Adding bombs and magic cubes.
This commit is contained in:
parent
c6b5ed65d9
commit
9ecf924a8c
@ -2,9 +2,9 @@ import 'dart:math';
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import 'package:flame/components.dart';
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import 'package:flame/components.dart';
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import 'package:flame/effects.dart';
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import 'package:flame/effects.dart';
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import 'package:flame/game.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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import 'tile.dart';
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import 'tile.dart';
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import 'package:flame/sprite.dart';
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import 'package:flame/sprite.dart';
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import 'package:provider/provider.dart';
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import 'swap_notifier.dart';
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import 'swap_notifier.dart';
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class Board extends FlameGame {
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class Board extends FlameGame {
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@ -17,6 +17,7 @@ class Board extends FlameGame {
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int? selectedRow;
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int? selectedRow;
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int? selectedCol;
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int? selectedCol;
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bool animating = false;
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bool animating = false;
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Tile? lastMovedTile;
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Board({required this.sprites, required this.swapNotifier});
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Board({required this.sprites, required this.swapNotifier});
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@ -64,7 +65,7 @@ class Board extends FlameGame {
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}
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}
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int _randomElement() {
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int _randomElement() {
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return Random().nextInt(7);
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return Random().nextInt(sprites.length);
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}
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}
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void _removeInitialMatches() {
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void _removeInitialMatches() {
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@ -97,11 +98,12 @@ class Board extends FlameGame {
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} else {
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} else {
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tiles[selectedRow!][selectedCol!]?.deselect();
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tiles[selectedRow!][selectedCol!]?.deselect();
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if (_isAdjacent(selectedRow!, selectedCol!, row, col)) {
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if (_isAdjacent(selectedRow!, selectedCol!, row, col)) {
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swapTiles(tiles[selectedRow!]![selectedCol!]!, tiles[row]![col]!, true);
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lastMovedTile = tiles[selectedRow!][selectedCol!];
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swapTiles(tiles[selectedRow!][selectedCol!]!, tiles[row][col]!, true);
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Future.delayed(const Duration(milliseconds: 300), () {
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Future.delayed(const Duration(milliseconds: 300), () {
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if (!checkMatches()) {
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if (!checkMatches()) {
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swapTiles(
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swapTiles(
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tiles[row]![col]!, tiles[selectedRow!]![selectedCol!]!, true);
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tiles[row][col]!, tiles[selectedRow!][selectedCol!]!, true);
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}
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}
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selectedRow = null;
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selectedRow = null;
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selectedCol = null;
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selectedCol = null;
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@ -138,12 +140,13 @@ class Board extends FlameGame {
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if (targetTile != null) {
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if (targetTile != null) {
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animating = true;
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animating = true;
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lastMovedTile = tile;
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swapTiles(tile, targetTile, true);
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swapTiles(tile, targetTile, true);
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await Future.delayed(const Duration(milliseconds: 300));
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await Future.delayed(const Duration(milliseconds: 300));
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if (!checkMatches()) {
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if (!checkMatches()) {
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swapTiles(tile, targetTile!, true);
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swapTiles(tile, targetTile, true);
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}
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}
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animating = false;
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animating = false;
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@ -213,56 +216,86 @@ class Board extends FlameGame {
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}
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}
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bool _hasMatch(int row, int col) {
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bool _hasMatch(int row, int col) {
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final value = tiles[row]?[col]?.spriteIndex;
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final value = tiles[row][col]?.spriteIndex;
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int count = 1;
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int count = 1;
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for (int i = col + 1; i < cols && tiles[row]?[i]?.spriteIndex == value; i++)
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for (int i = col + 1; i < cols && tiles[row][i]?.spriteIndex == value; i++)
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count++;
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count++;
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for (int i = col - 1; i >= 0 && tiles[row]?[i]?.spriteIndex == value; i--)
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for (int i = col - 1; i >= 0 && tiles[row][i]?.spriteIndex == value; i--)
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count++;
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count++;
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if (count >= 3) return true;
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if (count >= 3) return true;
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count = 1;
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count = 1;
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for (int i = row + 1; i < rows && tiles[i]?[col]?.spriteIndex == value; i++)
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for (int i = row + 1; i < rows && tiles[i][col]?.spriteIndex == value; i++)
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count++;
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count++;
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for (int i = row - 1; i >= 0 && tiles[i]?[col]?.spriteIndex == value; i--)
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for (int i = row - 1; i >= 0 && tiles[i][col]?.spriteIndex == value; i--)
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count++;
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count++;
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return count >= 3;
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return count >= 3;
