318 lines
7.5 KiB
Dart
318 lines
7.5 KiB
Dart
import 'dart:math';
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import 'package:firo_runner/BugHolder.dart';
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import 'package:firo_runner/CircuitBackground.dart';
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import 'package:firo_runner/CoinHolder.dart';
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import 'package:firo_runner/GameState.dart';
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import 'package:firo_runner/PlatformHolder.dart';
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import 'package:firo_runner/Wire.dart';
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import 'package:firo_runner/WireHolder.dart';
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import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'package:flame/gestures.dart';
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import 'package:flame/keyboard.dart';
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import 'package:flame_audio/flame_audio.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'Bug.dart';
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import 'Coin.dart';
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import 'Runner.dart';
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import 'package:flutter/foundation.dart' show kIsWeb;
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const COLOR = const Color(0xFFDDC0A3);
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const LEVEL2 = 10000000;
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const LEVEL3 = 20000000;
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const LEVEL4 = 30000000;
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const LEVEL5 = 40000000;
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const LEVEL6 = 50000000;
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const LEVEL7 = 60000000;
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const RUNNER_PRIORITY = 100;
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const PLATFORM_PRIORITY = 50;
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const WIRE_PRIORITY = 25;
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const COIN_PRIORITY = 70;
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const BUG_PRIORITY = 75;
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void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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await Flame.device.fullScreen();
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await Flame.device.setLandscape();
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final myGame = MyGame();
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runApp(GameWidget(game: myGame));
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}
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class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
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TextPaint textPaint = TextPaint(
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config: TextPaintConfig(fontSize: 48.0),
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);
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late CircuitBackground circuitBackground;
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late PlatformHolder platformHolder;
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late CoinHolder coinHolder;
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late WireHolder wireHolder;
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late BugHolder bugHolder;
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Random random = Random();
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bool playingMusic = false;
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late Runner runner;
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late GameState gameState;
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late double blockSize;
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bool loaded = false;
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late Wire wire;
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@override
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Future<void> onLoad() async {
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// debugMode = true;
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FlameAudio.bgm.initialize();
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circuitBackground = CircuitBackground(this);
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await circuitBackground.load();
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platformHolder = PlatformHolder();
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await platformHolder.loadPlatforms();
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coinHolder = CoinHolder();
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await coinHolder.loadCoins();
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wireHolder = WireHolder();
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await wireHolder.loadWires();
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bugHolder = BugHolder();
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await bugHolder.loadBugs();
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gameState = GameState();
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runner = Runner();
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await runner.load(loadSpriteAnimation);
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if (!kIsWeb) {
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playMusic();
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}
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loaded = true;
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setUp();
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}
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void playMusic() {
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FlameAudio.bgm.play('Infinite_Spankage_M.mp3');
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playingMusic = true;
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}
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void fillScreen() {
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if (shouldReset) {
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return;
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}
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for (int i = 2; i < 9; i = i + 3) {
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while (!platformHolder.generatePlatform(this, i, false)) {}
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}
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int wireChosenRegion = random.nextInt(8) + 1;
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if (wireChosenRegion % 3 != 2) {
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wireHolder.generateWire(this, wireChosenRegion, false);
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}
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int bugChosenRegion = random.nextInt(8) + 1;
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if (bugChosenRegion % 3 != 2) {
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bugHolder.generateBug(this, bugChosenRegion, false);
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}
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int choseCoinLevel = random.nextInt(8) + 1;
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if (choseCoinLevel % 3 != 2) {
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coinHolder.generateCoin(this, choseCoinLevel, false);
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}
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}
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bool isTooNearOtherObstacles(Rect rect) {
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Rect obstacleBounds = Rect.fromLTRB(
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3 * rect.left - 2 * rect.right - 1,
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3 * rect.top - 2 * rect.bottom - 1,
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3 * rect.right - 2 * rect.left + 1,
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3 * rect.bottom - 2 * rect.top + 1);
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for (List<Wire> wireLevel in wireHolder.wires) {
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for (Wire wire in wireLevel) {
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if (wire.intersect(obstacleBounds) != "none") {
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return true;
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}
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}
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}
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for (List<Coin> coinLevel in coinHolder.coins) {
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for (Coin coin in coinLevel) {
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if (coin.intersect(obstacleBounds) != "none") {
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return true;
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}
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}
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}
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for (List<Bug> bugLevel in bugHolder.bugs) {
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for (Bug bug in bugLevel) {
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if (bug.intersect(obstacleBounds) != "none") {
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return true;
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}
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}
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}
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return false;
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}
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bool shouldReset = false;
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void reset() {
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if (!(runner.sprite.animation?.done() ?? false)) {
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return;
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}
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runner.sprite.animation!.reset();
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shouldReset = false;
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this.components.clear();
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setUp();
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}
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void die() {
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gameState.setPaused();
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shouldReset = true;
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}
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void setUp() {
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add(runner);
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runner.sprite.clearEffects();
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runner.sprite.current = RunnerState.run;
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circuitBackground.setUp();
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platformHolder.setUp();
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coinHolder.setUp();
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wireHolder.setUp();
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bugHolder.setUp();
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gameState.setUp();
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runner.setUp();
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// Generate the first 4 Platforms that will always be there at the start.
