Changes
This commit is contained in:
parent
f2fe5dcd93
commit
2c5aec71cb
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 64 KiB |
@ -1,14 +0,0 @@
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import 'package:flame/flame.dart';
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Future<void> loadImages() async {
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final imageNames = [
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'crystal1.png',
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'crystal2.png',
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'crystal3.png',
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'crystal4.png',
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'crystal5.png',
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'crystal6.png',
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'crystal7.png',
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];
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await Future.wait(imageNames.map((name) => Flame.images.load(name)));
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}
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226
lib/game/board.dart
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226
lib/game/board.dart
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@ -0,0 +1,226 @@
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import 'dart:math';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:provider/provider.dart';
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import 'tile.dart';
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import 'swap_notifier.dart';
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import 'package:flame/sprite.dart';
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class Board extends FlameGame {
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final List<Sprite> sprites;
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static const int rows = 8;
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static const int cols = 8;
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late double tileSize;
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List<List<Tile?>> tiles = [];
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int? selectedRow;
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int? selectedCol;
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Board({required this.sprites});
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@override
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Future<void> onLoad() async {
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super.onLoad();
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tileSize = size.x / cols;
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_initializeGrid();
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_removeInitialMatches();
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}
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void _initializeGrid() {
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for (int row = 0; row < rows; row++) {
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List<Tile?> rowTiles = [];
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for (int col = 0; col < cols; col++) {
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int spriteIndex = _randomElement();
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var tile = Tile(
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sprite: sprites[spriteIndex],
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spriteIndex: spriteIndex,
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size: Vector2.all(tileSize),
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position: Vector2(col * tileSize, row * tileSize),
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row: row,
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col: col,
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onTileTap: handleTileTap,
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);
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rowTiles.add(tile);
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add(tile);
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}
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tiles.add(rowTiles);
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}
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}
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int _randomElement() {
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return Random().nextInt(7);
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}
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void _removeInitialMatches() {
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bool hasMatches;
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do {
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hasMatches = false;
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for (int row = 0; row < rows; row++) {
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for (int col = 0; col < cols; col++) {
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if (_hasMatch(row, col)) {
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int spriteIndex = _randomElement();
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tiles[row][col]!.sprite = sprites[spriteIndex];
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tiles[row][col]!.spriteIndex = spriteIndex;
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hasMatches = true;
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}
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}
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}
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} while (hasMatches);
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}
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void handleTileTap(Tile tappedTile) {
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int row = tappedTile.row;
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int col = tappedTile.col;
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if (selectedRow == null || selectedCol == null) {
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selectedRow = row;
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selectedCol = col;
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} else {
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if (_isAdjacent(selectedRow!, selectedCol!, row, col)) {
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swapTiles(tiles[selectedRow!][selectedCol!]!, tiles[row][col]!);
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Future.delayed(const Duration(milliseconds: 300), () {
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if (!_checkMatches()) {
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swapTiles(tiles[row][col]!, tiles[selectedRow!][selectedCol!]!);
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}
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selectedRow = null;
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selectedCol = null;
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});
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} else {
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selectedRow = row;
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selectedCol = col;
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}
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}
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}
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bool _isAdjacent(int row1, int col1, int row2, int col2) {