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}
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}
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int _removeMatchedElements(int row, int col) {
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int _removeMatchedElements(int row, int col) {
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int score = 0;
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int score = 0;
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final value = tiles[row]?[col]?.spriteIndex;
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final int? value = tiles[row][col]?.spriteIndex;
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bool transformToBomb = false;
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int left = col;
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int left = col;
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while (left > 0 && tiles[row]?[left - 1]?.spriteIndex == value) left--;
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while (left > 0 && tiles[row][left - 1]?.spriteIndex == value) left--;
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int right = col;
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int right = col;
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while (right < cols - 1 && tiles[row]?[right + 1]?.spriteIndex == value)
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while (right < cols - 1 && tiles[row][right + 1]?.spriteIndex == value)
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right++;
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right++;
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if (right - left + 1 >= 3) {
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if (right - left + 1 >= 3) {
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int matchLength = right - left + 1;
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int matchLength = right - left + 1;
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score += _calculateScore(matchLength);
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score += _calculateScore(matchLength);
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if (matchLength == 4 &&
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lastMovedTile != null &&
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lastMovedTile!.row == row &&
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lastMovedTile!.col == col) {
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transformToBomb = true;
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}
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for (int i = left; i <= right; i++) {
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for (int i = left; i <= right; i++) {
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if (tiles[row]?[i] != null) {
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if (tiles[row][i] != null &&
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_animateRemoveTile(tiles[row]![i]!);
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(!transformToBomb || tiles[row][i] != lastMovedTile)) {
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tiles[row]![i] = null;
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_animateRemoveTile(tiles[row][i]!);
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tiles[row][i] = null;
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}
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}
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}
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}
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}
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}
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int top = row;
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int top = row;
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while (top > 0 && tiles[top - 1]?[col]?.spriteIndex == value) top--;
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while (top > 0 && tiles[top - 1][col]?.spriteIndex == value) top--;
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int bottom = row;
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int bottom = row;
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while (bottom < rows - 1 && tiles[bottom + 1]?[col]?.spriteIndex == value)
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while (bottom < rows - 1 && tiles[bottom + 1][col]?.spriteIndex == value)
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bottom++;
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bottom++;
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if (bottom - top + 1 >= 3) {
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if (bottom - top + 1 >= 3) {
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int matchLength = bottom - top + 1;
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int matchLength = bottom - top + 1;
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score += _calculateScore(matchLength);
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score += _calculateScore(matchLength);
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for (int i = top; i <= bottom; i++) {
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if (tiles[i]?[col] != null) {
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if (matchLength == 4 &&
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_animateRemoveTile(tiles[i]![col]!);
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lastMovedTile != null &&
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tiles[i]![col] = null;
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lastMovedTile!.row == row &&
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lastMovedTile!.col == col) {
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transformToBomb = true;
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}
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}
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for (int i = top; i <= bottom; i++) {
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if (tiles[i][col] != null &&
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(!transformToBomb || tiles[i][col] != lastMovedTile)) {
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_animateRemoveTile(tiles[i][col]!);
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tiles[i][col] = null;
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}
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}
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}
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if (transformToBomb && lastMovedTile != null) {
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_createBomb(lastMovedTile!.row, lastMovedTile!.col);
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} else {
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if (tiles[row][col] != null) {
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_animateRemoveTile(tiles[row][col]!);
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tiles[row][col] = null;
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}
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}
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}
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}
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@ -274,6 +307,8 @@ class Board extends FlameGame {
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return 50;
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return 50;
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} else if (matchLength == 4) {
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} else if (matchLength == 4) {
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return 100;
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return 100;
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} else if (matchLength == 5) {
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return 200;
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}
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}
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return 0;
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return 0;
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}
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}
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@ -284,16 +319,113 @@ class Board extends FlameGame {
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});
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});
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}
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}
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void _createBomb(int row, int col) {
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final tile = tiles[row][col]!;
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tile.isBomb = true;
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tile.add(
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OpacityEffect.to(
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0.5,
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EffectController(
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duration: 0.5,
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infinite: true,
