import 'dart:math'; import 'package:firo_runner/MovingObject.dart'; import 'package:firo_runner/main.dart'; import 'package:flame/components.dart'; import 'package:flutter/material.dart'; enum CoinState { normal } class Coin extends MovingObject { Coin(MyGame gameRef) : super(gameRef) { var coin = gameRef.coinHolder.getCoin(); SpriteAnimation normal = SpriteAnimation.fromFrameData( coin, SpriteAnimationData.sequenced( amount: 10, stepTime: 0.1, textureSize: Vector2(512, 512), ), ); sprite = SpriteAnimationGroupComponent( animations: { CoinState.normal: normal, }, current: CoinState.normal, ); var platform = gameRef.platformHolder.getPlatform(0); setSize( gameRef.blockSize * (platform!.width / platform!.height / 14), gameRef.blockSize * (platform!.width / platform!.height / 14), ); } double getRightEnd() { return sprite.position.x + sprite.width; } @override void render(Canvas c) { getSprite().render(c, position: sprite.position, size: sprite.size); } }