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return (row1 == row2 && (col1 - col2).abs() == 1) ||
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(col1 == col2 && (row1 - row2).abs() == 1);
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}
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void swapTiles(Tile tile1, Tile tile2) {
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final tempPosition = tile1.position;
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final tempRow = tile1.row;
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final tempCol = tile1.col;
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tile1.position = tile2.position;
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tile1.row = tile2.row;
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tile1.col = tile2.col;
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tile2.position = tempPosition;
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tile2.row = tempRow;
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tile2.col = tempCol;
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tiles[tile1.row][tile1.col] = tile1;
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tiles[tile2.row][tile2.col] = tile2;
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tile1.animateMoveTo(tile1.position, () {});
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tile2.animateMoveTo(tile2.position, () {});
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_checkMatches();
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}
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bool _checkMatches() {
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final matches = <List<int>>[];
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for (int row = 0; row < rows; row++) {
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for (int col = 0; col < cols; col++) {
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if (_hasMatch(row, col)) {
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matches.add([row, col]);
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}
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}
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}
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if (matches.isNotEmpty) {
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for (final match in matches) {
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_removeMatchedElements(match[0], match[1]);
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}
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_applyGravity();
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Future.delayed(const Duration(milliseconds: 300), () {
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_fillEmptySpaces();
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_checkMatches();
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});
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return true;
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}
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return false;
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}
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bool _hasMatch(int row, int col) {
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final value = tiles[row][col]!.spriteIndex;
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int count = 1;
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for (int i = col + 1; i < cols && tiles[row][i]!.spriteIndex == value; i++)
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count++;
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for (int i = col - 1; i >= 0 && tiles[row][i]!.spriteIndex == value; i--)
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count++;
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if (count >= 3) return true;
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count = 1;
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for (int i = row + 1; i < rows && tiles[i][col]!.spriteIndex == value; i++)
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count++;
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for (int i = row - 1; i >= 0 && tiles[i][col]!.spriteIndex == value; i--)
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count++;
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return count >= 3;
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}
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void _removeMatchedElements(int row, int col) {
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final value = tiles[row][col]!.spriteIndex;
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int left = col;
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while (left > 0 && tiles[row][left - 1]!.spriteIndex == value) left--;
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int right = col;
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while (right < cols - 1 && tiles[row][right + 1]!.spriteIndex == value)
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right++;
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if (right - left + 1 >= 3) {
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for (int i = left; i <= right; i++) {
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tiles[row][i] = null;
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}
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}
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int top = row;
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while (top > 0 && tiles[top - 1][col]!.spriteIndex == value) top--;
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int bottom = row;
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while (bottom < rows - 1 && tiles[bottom + 1][col]!.spriteIndex == value)
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bottom++;
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if (bottom - top + 1 >= 3) {
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for (int i = top; i <= bottom; i++) {
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tiles[i][col] = null;
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}
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}
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}
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void _applyGravity() {
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for (int col = 0; col < cols; col++) {
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int emptyRow = rows - 1;
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for (int row = rows - 1; row >= 0; row--) {
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if (tiles[row][col] != null) {
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if (row != emptyRow) {
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tiles[emptyRow][col] = tiles[row][col];
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tiles[emptyRow][col]!.row = emptyRow;
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tiles[row][col] = null;
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}
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emptyRow--;
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}
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}
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}
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}
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void _fillEmptySpaces() {
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for (int col = 0; col < cols; col++) {
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for (int row = rows - 1; row >= 0; row--) {