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reverseDuration: 0.5,
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),
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),
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);
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tile.add(
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ColorEffect(
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Colors.orange,
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EffectController(
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duration: 0.5,
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infinite: true,
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reverseDuration: 0.5,
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),
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opacityFrom: 0.5,
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opacityTo: 1.0,
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),
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);
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}
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void _createMagicCube(int row, int col) {
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final tile = tiles[row][col]!;
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tile.isMagicCube = true;
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tile.add(
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OpacityEffect.to(
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0.5,
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EffectController(
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duration: 0.5,
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infinite: true,
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reverseDuration: 0.5,
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),
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),
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);
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tile.add(
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ColorEffect(
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Colors.purple,
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EffectController(
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duration: 0.5,
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infinite: true,
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reverseDuration: 0.5,
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),
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opacityFrom: 0.5,
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opacityTo: 1.0,
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),
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);
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}
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void explodeBomb(Tile bombTile) {
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final bombPosition = bombTile.position;
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final bombRow = bombTile.row;
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final bombCol = bombTile.col;
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for (int rowOffset = -1; rowOffset <= 1; rowOffset++) {
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for (int colOffset = -1; colOffset <= 1; colOffset++) {
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final row = bombRow + rowOffset;
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final col = bombCol + colOffset;
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if (row >= 0 && row < rows && col >= 0 && col < cols) {
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final tile = tiles[row][col];
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if (tile != null && tile != bombTile) {
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_animateRemoveTile(tile);
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tiles[row][col] = null;
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}
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}
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}
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}
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bombTile.add(RemoveEffect(
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delay: 0.5,
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onComplete: () => remove(bombTile),
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));
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final explosion = CircleComponent(
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radius: tileSize / 2,
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paint: Paint()..color = Colors.orange.withOpacity(0.7),
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position: bombPosition,
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);
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add(explosion);
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explosion.add(ScaleEffect.to(
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Vector2.all(2),
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EffectController(duration: 0.5),
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onComplete: () => explosion.removeFromParent(),
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));
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}
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void _applyGravity() {
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void _applyGravity() {
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for (int col = 0; col < cols; col++) {
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for (int col = 0; col < cols; col++) {
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for (int row = rows - 1; row >= 0; row--) {
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for (int row = rows - 1; row >= 0; row--) {
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if (tiles[row]?[col] == null) {
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if (tiles[row][col] == null) {
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for (int k = row - 1; k >= 0; k--) {
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for (int k = row - 1; k >= 0; k--) {
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if (tiles[k]?[col] != null) {
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if (tiles[k][col] != null) {
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tiles[row]![col] = tiles[k]![col]!;
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tiles[row][col] = tiles[k][col]!;
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tiles[k]![col] = null;
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tiles[k][col] = null;
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tiles[row]![col]!.row = row;
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tiles[row][col]!.row = row;
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tiles[row]![col]!.animateMoveTo(
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tiles[row][col]!.animateMoveTo(
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Vector2(col * tileSize, row * tileSize), () {});
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Vector2(col * tileSize, row * tileSize), () {});
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break;
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break;
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}
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}
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@ -306,7 +438,7 @@ class Board extends FlameGame {
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void _fillEmptySpaces() {
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void _fillEmptySpaces() {
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for (int col = 0; col < cols; col++) {
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for (int col = 0; col < cols; col++) {
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for (int row = rows - 1; row >= 0; row--) {
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for (int row = rows - 1; row >= 0; row--) {
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if (tiles[row]?[col] == null) {
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if (tiles[row][col] == null) {
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int spriteIndex = _randomElement();
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int spriteIndex = _randomElement();
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var tile = Tile(
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var tile = Tile(
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sprite: sprites[spriteIndex],
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sprite: sprites[spriteIndex],
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@ -2,7 +2,6 @@ import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/material.dart';
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import 'package:match_magic/game/sprite_loader.dart';
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import 'package:match_magic/game/sprite_loader.dart';
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import 'package:match_magic/main.dart';
