103 lines
2.4 KiB
Dart
103 lines
2.4 KiB
Dart
import 'package:firo_runner/holder.dart';
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import 'package:flame/components.dart';
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import 'package:flame/flame.dart';
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import 'package:firo_runner/coin.dart';
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import 'package:firo_runner/main.dart';
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import 'package:flame/extensions.dart';
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import 'package:firo_runner/platform.dart';
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class CoinHolder extends Holder {
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late Image coin;
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late SpriteAnimationGroupComponent sprite;
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late MyGame personalGameRef;
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@override
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Future load() async {
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coin = await Flame.images.load("coin-frames.png");
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SpriteAnimation normal = SpriteAnimation.fromFrameData(
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coin,
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SpriteAnimationData.sequenced(
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amount: 12,
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stepTime: 0.1,
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textureSize: Vector2(512, 512),
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),
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);
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sprite = SpriteAnimationGroupComponent(
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animations: {
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CoinState.normal: normal,
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},
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current: CoinState.normal,
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);
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sprite.changePriorityWithoutResorting(COIN_PRIORITY);
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sprite.size = Vector2(20, 20);
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}
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void setPersonalGameRef(MyGame gameRef) {
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personalGameRef = gameRef;
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}
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@override
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void resize(Vector2 newSize, double xRatio, double yRatio) {
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super.resize(newSize, xRatio, yRatio);
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sprite.x *= xRatio;
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sprite.y *= yRatio;
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sprite.width *= xRatio;
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sprite.height *= yRatio;
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}
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void renderCoinScore(Canvas c) {
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sprite.position = Vector2(personalGameRef.size.x - 70, 10);
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sprite.render(c);
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}
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Image getCoin() {
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return coin;
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}
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bool generateCoin(MyGame gameRef, int level,
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{bool force = false, double xPosition = 0}) {
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if (total() > 5 && !force) {
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return false;
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}
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if (objects[level].isNotEmpty && !force) {
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return false;
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}
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if (random.nextInt(100) > 25 && !force) {
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return true;
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} else {
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int nearestPlatform = getNearestPlatform(level);
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Platform? platform =
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gameRef.platformHolder.getPlatformOffScreen(nearestPlatform);
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double xCoordinate = -100;
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if (force) {
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xCoordinate = xPosition;
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} else if (level == 0) {
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xCoordinate = gameRef.size.x;
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} else if (platform != null) {
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xCoordinate = platform.sprite.x;
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} else {
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return false;
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}
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Coin coin = Coin(gameRef);
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coin.setPosition(xCoordinate, gameRef.blockSize * level);
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if (gameRef.isTooNearOtherObstacles(coin.sprite.toRect()) && !force) {
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return false;
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}
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objects[level].add(coin);
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gameRef.add(coin.sprite);
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}
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return false;
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}
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}
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