Added score counter.
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a440fd1545
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c6b5ed65d9
@ -4,9 +4,12 @@ import 'package:flame/effects.dart';
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import 'package:flame/game.dart';
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import 'tile.dart';
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import 'package:flame/sprite.dart';
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import 'package:provider/provider.dart';
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import 'swap_notifier.dart';
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class Board extends FlameGame {
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final List<Sprite> sprites;
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final SwapNotifier swapNotifier;
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static const int rows = 8;
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static const int cols = 8;
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late double tileSize;
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@ -15,17 +18,29 @@ class Board extends FlameGame {
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int? selectedCol;
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bool animating = false;
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Board({required this.sprites});
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Board({required this.sprites, required this.swapNotifier});
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@override
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Future<void> onLoad() async {
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super.onLoad();
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_resetGame();
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}
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void _resetGame() {
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tiles.clear();
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selectedRow = null;
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selectedCol = null;
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animating = false;
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tileSize = size.x / cols;
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_initializeGrid();
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_removeInitialMatches();
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}
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void restartGame() {
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_resetGame();
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swapNotifier.resetScore();
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}
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void _initializeGrid() {
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for (int row = 0; row < rows; row++) {
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List<Tile?> rowTiles = [];
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@ -101,7 +116,7 @@ class Board extends FlameGame {
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}
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Future<void> handleTileSwipe(Tile tile, Vector2 delta) async {
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if (animating) return; // Блокируем свайп во время анимации
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if (animating) return;
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int row = tile.row;
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int col = tile.col;
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@ -122,7 +137,7 @@ class Board extends FlameGame {
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}
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if (targetTile != null) {
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animating = true; // Устанавливаем флаг анимации
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animating = true;
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swapTiles(tile, targetTile, true);
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await Future.delayed(const Duration(milliseconds: 300));
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@ -131,7 +146,7 @@ class Board extends FlameGame {
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swapTiles(tile, targetTile!, true);
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}
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animating = false; // Сбрасываем флаг анимации
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animating = false;
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}
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}
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@ -163,8 +178,7 @@ class Board extends FlameGame {
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}
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bool checkMatches() {
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if (animating) return false; // Не проверяем совпадения, пока идет анимация
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animating = true; // Устанавливаем флаг анимации
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animating = true;
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final matches = <List<int>>[];
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for (int row = 0; row < rows; row++) {
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@ -176,22 +190,25 @@ class Board extends FlameGame {
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}
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if (matches.isNotEmpty) {
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int points = 0;
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for (final match in matches) {
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_removeMatchedElements(match[0], match[1]);
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points += _removeMatchedElements(match[0], match[1]);
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}
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Future.delayed(const Duration(milliseconds: 300), () {
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_applyGravity();
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Future.delayed(const Duration(milliseconds: 300), () {
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_fillEmptySpaces();
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Future.delayed(const Duration(milliseconds: 300), () {
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animating = false; // Сбрасываем флаг анимации после всех анимаций
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animating = false;
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checkMatches();
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});
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});
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});
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swapNotifier.incrementScore(points);
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return true;
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}
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animating = false; // Сбрасываем флаг анимации, если нет совпадений
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animating = false;
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return false;
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}
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@ -213,7 +230,8 @@ class Board extends FlameGame {
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return count >= 3;
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}
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void _removeMatchedElements(int row, int col) {
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int _removeMatchedElements(int row, int col) {
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int score = 0;
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final value = tiles[row]?[col]?.spriteIndex;
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int left = col;
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@ -222,6 +240,8 @@ class Board extends FlameGame {
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while (right < cols - 1 && tiles[row]?[right + 1]?.spriteIndex == value)
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right++;
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if (right - left + 1 >= 3) {
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int matchLength = right - left + 1;
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score += _calculateScore(matchLength);
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for (int i = left; i <= right; i++) {
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if (tiles[row]?[i] != null) {
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_animateRemoveTile(tiles[row]![i]!);
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@ -236,6 +256,8 @@ class Board extends FlameGame {
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while (bottom < rows - 1 && tiles[bottom + 1]?[col]?.spriteIndex == value)
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bottom++;
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if (bottom - top + 1 >= 3) {
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int matchLength = bottom - top + 1;
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score += _calculateScore(matchLength);
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for (int i = top; i <= bottom; i++) {
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if (tiles[i]?[col] != null) {
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_animateRemoveTile(tiles[i]![col]!);
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@ -243,6 +265,17 @@ class Board extends FlameGame {
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}
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}
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}
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return score;
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}
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int _calculateScore(int matchLength) {
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if (matchLength == 3) {
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return 50;
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} else if (matchLength == 4) {
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return 100;
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}
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return 0;
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}
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void _animateRemoveTile(Tile tile) {
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@ -283,7 +316,7 @@ class Board extends FlameGame {
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row: row,
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col: col,
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onTileTap: handleTileTap,
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onSwipe: handleTileSwipe, // Добавлен обработчик свайпов
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onSwipe: handleTileSwipe,
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);
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tiles[row][col] = tile;
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add(tile);
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@ -1,10 +1,77 @@
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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import 'package:match_magic/game/sprite_loader.dart';
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import 'package:match_magic/main.dart';
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import 'package:provider/provider.dart';
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import 'board.dart';
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import 'swap_notifier.dart';
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class MatchMagicGameScreen extends StatefulWidget {
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const MatchMagicGameScreen({Key? key}) : super(key: key);
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@override
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_MatchMagicGameScreenState createState() => _MatchMagicGameScreenState();
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}
