||
canvas,
|
canvas,
|
||||||
fpsCount.toString(),
|
fpsCount.toString(),
|
||||||
Vector2(0, 0),
|
Vector2(0, 0),
|
||||||
@ -213,6 +221,7 @@ class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
|
|||||||
|
|
||||||
@override
|
@override
|
||||||
void update(double dt) {
|
void update(double dt) {
|
||||||
|
fireworks.update(dt);
|
||||||
platformHolder.removePast(this);
|
platformHolder.removePast(this);
|
||||||
coinHolder.removePast(this);
|
coinHolder.removePast(this);
|
||||||
wireHolder.removePast(this);
|
wireHolder.removePast(this);
|
||||||
|
@ -275,6 +275,9 @@ class Runner extends Component with HasGameRef<MyGame> {
|
|||||||
for (int i = 0; i < coinLevel.length;) {
|
for (int i = 0; i < coinLevel.length;) {
|
||||||
if (coinLevel[i].intersect(runnerRect) != "none") {
|
if (coinLevel[i].intersect(runnerRect) != "none") {
|
||||||
gameRef.gameState.numCoins++;
|
gameRef.gameState.numCoins++;
|
||||||
|
if (gameRef.gameState.numCoins % 5 == 0) {
|
||||||
|
gameRef.fireworks.reset();
|
||||||
|
}
|
||||||
gameRef.coinHolder.remove(coinLevel, i);
|
gameRef.coinHolder.remove(coinLevel, i);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@ -376,9 +379,9 @@ class Runner extends Component with HasGameRef<MyGame> {
|
|||||||
);
|
);
|
||||||
|
|
||||||
SpriteAnimation falling = await loadSpriteAnimation(
|
SpriteAnimation falling = await loadSpriteAnimation(
|
||||||
'hover-frames.png',
|
'fall-frames.png',
|
||||||
SpriteAnimationData.sequenced(
|
SpriteAnimationData.sequenced(
|
||||||
amount: 3,
|
amount: 7,
|
||||||
stepTime: 0.1,
|
stepTime: 0.1,
|
||||||
textureSize: Vector2(512, 512),
|
textureSize: Vector2(512, 512),
|
||||||
),
|
),
|
||||||
|
33
pubspec.yaml
33
pubspec.yaml
@ -52,33 +52,8 @@ flutter:
|
|||||||
- assets/audio/
|
- assets/audio/
|
||||||
- assets/audio/sfx/
|
- assets/audio/sfx/
|
||||||
|
|
||||||
# To add assets to your application, add an assets section, like this:
|
fonts:
|
||||||
# assets:
|
- family: Codystar
|
||||||
# - images/a_dot_burr.jpeg
|
fonts:
|
||||||
# - images/a_dot_ham.jpeg
|
- asset: assets/fonts/Codystar-Regular.ttf
|
||||||
|
|
||||||
# An image asset can refer to one or more resolution-specific "variants", see
|
|
||||||
# https://flutter.dev/assets-and-images/#resolution-aware.
|
|
||||||
|
|
||||||
# For details regarding adding assets from package dependencies, see
|
|
||||||
# https://flutter.dev/assets-and-images/#from-packages
|
|
||||||
|
|
||||||
# To add custom fonts to your application, add a fonts section here,
|
|
||||||
# in this "flutter" section. Each entry in this list should have a
|
|
||||||
# "family" key with the font family name, and a "fonts" key with a
|
|
||||||
# list giving the asset and other descriptors for the font. For
|
|
||||||
# example:
|
|
||||||
# fonts:
|
|
||||||
# - family: Schyler
|
|
||||||
# fonts:
|
|
||||||
# - asset: fonts/Schyler-Regular.ttf
|
|
||||||
# - asset: fonts/Schyler-Italic.ttf
|
|
||||||
# style: italic
|
|
||||||
# - family: Trajan Pro
|
|
||||||
# fonts:
|
|
||||||
# - asset: fonts/TrajanPro.ttf
|
|
||||||
# - asset: fonts/TrajanPro_Bold.ttf
|
|
||||||
# weight: 700
|
|
||||||
#
|
|
||||||
# For details regarding fonts from package dependencies,
|
|
||||||
# see https://flutter.dev/custom-fonts/#from-packages
|
|
||||||
|
Loading…
Reference in New Issue
Block a user