135 lines
3.0 KiB
Dart
135 lines
3.0 KiB
Dart
import 'dart:math';
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import 'package:flame/flame.dart';
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import 'package:firo_runner/coin.dart';
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import 'package:firo_runner/main.dart';
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import 'package:flame/extensions.dart';
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import 'package:firo_runner/platform.dart';
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class CoinHolder {
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late Image coin;
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Random random = Random();
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late List<List<Coin>> coins = [];
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Future loadCoins() async {
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coin = await Flame.images.load("coin-frames.png");
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}
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void setUp() {
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for (int i = 0; i < coins.length; i++) {
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for (int j = 0; j < coins[i].length; j++) {
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remove(coins[i], j);
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}
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}
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coins = [];
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for (int i = 0; i < 9; i++) {
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coins.add([]);
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}
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}
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getCoin() {
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return coin;
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}
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bool generateCoin(MyGame gameRef, int level, bool force) {
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if (totalCoins() > 5) {
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return false;
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}
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if (coins[level].isNotEmpty) {
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return false;
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}
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if (random.nextInt(100) > 25) {
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return true;
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} else {
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int nearestPlatform = level <= 0
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? 0
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: level <= 3
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? 2
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: level <= 6
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? 5
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: 8;
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Platform? platform =
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gameRef.platformHolder.getPlatformOffScreen(nearestPlatform);
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double xCoordinate = -100;
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if (level == 0) {
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xCoordinate = gameRef.size.x;
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} else if (platform != null) {
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xCoordinate = platform.sprite.x;
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} else {
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return false;
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}
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Coin coin = Coin(gameRef);
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coin.setPosition(xCoordinate, gameRef.blockSize * level);
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if (gameRef.isTooNearOtherObstacles(coin.sprite.toRect())) {
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return false;
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}
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coins[level].add(coin);
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gameRef.add(coin.sprite);
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}
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return false;
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// double xCoordinate = gameRef.platformHolder.getFlushX();
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// xCoordinate = xCoordinate +
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// gameRef.blockSize * random.nextInt(5) +
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// gameRef.blockSize * 20;
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//
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// if (xCoordinate < gameRef.size.x || random.nextInt(100) > 25) {
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// return true;
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// } else {
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// Coin coin = Coin(gameRef);
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// coin.setPosition(xCoordinate, gameRef.blockSize * level);
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//
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// if (gameRef.isTooNearOtherObstacles(coin.sprite.toRect())) {
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// return false;
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// }
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//
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// coins[level].add(coin);
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// gameRef.add(coin.sprite);
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// return false;
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// }
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}
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int totalCoins() {
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int total = 0;
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for (List<Coin> levelCoins in coins) {
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total += levelCoins.length;
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}
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return total;
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}
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void update(double dt) {
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for (List<Coin> coinLevel in coins) {
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for (Coin p in coinLevel) {
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p.update(dt);
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}
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}
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}
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void remove(List<Coin> levelHolder, int j) {
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levelHolder[j].remove();
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levelHolder[j].sprite.remove();
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levelHolder.removeAt(j);
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}
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void removePast(MyGame gameRef) {
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for (List<Coin> coinLevel in coins) {
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for (int i = 0; i < coinLevel.length;) {
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if (coinLevel[i].sprite.x + coinLevel[i].sprite.width < 0) {
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remove(coinLevel, i);
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continue;
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}
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i++;
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}
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}
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}
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}
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