95 lines
2.4 KiB
Dart
95 lines
2.4 KiB
Dart
import 'package:firo_runner/holders/holder.dart';
|
|
import 'package:flame/components.dart';
|
|
|
|
import 'package:firo_runner/moving_objects/coin.dart';
|
|
import 'package:firo_runner/main.dart';
|
|
import 'package:flame/extensions.dart';
|
|
import 'package:firo_runner/moving_objects/platform.dart';
|
|
|
|
class CoinHolder extends Holder {
|
|
late List<Sprite> coin;
|
|
late SpriteAnimationGroupComponent sprite;
|
|
late MyGame personalGameRef;
|
|
|
|
@override
|
|
Future load() async {
|
|
coin = await loadListSprites("coin", "coin", 12);
|
|
SpriteAnimation normal = SpriteAnimation.spriteList(coin, stepTime: 0.1);
|
|
|
|
sprite = SpriteAnimationGroupComponent(
|
|
animations: {
|
|
CoinState.normal: normal,
|
|
},
|
|
current: CoinState.normal,
|
|
);
|
|
|
|
sprite.changePriorityWithoutResorting(COIN_PRIORITY);
|
|
|
|
sprite.size = Vector2(20, 20);
|
|
}
|
|
|
|
void setPersonalGameRef(MyGame gameRef) {
|
|
personalGameRef = gameRef;
|
|
}
|
|
|
|
@override
|
|
void resize(Vector2 newSize, double xRatio, double yRatio) {
|
|
super.resize(newSize, xRatio, yRatio);
|
|
sprite.x *= xRatio;
|
|
sprite.y *= yRatio;
|
|
sprite.width *= xRatio;
|
|
sprite.height *= yRatio;
|
|
}
|
|
|
|
void renderCoinScore(Canvas c) {
|
|
sprite.position = Vector2(personalGameRef.size.x - 70, 10);
|
|
sprite.render(c);
|
|
}
|
|
|
|
List<Sprite> getCoin() {
|
|
return coin;
|
|
}
|
|
|
|
bool generateCoin(MyGame gameRef, int level,
|
|
{bool force = false, double xPosition = 0}) {
|
|
if (total() > 5 && !force) {
|
|
return false;
|
|
}
|
|
|
|
if (objects[level].isNotEmpty && !force) {
|
|
return false;
|
|
}
|
|
|
|
if (random.nextInt(100) > 25 && !force) {
|
|
return true;
|
|
} else {
|
|
int nearestPlatform = getNearestPlatform(level);
|
|
|
|
Platform? platform =
|
|
gameRef.platformHolder.getPlatformOffScreen(nearestPlatform);
|
|
double xCoordinate = -100;
|
|
|
|
if (force) {
|
|
xCoordinate = xPosition;
|
|
} else if (level == 0) {
|
|
xCoordinate = gameRef.size.x;
|
|
} else if (platform != null) {
|
|
xCoordinate = platform.sprite.x;
|
|
} else {
|
|
return false;
|
|
}
|
|
|
|
Coin coin = Coin(gameRef);
|
|
coin.setPosition(xCoordinate, gameRef.blockSize * level);
|
|
|
|
if (gameRef.isTooNearOtherObstacles(coin.sprite.toRect()) && !force) {
|
|
return false;
|
|
}
|
|
|
|
objects[level].add(coin);
|
|
gameRef.add(coin.sprite);
|
|
}
|
|
return false;
|
|
}
|
|
}
|