227 lines
5.9 KiB
Dart
227 lines
5.9 KiB
Dart
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import 'dart:math';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:provider/provider.dart';
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import 'tile.dart';
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import 'swap_notifier.dart';
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import 'package:flame/sprite.dart';
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class Board extends FlameGame {
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final List<Sprite> sprites;
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static const int rows = 8;
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static const int cols = 8;
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late double tileSize;
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List<List<Tile?>> tiles = [];
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int? selectedRow;
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int? selectedCol;
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Board({required this.sprites});
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@override
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Future<void> onLoad() async {
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super.onLoad();
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tileSize = size.x / cols;
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_initializeGrid();
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_removeInitialMatches();
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}
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void _initializeGrid() {
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for (int row = 0; row < rows; row++) {
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List<Tile?> rowTiles = [];
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for (int col = 0; col < cols; col++) {
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int spriteIndex = _randomElement();
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var tile = Tile(
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sprite: sprites[spriteIndex],
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spriteIndex: spriteIndex,
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size: Vector2.all(tileSize),
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position: Vector2(col * tileSize, row * tileSize),
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row: row,
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col: col,
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onTileTap: handleTileTap,
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);
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rowTiles.add(tile);
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add(tile);
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}
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tiles.add(rowTiles);
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}
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}
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int _randomElement() {
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return Random().nextInt(7);
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}
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void _removeInitialMatches() {
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bool hasMatches;
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do {
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hasMatches = false;
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for (int row = 0; row < rows; row++) {
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for (int col = 0; col < cols; col++) {
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if (_hasMatch(row, col)) {
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int spriteIndex = _randomElement();
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tiles[row][col]!.sprite = sprites[spriteIndex];
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tiles[row][col]!.spriteIndex = spriteIndex;
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hasMatches = true;
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}
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}
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}
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} while (hasMatches);
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}
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void handleTileTap(Tile tappedTile) {
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int row = tappedTile.row;
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int col = tappedTile.col;
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if (selectedRow == null || selectedCol == null) {
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selectedRow = row;
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selectedCol = col;
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} else {
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if (_isAdjacent(selectedRow!, selectedCol!, row, col)) {
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swapTiles(tiles[selectedRow!][selectedCol!]!, tiles[row][col]!);
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Future.delayed(const Duration(milliseconds: 300), () {
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if (!_checkMatches()) {
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swapTiles(tiles[row][col]!, tiles[selectedRow!][selectedCol!]!);
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}
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selectedRow = null;
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selectedCol = null;
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});
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} else {
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selectedRow = row;
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selectedCol = col;
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}
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}
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}
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bool _isAdjacent(int row1, int col1, int row2, int col2) {
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return (row1 == row2 && (col1 - col2).abs() == 1) ||
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(col1 == col2 && (row1 - row2).abs() == 1);
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}
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void swapTiles(Tile tile1, Tile tile2) {
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final tempPosition = tile1.position;
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final tempRow = tile1.row;
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final tempCol = tile1.col;
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tile1.position = tile2.position;
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tile1.row = tile2.row;
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tile1.col = tile2.col;
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tile2.position = tempPosition;
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tile2.row = tempRow;
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tile2.col = tempCol;
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tiles[tile1.row][tile1.col] = tile1;
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tiles[tile2.row][tile2.col] = tile2;
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tile1.animateMoveTo(tile1.position, () {});
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tile2.animateMoveTo(tile2.position, () {});
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_checkMatches();
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}
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bool _checkMatches() {
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final matches = <List<int>>[];
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for (int row = 0; row < rows; row++) {
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for (int col = 0; col < cols; col++) {
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if (_hasMatch(row, col)) {
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matches.add([row, col]);
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}
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}
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}
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if (matches.isNotEmpty) {
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for (final match in matches) {
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_removeMatchedElements(match[0], match[1]);
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}
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_applyGravity();
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Future.delayed(const Duration(milliseconds: 300), () {
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_fillEmptySpaces();
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_checkMatches();
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});
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return true;
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}
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return false;
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}
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bool _hasMatch(int row, int col) {
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final value = tiles[row][col]!.spriteIndex;
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int count = 1;
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for (int i = col + 1; i < cols && tiles[row][i]!.spriteIndex == value; i++)
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count++;
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for (int i = col - 1; i >= 0 && tiles[row][i]!.spriteIndex == value; i--)
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count++;
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if (count >= 3) return true;
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count = 1;
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for (int i = row + 1; i < rows && tiles[i][col]!.spriteIndex == value; i++)
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count++;
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for (int i = row - 1; i >= 0 && tiles[i][col]!.spriteIndex == value; i--)
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count++;
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return count >= 3;
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}
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void _removeMatchedElements(int row, int col) {
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final value = tiles[row][col]!.spriteIndex;
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int left = col;
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while (left > 0 && tiles[row][left - 1]!.spriteIndex == value) left--;
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int right = col;
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while (right < cols - 1 && tiles[row][right + 1]!.spriteIndex == value)
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right++;
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if (right - left + 1 >= 3) {
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for (int i = left; i <= right; i++) {
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tiles[row][i] = null;
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}
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}
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int top = row;
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while (top > 0 && tiles[top - 1][col]!.spriteIndex == value) top--;
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int bottom = row;
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while (bottom < rows - 1 && tiles[bottom + 1][col]!.spriteIndex == value)
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bottom++;
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if (bottom - top + 1 >= 3) {
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for (int i = top; i <= bottom; i++) {
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tiles[i][col] = null;
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}
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}
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}
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void _applyGravity() {
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for (int col = 0; col < cols; col++) {
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int emptyRow = rows - 1;
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for (int row = rows - 1; row >= 0; row--) {
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if (tiles[row][col] != null) {
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if (row != emptyRow) {
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tiles[emptyRow][col] = tiles[row][col];
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tiles[emptyRow][col]!.row = emptyRow;
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tiles[row][col] = null;
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}
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emptyRow--;
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}
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}
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}
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}
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void _fillEmptySpaces() {
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for (int col = 0; col < cols; col++) {
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for (int row = rows - 1; row >= 0; row--) {
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if (tiles[row][col] == null) {
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int spriteIndex = _randomElement();
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var tile = Tile(
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sprite: sprites[spriteIndex],
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spriteIndex: spriteIndex,
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size: Vector2.all(tileSize),
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position: Vector2(col * tileSize, row * tileSize),
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row: row,
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col: col,
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onTileTap: handleTileTap,
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);
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tiles[row][col] = tile;
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add(tile);
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}
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}
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}
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}
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}
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