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if (tiles[row][col] == null) {
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int spriteIndex = _randomElement();
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var tile = Tile(
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sprite: sprites[spriteIndex],
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spriteIndex: spriteIndex,
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size: Vector2.all(tileSize),
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position: Vector2(col * tileSize, row * tileSize),
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row: row,
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col: col,
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onTileTap: handleTileTap,
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);
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tiles[row][col] = tile;
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add(tile);
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}
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}
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}
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}
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}
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@ -1,117 +1,23 @@
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import 'package:flame/components.dart';
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import 'package:flame/events.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'package:match_magic/models/game_state.dart';
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import 'package:flutter/material.dart';
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import 'dart:ui';
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import 'package:provider/provider.dart';
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import 'sprite_loader.dart';
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import 'board.dart';
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import 'swap_notifier.dart';
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class MatchMagicGame extends FlameGame with TapDetector {
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final GameState gameState;
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class MatchMagicGame extends StatelessWidget {
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final List<Sprite> sprites;
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MatchMagicGame(this.gameState);
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late double tileSize;
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late double gridWidth;
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late double gridHeight;
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late double gridOffsetX;
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late double gridOffsetY;
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final Map<String, Sprite> sprites = {};
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late SpriteComponent selectedTile;
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bool hasSelectedTile = false;
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final selectedPaint = Paint()..color = Colors.white.withOpacity(0.5);
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const MatchMagicGame({required this.sprites, Key? key}) : super(key: key);
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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await loadImages();
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loadGrid();
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}
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Future<void> loadImages() async {
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final imageNames = [
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'crystal1.png',
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'crystal2.png',
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'crystal3.png',
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'crystal4.png',
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'crystal5.png',
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'crystal6.png',
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'crystal0.png',
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];
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for (var name in imageNames) {
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final sprite = Sprite(await Flame.images.load(name));
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sprites[name] = sprite;
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}
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}
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void loadGrid() {
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tileSize = size.x / gameState.cols;
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gridWidth = tileSize * gameState.cols;
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gridHeight = tileSize * gameState.rows;
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gridOffsetX = (size.x - gridWidth) / 2;
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gridOffsetY = (size.y - gridHeight) / 2;
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addGrid();
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}
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void addGrid() {
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children
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.whereType<SpriteComponent>()
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.forEach((component) => component.removeFromParent());
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for (var row = 0; row < gameState.rows; row++) {
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for (var col = 0; col < gameState.cols; col++) {
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final value = gameState.grid[row][col];
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final spriteName = 'crystal$value.png';
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final sprite = sprites[spriteName];
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final spriteComponent = SpriteComponent()
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..sprite = sprite
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..width = tileSize
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..height = tileSize
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..x = gridOffsetX + col * tileSize
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..y = gridOffsetY + row * tileSize;
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add(spriteComponent);
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}
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}
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}
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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if (hasSelectedTile) {
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canvas.drawRect(
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Rect.fromLTWH(
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selectedTile.x,
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selectedTile.y,
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tileSize,
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tileSize,
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),
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selectedPaint,
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);