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class _MatchMagicGameScreenState extends State<MatchMagicGameScreen> {
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late Future<List<Sprite>> _spritesFuture;
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Board? board;
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@override
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void initState() {
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super.initState();
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_spritesFuture = SpriteLoader.loadSprites();
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}
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void _restartGame() {
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context.read<SwapNotifier>().resetScore();
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setState(() {
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board = null;
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_spritesFuture = SpriteLoader.loadSprites();
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});
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}
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@override
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Widget build(BuildContext context) {
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return FutureBuilder<List<Sprite>>(
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future: _spritesFuture,
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builder: (context, snapshot) {
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if (snapshot.connectionState == ConnectionState.done) {
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if (snapshot.hasError) {
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return Center(child: Text('Error: ${snapshot.error}'));
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} else if (!snapshot.hasData || snapshot.data == null) {
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return const Center(child: Text('No sprites found'));
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} else {
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final sprites = snapshot.data!;
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board ??= Board(
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sprites: sprites, swapNotifier: context.read<SwapNotifier>());
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return Column(
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children: [
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const ScoreDisplay(),
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Expanded(
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child: Center(
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child: AspectRatio(
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aspectRatio: 1,
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child: GameWidget(game: board!),
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),
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),
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),
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ElevatedButton(
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onPressed: _restartGame,
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child: const Text('Restart'),
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),
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],
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);
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}
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} else {
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return const Center(child: CircularProgressIndicator());
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}
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},
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);
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}
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}
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class MatchMagicGame extends StatelessWidget {
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final List<Sprite> sprites;
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@ -12,10 +79,26 @@ class MatchMagicGame extends StatelessWidget {
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@override
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Widget build(BuildContext context) {
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return ChangeNotifierProvider(
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create: (_) => SwapNotifier(),
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child: GameWidget(
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game: Board(sprites: sprites),
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return GameWidget(
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game: Board(sprites: sprites, swapNotifier: context.read<SwapNotifier>()),
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);
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}
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}
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class ScoreDisplay extends StatelessWidget {
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const ScoreDisplay({Key? key}) : super(key: key);
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@override
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Widget build(BuildContext context) {
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return Padding(
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padding: const EdgeInsets.all(8.0),
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child: Consumer<SwapNotifier>(
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builder: (context, notifier, child) {
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return Text(
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'Score: ${notifier.score}',
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style: const TextStyle(fontSize: 24, fontWeight: FontWeight.bold),
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);
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},
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),
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);
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}
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@ -1,34 +1,46 @@
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import 'package:flutter/material.dart';
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import 'board.dart';
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import 'tile.dart';
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class SwapNotifier extends ChangeNotifier {
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Tile? selectedTile;
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int _score = 0;
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void selectTile(Tile tile, Board board) {
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int get score => _score;
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void resetScore() {
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_score = 0;
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selectedTile = null;
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notifyListeners();
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}
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void incrementScore(int value) {
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_score += value;
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notifyListeners();
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}
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void selectTile(Tile tile) {
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if (selectedTile == null) {
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selectedTile = tile;
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tile.select();
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} else {
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if (_isNeighbor(selectedTile!, tile)) {
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board.swapTiles(selectedTile!, tile, true);
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Future.delayed(const Duration(milliseconds: 300), () {
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if (!board.checkMatches()) {
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board.swapTiles(tile, selectedTile!, true);
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}
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selectedTile = null;
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});
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notifyListeners();
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} else {
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selectedTile?.deselect();
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selectedTile = tile;
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tile.select();
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notifyListeners();
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}
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}
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notifyListeners();
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}
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bool _isNeighbor(Tile tile1, Tile tile2) {
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return (tile1.row == tile2.row && (tile1.col - tile2.col).abs() == 1) ||
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(tile1.col == tile2.col && (tile1.row - tile2.row).abs() == 1);
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}
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void clearSelectedTile() {
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selectedTile = null;
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notifyListeners();
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}
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}
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@ -32,33 +32,3 @@ class MyApp extends StatelessWidget {
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);
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}
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}
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class MatchMagicGameScreen extends StatelessWidget {
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const MatchMagicGameScreen({Key? key}) : super(key: key);
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@override
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Widget build(BuildContext context) {
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return FutureBuilder<List<Sprite>>(
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future: SpriteLoader.loadSprites(),
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builder: (context, snapshot) {
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if (snapshot.connectionState == ConnectionState.done) {
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if (snapshot.hasError) {
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return Center(child: Text('Error: ${snapshot.error}'));
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} else if (!snapshot.hasData || snapshot.data == null) {
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return const Center(child: Text('No sprites found'));
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} else {
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final sprites = snapshot.data!;
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return Center(
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child: AspectRatio(
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aspectRatio: 1,
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child: MatchMagicGame(sprites: sprites),
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),
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);
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}
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} else {
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return const Center(child: CircularProgressIndicator());
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}
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},
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);
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}
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}
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