firo_runner/lib/wire_holder.dart

122 lines
2.7 KiB
Dart

import 'dart:math';
import 'package:firo_runner/platform.dart';
import 'package:flame/flame.dart';
import 'package:firo_runner/wire.dart';
import 'package:firo_runner/main.dart';
import 'package:flame/extensions.dart';
class WireHolder {
late Image wire;
Random random = Random();
late List<List<Wire>> wires = [];
Future loadWires() async {
wire = await Flame.images.load("wire-frames.png");
}
void setUp() {
for (int i = 0; i < wires.length; i++) {
for (int j = 0; j < wires[i].length; j++) {
remove(wires[i], j);
}
}
wires = [];
for (int i = 0; i < 9; i++) {
wires.add([]);
}
}
getWire() {
return wire;
}
bool generateWire(MyGame gameRef, int level, bool force) {
if (wires[level].isNotEmpty) {
return false;
}
if (random.nextInt(100) > 100) {
return true;
} else {
int nearestPlatform = gameRef.platformHolder.getNearestPlatform(level);
Platform? platform =
gameRef.platformHolder.getPlatformOffScreen(nearestPlatform);
if (platform != null && platform.prohibitObstacles) {
return false;
}
double xCoordinate = -100;
if (level == 0) {
xCoordinate = gameRef.size.x;
} else if (platform != null) {
xCoordinate = platform.sprite.x;
} else {
return false;
}
Wire wire = Wire(gameRef);
wire.sprite.renderFlipX = true;
if (level % 3 == 0) {
wire.sprite.renderFlipY = true;
wire.setPosition(
xCoordinate, gameRef.blockSize * level - 2 * gameRef.blockSize / 7);
} else {
wire.setPosition(
xCoordinate, gameRef.blockSize * level + gameRef.blockSize / 10);
}
if (gameRef.isTooNearOtherObstacles(wire.sprite.toRect())) {
return false;
}
wires[level].add(wire);
gameRef.add(wire.sprite);
if (platform != null) {
platform.removeChildren.add(() {
wires[level].remove(wire);
wire.remove();
});
}
return false;
}
}
int totalWires() {
int total = 0;
for (List<Wire> levelWires in wires) {
total += levelWires.length;
}
return total;
}
void update(double dt) {
for (List<Wire> wireLevel in wires) {
for (Wire p in wireLevel) {
p.update(dt);
}
}
}
void remove(List<Wire> levelHolder, int j) {
levelHolder[j].remove();
levelHolder[j].sprite.remove();
levelHolder.removeAt(j);
}
void removePast(MyGame gameRef) {
for (List<Wire> wireLevel in wires) {
for (int i = 0; i < wireLevel.length;) {
if (wireLevel[i].sprite.x + wireLevel[i].sprite.width < 0) {
remove(wireLevel, i);
continue;
}
i++;
}
}
}
}