Changed the behaviour of elements on the field.
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parent
2c5aec71cb
commit
5d08e84407
@ -1,9 +1,8 @@
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import 'dart:math';
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import 'package:flame/components.dart';
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import 'package:flame/effects.dart';
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import 'package:flame/game.dart';
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import 'package:provider/provider.dart';
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import 'tile.dart';
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import 'swap_notifier.dart';
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import 'package:flame/sprite.dart';
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class Board extends FlameGame {
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@ -14,6 +13,7 @@ class Board extends FlameGame {
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List<List<Tile?>> tiles = [];
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int? selectedRow;
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int? selectedCol;
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bool animating = false;
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Board({required this.sprites});
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@ -69,23 +69,30 @@ class Board extends FlameGame {
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}
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void handleTileTap(Tile tappedTile) {
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if (animating) return;
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int row = tappedTile.row;
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int col = tappedTile.col;
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if (selectedRow == null || selectedCol == null) {
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tappedTile.select();
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selectedRow = row;
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selectedCol = col;
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} else {
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tiles[selectedRow!][selectedCol!]?.deselect();
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if (_isAdjacent(selectedRow!, selectedCol!, row, col)) {
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swapTiles(tiles[selectedRow!][selectedCol!]!, tiles[row][col]!);
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swapTiles(tiles[selectedRow!]![selectedCol!]!, tiles[row]![col]!, true);
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Future.delayed(const Duration(milliseconds: 300), () {
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if (!_checkMatches()) {
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swapTiles(tiles[row][col]!, tiles[selectedRow!][selectedCol!]!);
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swapTiles(
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tiles[row]![col]!, tiles[selectedRow!]![selectedCol!]!, true);
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}
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selectedRow = null;
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selectedCol = null;
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});
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} else {
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tiles[selectedRow!][selectedCol!]?.deselect();
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tappedTile.select();
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selectedRow = row;
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selectedCol = col;
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}
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@ -97,7 +104,7 @@ class Board extends FlameGame {
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(col1 == col2 && (row1 - row2).abs() == 1);
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}
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void swapTiles(Tile tile1, Tile tile2) {
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void swapTiles(Tile tile1, Tile tile2, bool animate) {
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final tempPosition = tile1.position;
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final tempRow = tile1.row;
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final tempCol = tile1.col;
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@ -113,13 +120,16 @@ class Board extends FlameGame {
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tiles[tile1.row][tile1.col] = tile1;
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tiles[tile2.row][tile2.col] = tile2;
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tile1.animateMoveTo(tile1.position, () {});
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tile2.animateMoveTo(tile2.position, () {});
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_checkMatches();
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if (animate) {
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tile1.animateMoveTo(tile1.position, () {});
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tile2.animateMoveTo(tile2.position, () {});
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}
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}
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bool _checkMatches() {
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if (animating) return false;
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animating = true;
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final matches = <List<int>>[];
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for (int row = 0; row < rows; row++) {
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for (int col = 0; col < cols; col++) {
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@ -133,71 +143,92 @@ class Board extends FlameGame {
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for (final match in matches) {
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_removeMatchedElements(match[0], match[1]);
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}
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_applyGravity();
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Future.delayed(const Duration(milliseconds: 300), () {
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_fillEmptySpaces();
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_checkMatches();
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_applyGravity();
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Future.delayed(const Duration(milliseconds: 300), () {
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_fillEmptySpaces();
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Future.delayed(const Duration(milliseconds: 300), () {
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animating = false;
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_checkMatches();
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});
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});
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});
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return true;
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}
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animating = false;
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return false;
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}
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bool _hasMatch(int row, int col) {
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final value = tiles[row][col]!.spriteIndex;
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final value = tiles[row]?[col]?.spriteIndex;
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int count = 1;
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for (int i = col + 1; i < cols && tiles[row][i]!.spriteIndex == value; i++)
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for (int i = col + 1; i < cols && tiles[row]?[i]?.spriteIndex == value; i++)
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count++;
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for (int i = col - 1; i >= 0 && tiles[row][i]!.spriteIndex == value; i--)
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for (int i = col - 1; i >= 0 && tiles[row]?[i]?.spriteIndex == value; i--)
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count++;
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if (count >= 3) return true;
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count = 1;
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for (int i = row + 1; i < rows && tiles[i][col]!.spriteIndex == value; i++)
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for (int i = row + 1; i < rows && tiles[i]?[col]?.spriteIndex == value; i++)
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count++;
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for (int i = row - 1; i >= 0 && tiles[i][col]!.spriteIndex == value; i--)
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for (int i = row - 1; i >= 0 && tiles[i]?[col]?.spriteIndex == value; i--)
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count++;
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return count >= 3;
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}
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void _removeMatchedElements(int row, int col) {
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final value = tiles[row][col]!.spriteIndex;
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final value = tiles[row]?[col]?.spriteIndex;
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int left = col;
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while (left > 0 && tiles[row][left - 1]!.spriteIndex == value) left--;
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while (left > 0 && tiles[row]?[left - 1]?.spriteIndex == value) left--;
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int right = col;
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while (right < cols - 1 && tiles[row][right + 1]!.spriteIndex == value)
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while (right < cols - 1 && tiles[row]?[right + 1]?.spriteIndex == value)
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right++;
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if (right - left + 1 >= 3) {
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for (int i = left; i <= right; i++) {
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tiles[row][i] = null;
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if (tiles[row]?[i] != null) {
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_animateRemoveTile(tiles[row]![i]!);
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tiles[row]![i] = null;
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}
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}
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}
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int top = row;
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while (top > 0 && tiles[top - 1][col]!.spriteIndex == value) top--;
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while (top > 0 && tiles[top - 1]?[col]?.spriteIndex == value) top--;
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int bottom = row;
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while (bottom < rows - 1 && tiles[bottom + 1][col]!.spriteIndex == value)