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}
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}
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@override
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void onTapDown(TapDownInfo info) {
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final x = info.eventPosition.global.x;
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final y = info.eventPosition.global.y;
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final col = ((x - gridOffsetX) / tileSize).floor();
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final row = ((y - gridOffsetY) / tileSize).floor();
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if (col >= 0 && col < gameState.cols && row >= 0 && row < gameState.rows) {
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if (hasSelectedTile) {
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gameState.selectElement(row, col);
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hasSelectedTile = false;
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addGrid();
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} else {
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selectedTile = SpriteComponent()
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..x = gridOffsetX + col * tileSize
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..y = gridOffsetY + row * tileSize
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..width = tileSize
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..height = tileSize;
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hasSelectedTile = true;
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}
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}
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Widget build(BuildContext context) {
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return ChangeNotifierProvider(
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create: (_) => SwapNotifier(),
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child: GameWidget(
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game: Board(sprites: sprites),
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),
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);
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}
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}
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11
lib/game/sprite_loader.dart
Normal file
11
lib/game/sprite_loader.dart
Normal file
@ -0,0 +1,11 @@
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import 'package:flame/components.dart';
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class SpriteLoader {
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static Future<List<Sprite>> loadSprites() async {
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List<Sprite> sprites = [];
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for (int i = 1; i <= 7; i++) {
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sprites.add(await Sprite.load('crystal$i.png'));
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}
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return sprites;
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}
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}
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26
lib/game/swap_notifier.dart
Normal file
26
lib/game/swap_notifier.dart
Normal file
@ -0,0 +1,26 @@
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import 'package:flutter/material.dart';
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import 'board.dart';
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import 'tile.dart';
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class SwapNotifier extends ChangeNotifier {
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Tile? selectedTile;
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void selectTile(Tile tile, Board board) {
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if (selectedTile == null) {
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selectedTile = tile;
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} else {
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if (_isNeighbor(selectedTile!, tile)) {
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board.swapTiles(selectedTile!, tile);
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selectedTile = null;
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} else {
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selectedTile = tile;
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}
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}
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notifyListeners();
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}
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bool _isNeighbor(Tile tile1, Tile tile2) {
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return (tile1.row == tile2.row && (tile1.col - tile2.col).abs() == 1) ||
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(tile1.col == tile2.col && (tile1.row - tile2.row).abs() == 1);
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}
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}
|
36
lib/game/tile.dart
Normal file
36
lib/game/tile.dart
Normal file
@ -0,0 +1,36 @@
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import 'package:flame/components.dart';
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import 'package:flame/effects.dart';
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import 'package:flame/events.dart';
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import 'package:flame/input.dart';
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import 'package:flutter/material.dart';
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||||
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||||
class Tile extends SpriteComponent with TapCallbacks {
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int row;
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int col;
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int spriteIndex;
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final void Function(Tile) onTileTap;
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Tile({
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required Sprite sprite,
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required this.spriteIndex,
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required Vector2 size,
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required Vector2 position,
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required this.row,
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required this.col,
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required this.onTileTap,
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}) : super(sprite: sprite, size: size, position: position);
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||||
|
||||
@override
|
||||
bool onTapDown(TapDownEvent event) {
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||||
onTileTap(this);
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||||
return true;
|
||||
}
|
||||
|
||||
void animateMoveTo(Vector2 newPosition, VoidCallback onComplete) {
|
||||
add(MoveEffect.to(
|
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newPosition,
|
||||
EffectController(duration: 0.5),
|
||||
onComplete: onComplete,
|
||||
));
|
||||
}
|
||||
}
|
@ -1,12 +1,16 @@
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||||
import 'package:flame/sprite.dart';
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||||
import 'package:flutter/material.dart';