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import 'package:provider/provider.dart';
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import 'package:provider/provider.dart';
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import 'board.dart';
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import 'board.dart';
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import 'swap_notifier.dart';
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import 'swap_notifier.dart';
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@ -48,6 +47,9 @@ class _MatchMagicGameScreenState extends State<MatchMagicGameScreen> {
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sprites: sprites, swapNotifier: context.read<SwapNotifier>());
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sprites: sprites, swapNotifier: context.read<SwapNotifier>());
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return Column(
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return Column(
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children: [
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children: [
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SizedBox(
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height: 50,
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),
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const ScoreDisplay(),
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const ScoreDisplay(),
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Expanded(
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Expanded(
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child: Center(
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child: Center(
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@ -59,8 +61,14 @@ class _MatchMagicGameScreenState extends State<MatchMagicGameScreen> {
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),
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),
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ElevatedButton(
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ElevatedButton(
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onPressed: _restartGame,
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onPressed: _restartGame,
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child: const Text('Restart'),
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child: const Text(
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'Restart',
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style: TextStyle(color: Colors.black),
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),
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),
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),
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SizedBox(
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height: 50,
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)
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],
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],
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);
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);
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}
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}
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@ -72,19 +80,6 @@ class _MatchMagicGameScreenState extends State<MatchMagicGameScreen> {
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}
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}
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}
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}
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class MatchMagicGame extends StatelessWidget {
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final List<Sprite> sprites;
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const MatchMagicGame({required this.sprites, Key? key}) : super(key: key);
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@override
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Widget build(BuildContext context) {
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return GameWidget(
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game: Board(sprites: sprites, swapNotifier: context.read<SwapNotifier>()),
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);
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}
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}
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class ScoreDisplay extends StatelessWidget {
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class ScoreDisplay extends StatelessWidget {
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const ScoreDisplay({Key? key}) : super(key: key);
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const ScoreDisplay({Key? key}) : super(key: key);
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@ -96,7 +91,8 @@ class ScoreDisplay extends StatelessWidget {
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builder: (context, notifier, child) {
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builder: (context, notifier, child) {
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return Text(
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return Text(
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'Score: ${notifier.score}',
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'Score: ${notifier.score}',
|
||||||
style: const TextStyle(fontSize: 24, fontWeight: FontWeight.bold),
|
style: const TextStyle(
|
||||||
|
fontSize: 24, fontWeight: FontWeight.bold, color: Colors.white),
|
||||||
);
|
);
|
||||||
},
|
},
|
||||||
),
|
),
|
||||||
|
@ -2,6 +2,7 @@ import 'package:flame/components.dart';
|
|||||||
import 'package:flame/effects.dart';
|
import 'package:flame/effects.dart';
|
||||||
import 'package:flame/events.dart';
|
import 'package:flame/events.dart';
|
||||||
import 'package:flutter/material.dart';
|
import 'package:flutter/material.dart';
|
||||||
|
import 'board.dart';
|
||||||
|
|
||||||
class Tile extends SpriteComponent with TapCallbacks, DragCallbacks {
|
class Tile extends SpriteComponent with TapCallbacks, DragCallbacks {
|
||||||
int row;
|
int row;
|
||||||
@ -10,6 +11,8 @@ class Tile extends SpriteComponent with TapCallbacks, DragCallbacks {
|
|||||||
final void Function(Tile) onTileTap;
|
final void Function(Tile) onTileTap;
|
||||||
final void Function(Tile, Vector2) onSwipe;
|
final void Function(Tile, Vector2) onSwipe;
|
||||||
bool isSelected = false;
|
bool isSelected = false;
|
||||||
|
bool isBomb = false;
|
||||||
|
bool isMagicCube = false;
|
||||||
Vector2? startDragPosition;
|
Vector2? startDragPosition;
|
||||||
|
|
||||||
Tile({
|
Tile({
|
||||||
@ -25,18 +28,30 @@ class Tile extends SpriteComponent with TapCallbacks, DragCallbacks {
|
|||||||
|
|
||||||
@override
|
@override
|
||||||
bool onTapDown(TapDownEvent event) {
|
bool onTapDown(TapDownEvent event) {
|
||||||
|
if (parent is Board && (parent as Board).animating) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (isBomb) {
|
||||||
|
(parent as Board).explodeBomb(this);
|
||||||
|
} else {
|
||||||
onTileTap(this);
|
onTileTap(this);
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@override
|
@override
|
||||||
bool onDragStart(DragStartEvent event) {
|
bool onDragStart(DragStartEvent event) {
|
||||||
|
super.onDragStart(event);
|
||||||
|
if (parent is Board && (parent as Board).animating) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
startDragPosition = event.localPosition;
|
startDragPosition = event.localPosition;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@override
|
@override
|
||||||
bool onDragEnd(DragEndEvent event) {
|
bool onDragEnd(DragEndEvent event) {
|
||||||
|
super.onDragEnd(event);
|
||||||
if (startDragPosition != null) {
|
if (startDragPosition != null) {
|
||||||
final delta = event.velocity;
|
final delta = event.velocity;
|
||||||
onSwipe(this, delta);
|
onSwipe(this, delta);
|
||||||
|
@ -1,6 +1,5 @@
|
|||||||
import 'package:flame/sprite.dart';
|
|
||||||
import 'package:flutter/material.dart';
|
import 'package:flutter/material.dart';
|
||||||
import 'package:match_magic/game/sprite_loader.dart';
|
import 'package:flutter/services.dart';
|
||||||
import 'package:provider/provider.dart';
|
import 'package:provider/provider.dart';
|
||||||
import 'game/match_magic_game.dart';
|
import 'game/match_magic_game.dart';
|
||||||
import 'game/swap_notifier.dart';
|
import 'game/swap_notifier.dart';
|
||||||
@ -14,6 +13,7 @@ void main() {
|
|||||||
child: const MyApp(),
|
child: const MyApp(),
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
|
SystemChrome.setEnabledSystemUIMode(SystemUiMode.immersiveSticky);
|
||||||
}
|
}
|
||||||
|
|
||||||
class MyApp extends StatelessWidget {
|
class MyApp extends StatelessWidget {
|
||||||
@ -27,6 +27,7 @@ class MyApp extends StatelessWidget {
|
|||||||
primarySwatch: Colors.blue,
|
primarySwatch: Colors.blue,
|
||||||
),
|
),
|
||||||
home: const Scaffold(
|
home: const Scaffold(
|
||||||
|
backgroundColor: Colors.black,
|
||||||
body: MatchMagicGameScreen(),
|
body: MatchMagicGameScreen(),
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
|
Loading…
Reference in New Issue
Block a user