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while (bottom < rows - 1 && tiles[bottom + 1]?[col]?.spriteIndex == value)
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bottom++;
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if (bottom - top + 1 >= 3) {
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for (int i = top; i <= bottom; i++) {
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tiles[i][col] = null;
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if (tiles[i]?[col] != null) {
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_animateRemoveTile(tiles[i]![col]!);
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tiles[i]![col] = null;
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}
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}
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}
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}
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void _animateRemoveTile(Tile tile) {
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tile.animateRemove(() {
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remove(tile);
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});
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}
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void _applyGravity() {
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for (int col = 0; col < cols; col++) {
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int emptyRow = rows - 1;
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for (int row = rows - 1; row >= 0; row--) {
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if (tiles[row][col] != null) {
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if (row != emptyRow) {
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tiles[emptyRow][col] = tiles[row][col];
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tiles[emptyRow][col]!.row = emptyRow;
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tiles[row][col] = null;
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if (tiles[row]?[col] == null) {
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for (int k = row - 1; k >= 0; k--) {
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if (tiles[k]?[col] != null) {
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tiles[row]![col] = tiles[k]![col]!;
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tiles[k]![col] = null;
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tiles[row]![col]!.row = row;
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tiles[row]![col]!.animateMoveTo(
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Vector2(col * tileSize, row * tileSize), () {});
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break;
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}
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}
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emptyRow--;
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}
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}
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}
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@ -206,19 +237,20 @@ class Board extends FlameGame {
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void _fillEmptySpaces() {
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for (int col = 0; col < cols; col++) {
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for (int row = rows - 1; row >= 0; row--) {
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if (tiles[row][col] == null) {
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if (tiles[row]?[col] == null) {
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int spriteIndex = _randomElement();
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var tile = Tile(
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sprite: sprites[spriteIndex],
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spriteIndex: spriteIndex,
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size: Vector2.all(tileSize),
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position: Vector2(col * tileSize, row * tileSize),
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position: Vector2(col * tileSize, -tileSize),
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row: row,
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col: col,
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onTileTap: handleTileTap,
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);
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tiles[row][col] = tile;
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add(tile);
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tile.animateMoveTo(Vector2(col * tileSize, row * tileSize), () {});
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}
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}
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}
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@ -2,7 +2,6 @@ import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import 'sprite_loader.dart';
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import 'board.dart';
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import 'swap_notifier.dart';
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@ -8,12 +8,15 @@ class SwapNotifier extends ChangeNotifier {
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void selectTile(Tile tile, Board board) {
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if (selectedTile == null) {
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selectedTile = tile;
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tile.select();
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} else {
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if (_isNeighbor(selectedTile!, tile)) {
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board.swapTiles(selectedTile!, tile);
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board.swapTiles(selectedTile!, tile, true);
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selectedTile = null;
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} else {
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selectedTile?.deselect();
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selectedTile = tile;
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tile.select();
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}
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}
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notifyListeners();
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@ -1,7 +1,6 @@
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import 'package:flame/components.dart';
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import 'package:flame/effects.dart';
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import 'package:flame/events.dart';
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import 'package:flame/input.dart';
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import 'package:flutter/material.dart';
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class Tile extends SpriteComponent with TapCallbacks {
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@ -9,6 +8,7 @@ class Tile extends SpriteComponent with TapCallbacks {
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int col;
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int spriteIndex;
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final void Function(Tile) onTileTap;
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bool isSelected = false;
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Tile({
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required Sprite sprite,
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@ -26,10 +26,41 @@ class Tile extends SpriteComponent with TapCallbacks {
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return true;
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}
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void select() {
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isSelected = true;
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updateBorder();
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}
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void deselect() {
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isSelected = false;
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updateBorder();
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}
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void updateBorder() {
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if (isSelected) {
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add(RectangleComponent(
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size: size,
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paint: Paint()
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..color = Colors.yellow
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..style = PaintingStyle.stroke
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..strokeWidth = 3,
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));
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} else {
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children.removeWhere((child) => child is RectangleComponent);
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}
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}
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void animateMoveTo(Vector2 newPosition, VoidCallback onComplete) {
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add(MoveEffect.to(
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newPosition,
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EffectController(duration: 0.5),
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EffectController(duration: 0.3),
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onComplete: onComplete,
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));
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}
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void animateRemove(VoidCallback onComplete) {
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add(RemoveEffect(
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delay: 0.5,
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onComplete: onComplete,
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));
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}
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@ -48,7 +48,12 @@ class MatchMagicGameScreen extends StatelessWidget {
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return const Center(child: Text('No sprites found'));
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} else {
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final sprites = snapshot.data!;
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return MatchMagicGame(sprites: sprites);
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return Center(
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child: AspectRatio(
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aspectRatio: 1,
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child: MatchMagicGame(sprites: sprites),
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),
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);
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}
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} else {
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return const Center(child: CircularProgressIndicator());
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