firo_runner/lib/overlays/lose_menu_overlay.dart

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import 'package:flame_audio/flame_audio.dart';
import 'package:flutter/material.dart';
import '../main.dart';
import 'package:audioplayers/src/api/player_mode.dart';
class LoseMenuOverlay extends StatelessWidget {
const LoseMenuOverlay({
Key? key,
required this.game,
}) : super(key: key);
final MyGame game;
@override
Widget build(BuildContext context) {
double width = MediaQuery.of(context).size.width;
return Center(
child: Container(
height: game.viewport.canvasSize.y,
width: game.viewport.canvasSize.x,
decoration: const BoxDecoration(
image: DecorationImage(
image: lossImage,
fit: BoxFit.fill,
),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Material(
type: MaterialType.transparency,
child: Text(
'Score: ${game.gameState.getPlayerScore()}',
style: TextStyle(
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color: textColor,
fontSize: width * 0.05,
),
),
),
const SizedBox(height: 32.0),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
MaterialButton(
padding: const EdgeInsets.all(8.0),
elevation: 8.0,
child: Container(
decoration: const BoxDecoration(
image:
DecorationImage(image: buttonImage, fit: BoxFit.fill),
),
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
" MAIN MENU ",
style: TextStyle(
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color: textColor,
fontSize: width * 0.03,
),
),
),
),
// ),
onPressed: () async {
// Go to the Main Menu
await FlameAudio.audioCache.play('sfx/button_click.mp3',
mode: PlayerMode.LOW_LATENCY);
game.mainMenu();
},
),
const SizedBox(
width: 32.0,
),
MaterialButton(
padding: const EdgeInsets.all(8.0),
elevation: 8.0,
child: Container(
decoration: const BoxDecoration(
image:
DecorationImage(image: buttonImage, fit: BoxFit.fill),
),
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
" REPLAY${game.competitive ? " ${game.tries}" : ""} ",
style: TextStyle(
color: game.competitive && game.tries <= 0
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? inactiveColor
: textColor,
fontSize: width * 0.03,
),
),
),
),
// ),
onPressed: game.competitive && game.tries <= 0
? null
: () async {
await FlameAudio.audioCache.play(
'sfx/button_click.mp3',
mode: PlayerMode.LOW_LATENCY);
game.runner.friend = await FlameAudio.audioCache
.loop('sfx/robot_friend_beep.mp3');
game.reset();
},
),
],
),
],
),
),
);
}
}