firo_runner/lib/wire.dart

65 lines
1.6 KiB
Dart

import 'package:firo_runner/moving_object.dart';
import 'package:firo_runner/main.dart';
import 'package:flame/components.dart';
import 'package:flutter/material.dart';
enum WireState { normal }
class Wire extends MovingObject {
Wire(MyGame gameRef) : super(gameRef) {
var wire = gameRef.wireHolder.getWire();
SpriteAnimation normal = SpriteAnimation.fromFrameData(
wire,
SpriteAnimationData.sequenced(
amount: 12,
stepTime: 0.05,
textureSize: Vector2(512, 512),
),
);
sprite = SpriteAnimationGroupComponent(
animations: {
WireState.normal: normal,
},
current: WireState.normal,
);
sprite.changePriorityWithoutResorting(WIRE_PRIORITY);
setSize(
gameRef.blockSize,
gameRef.blockSize,
);
}
@override
String intersect(Rect other) {
Rect currentRect = sprite.toRect();
Rect wireRect = Rect.fromLTWH(
currentRect.left + 2 * currentRect.width / 5,
currentRect.top + 2 * currentRect.height / 7,
currentRect.width / 5,
currentRect.height / 5,
);
final collision = wireRect.intersect(other);
if (!collision.isEmpty) {
double yDistance = other.top - wireRect.top;
double xDistance = other.left - wireRect.left;
if (yDistance.abs() > xDistance.abs()) {
if (yDistance > 0) {
return "bottom";
} else {
return "top";
}
} else {
if (xDistance > 0) {
return "right";
} else {
return "left";
}
}
}
return "none";
}
}