|
||||
import 'package:match_magic/game/sprite_loader.dart';
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||||
import 'package:provider/provider.dart';
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||||
import 'package:match_magic/screen/game_screen.dart';
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||||
import 'package:match_magic/models/game_state.dart';
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||||
import 'game/match_magic_game.dart';
|
||||
import 'game/swap_notifier.dart';
|
||||
|
||||
void main() {
|
||||
runApp(
|
||||
ChangeNotifierProvider(
|
||||
create: (context) => GameState(),
|
||||
MultiProvider(
|
||||
providers: [
|
||||
ChangeNotifierProvider(create: (_) => SwapNotifier()),
|
||||
],
|
||||
child: const MyApp(),
|
||||
),
|
||||
);
|
||||
@ -22,7 +26,34 @@ class MyApp extends StatelessWidget {
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||||
theme: ThemeData(
|
||||
primarySwatch: Colors.blue,
|
||||
),
|
||||
home: const GameScreen(),
|
||||
home: const Scaffold(
|
||||
body: MatchMagicGameScreen(),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class MatchMagicGameScreen extends StatelessWidget {
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||||
const MatchMagicGameScreen({Key? key}) : super(key: key);
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return FutureBuilder<List<Sprite>>(
|
||||
future: SpriteLoader.loadSprites(),
|
||||
builder: (context, snapshot) {
|
||||
if (snapshot.connectionState == ConnectionState.done) {
|
||||
if (snapshot.hasError) {
|
||||
return Center(child: Text('Error: ${snapshot.error}'));
|
||||
} else if (!snapshot.hasData || snapshot.data == null) {
|
||||
return const Center(child: Text('No sprites found'));
|
||||
} else {
|
||||
final sprites = snapshot.data!;
|
||||
return MatchMagicGame(sprites: sprites);
|
||||
}
|
||||
} else {
|
||||
return const Center(child: CircularProgressIndicator());
|
||||
}
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -1,163 +0,0 @@
|
||||
import 'dart:math';
|
||||
import 'package:flutter/material.dart';
|
||||
|
||||
class GameState extends ChangeNotifier {
|
||||
final int rows = 8;
|
||||
final int cols = 8;
|
||||
late List<List<int>> grid;
|
||||
int? selectedRow;
|
||||
int? selectedCol;
|
||||
|
||||
GameState() {
|
||||
_initializeGrid();
|
||||
}
|
||||
|
||||
void _initializeGrid() {
|
||||
grid = List.generate(
|
||||
rows, (i) => List.generate(cols, (j) => _randomElement()));
|
||||
_removeInitialMatches();
|
||||
}
|
||||
|
||||
int _randomElement() {
|
||||
return Random().nextInt(6) + 1;
|
||||
}
|
||||
|
||||
void _removeInitialMatches() {
|
||||
bool hasMatches;
|
||||
do {
|
||||
hasMatches = false;
|
||||
for (int i = 0; i < rows; i++) {
|
||||
for (int j = 0; j < cols; j++) {
|
||||
if (_hasMatch(i, j)) {
|
||||
grid[i][j] = _randomElement();
|
||||
hasMatches = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
} while (hasMatches);
|
||||
}
|
||||
|
||||
void selectElement(int row, int col) {
|
||||
if (selectedRow == null || selectedCol == null) {
|
||||
selectedRow = row;
|
||||
selectedCol = col;
|
||||
} else {
|
||||
if (_isAdjacent(selectedRow!, selectedCol!, row, col)) {
|
||||
swapElements(selectedRow!, selectedCol!, row, col);
|
||||
Future.delayed(const Duration(milliseconds: 300), () {
|
||||
if (!_checkMatches()) {
|
||||
swapElements(row, col, selectedRow!, selectedCol!);
|
||||
}
|
||||
selectedRow = null;
|
||||
selectedCol = null;
|
||||
notifyListeners();
|
||||
});
|
||||
} else {
|
||||
selectedRow = row;
|
||||
selectedCol = col;
|
||||
}
|
||||
}
|
||||
notifyListeners();
|
||||
}
|
||||
|
||||
bool _isAdjacent(int row1, int col1, int row2, int col2) {
|
||||
return (row1 == row2 && (col1 - col2).abs() == 1) ||
|
||||
(col1 == col2 && (row1 - row2).abs() == 1);
|
||||
}
|
||||
|
||||
void swapElements(int row1, int col1, int row2, int col2) {
|
||||
final temp = grid[row1][col1];
|
||||
grid[row1][col1] = grid[row2][col2];
|
||||
grid[row2][col2] = temp;
|
||||
notifyListeners();
|
||||
}
|
||||
|
||||
bool _checkMatches() {
|
||||
final matches = <List<int>>[];
|
||||
for (int i = 0; i < rows; i++) {
|
||||
for (int j = 0; j < cols; j++) {
|
||||
if (_hasMatch(i, j)) {
|
||||
matches.add([i, j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (matches.isNotEmpty) {
|
||||
for (final match in matches) {
|
||||
_removeMatchedElements(match[0], match[1]);
|
||||
}
|
||||
_applyGravity();
|
||||
Future.delayed(const Duration(milliseconds: 300), () {
|
||||
_fillEmptySpaces();
|
||||
_checkMatches();
|
||||
});
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool _hasMatch(int row, int col) {
|
||||
final value = grid[row][col];
|
||||
if (value == 0) return false;
|
||||
|
||||
int count = 1;
|
||||
for (int i = col + 1; i < cols && grid[row][i] == value; i++) count++;
|
||||
for (int i = col - 1; i >= 0 && grid[row][i] == value; i--) count++;
|
||||
if (count >= 3) return true;
|
||||
|
||||
count = 1;
|
||||
for (int i = row + 1; i < rows && grid[i][col] == value; i++) count++;
|
||||
for (int i = row - 1; i >= 0 && grid[i][col] == value; i--) count++;
|
||||
return count >= 3;
|
||||
}
|
||||
|
||||
void _removeMatchedElements(int row, int col) {
|
||||
final value = grid[row][col];
|
||||
|
||||
int left = col;
|
||||
while (left > 0 && grid[row][left - 1] == value) left--;
|
||||
int right = col;
|
||||
while (right < cols - 1 && grid[row][right + 1] == value) right++;
|
||||
if (right - left + 1 >= 3) {
|
||||
for (int i = left; i <= right; i++) {
|
||||
grid[row][i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int top = row;
|
||||
while (top > 0 && grid[top - 1][col] == value) top--;
|
||||
int bottom = row;
|
||||
while (bottom < rows - 1 && grid[bottom + 1][col] == value) bottom++;
|
||||
if (bottom - top + 1 >= 3) {
|
||||
for (int i = top; i <= bottom; i++) {
|
||||
grid[i][col] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void _applyGravity() {
|
||||
for (int col = 0; col < cols; col++) {
|
||||
int emptyRow = rows - 1;
|
||||
for (int row = rows - 1; row >= 0; row--) {
|
||||
if (grid[row][col] != 0) {
|
||||
if (row != emptyRow) {
|
||||
grid[emptyRow][col] = grid[row][col];
|
||||
grid[row][col] = 0;
|
||||
}
|
||||
emptyRow--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void _fillEmptySpaces() {
|
||||
for (int col = 0; col < cols; col++) {
|
||||
for (int row = rows - 1; row >= 0; row--) {
|
||||
if (grid[row][col] == 0) {
|
||||
grid[row][col] = _randomElement();
|
||||
}
|
||||
}
|
||||
}
|
||||
notifyListeners();
|
||||
}
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
import 'package:flame/game.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:match_magic/models/game_state.dart';
|
||||
import 'package:match_magic/game/match_magic_game.dart';
|
||||
import 'package:provider/provider.dart';
|
||||
|
||||
class GameScreen extends StatelessWidget {
|
||||
const GameScreen({Key? key}) : super(key: key);
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Scaffold(
|
||||
body: Consumer<GameState>(
|
||||
builder: (context, gameState, child) {
|
||||
return GameWidget<MatchMagicGame>(
|
||||
game: MatchMagicGame(gameState),
|
||||
);
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
@ -68,7 +68,7 @@ flutter:
|
||||
- assets/images/crystal4.png
|
||||
- assets/images/crystal5.png
|
||||
- assets/images/crystal6.png
|
||||
- assets/images/crystal0.png
|
||||
- assets/images/crystal7.png
|
||||
|
||||
# An image asset can refer to one or more resolution-specific "variants", see
|
||||
# https://flutter.dev/assets-and-images/#resolution-aware
|
||||
|
Loading…
Reference in New Issue
Block a user