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for (int i = 0; i < 4; i++) {
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platformHolder.generatePlatform(this, 8, true);
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}
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fillScreen();
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}
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@override
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void render(Canvas canvas) {
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circuitBackground.render(canvas);
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super.render(canvas);
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final fpsCount = fps(1);
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textPaint.render(
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canvas,
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fpsCount.toString(),
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Vector2(0, 0),
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);
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}
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@override
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void update(double dt) {
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platformHolder.removePast(this);
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coinHolder.removePast(this);
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wireHolder.removePast(this);
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bugHolder.removePast(this);
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fillScreen();
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super.update(dt);
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circuitBackground.update(dt);
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gameState.update(dt);
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platformHolder.update(dt);
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coinHolder.update(dt);
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wireHolder.update(dt);
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bugHolder.update(dt);
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if (shouldReset) {
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print("should reset");
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reset();
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}
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}
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@override
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void onResize(Vector2 size) {
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super.onResize(size);
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blockSize = size.y / 9;
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}
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// Mobile controls
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late List<double> xDeltas;
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late List<double> yDeltas;
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@override
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void onPanStart(DragStartInfo info) {
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xDeltas = List.empty(growable: true);
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yDeltas = List.empty(growable: true);
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}
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@override
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void onPanUpdate(DragUpdateInfo info) {
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xDeltas.add(info.delta.game.x);
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yDeltas.add(info.delta.game.y);
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}
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@override
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void onPanEnd(DragEndInfo info) {
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if (!playingMusic && kIsWeb) {
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playMusic();
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}
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double xDelta = xDeltas.isEmpty
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? 0
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: xDeltas.reduce((value, element) => value + element);
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double yDelta = yDeltas.isEmpty
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? 0
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: yDeltas.reduce((value, element) => value + element);
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if (xDelta.abs() > yDelta.abs()) {
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if (xDelta > 0) {
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runner.control("right");
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} else {
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runner.control("left");
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}
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} else if (xDelta.abs() < yDelta.abs()) {
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if (yDelta > 0) {
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runner.control("down");
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} else {
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runner.control("up");
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}
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}
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}
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@override
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void onTap() {
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if (!playingMusic && kIsWeb) {
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playMusic();
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}
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runner.control("center");
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}
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// Keyboard controls.
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var keyboardKey;
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@override
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void onKeyEvent(RawKeyEvent event) {
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if (!playingMusic && kIsWeb) {
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playMusic();
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}
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if (event is RawKeyUpEvent) {
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keyboardKey = null;
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switch (event.data.keyLabel) {
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case "w":
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runner.control("up");
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break;
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case "a":
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runner.control("left");
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break;
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case "s":
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runner.control("down");
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break;
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case "d":
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runner.control("right");
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break;
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default:
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if (event.data.logicalKey.keyId == 32) {
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runner.control("down");
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}
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break;
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}
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}
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if (event is RawKeyDownEvent && event.data.logicalKey.keyId == 32) {
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if (keyboardKey == null) {
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runner.control("center");
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}
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keyboardKey = "spacebar";
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}
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}
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}
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