import 'dart:math'; import 'package:firo_runner/BugHolder.dart'; import 'package:firo_runner/CircuitBackground.dart'; import 'package:firo_runner/CoinHolder.dart'; import 'package:firo_runner/GameState.dart'; import 'package:firo_runner/PlatformHolder.dart'; import 'package:firo_runner/Wire.dart'; import 'package:firo_runner/WireHolder.dart'; import 'package:flame/components.dart'; import 'package:flame/extensions.dart'; import 'package:flame/flame.dart'; import 'package:flame/game.dart'; import 'package:flame/gestures.dart'; import 'package:flame/keyboard.dart'; import 'package:flame_audio/flame_audio.dart'; import 'package:flutter/material.dart'; import 'package:flutter/services.dart'; import 'Bug.dart'; import 'Coin.dart'; import 'Runner.dart'; const COLOR = const Color(0xFFDDC0A3); const RUNNER_PRIORITY = 100; const PLATFORM_PRIORITY = 50; const WIRE_PRIORITY = 25; const COIN_PRIORITY = 70; const BUG_PRIORITY = 75; void main() async { WidgetsFlutterBinding.ensureInitialized(); await Flame.device.fullScreen(); await Flame.device.setLandscape(); final myGame = MyGame(); runApp(GameWidget(game: myGame)); } class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents { TextPaint textPaint = TextPaint( config: TextPaintConfig(fontSize: 48.0), ); late CircuitBackground circuitBackground; late PlatformHolder platformHolder; late CoinHolder coinHolder; late WireHolder wireHolder; late BugHolder bugHolder; Random random = Random(); // late Sprite background1; // late Sprite background2; late Runner runner; late GameState gameState; // var background; var runnerPosition = Vector2(0, 0); var runnerSize; // var backgroundSize; // var background1Position; // var background2Position; late double blockSize; bool loaded = false; late Wire wire; @override Future onLoad() async { // debugMode = true; FlameAudio.bgm.initialize(); // background = await Flame.images.load('bg.png'); // background1 = Sprite(background); // background2 = Sprite(background); circuitBackground = CircuitBackground(this); await circuitBackground.load(); platformHolder = PlatformHolder(); await platformHolder.loadPlatforms(); coinHolder = CoinHolder(); await coinHolder.loadCoins(); wireHolder = WireHolder(); await wireHolder.loadWires(); bugHolder = BugHolder(); await bugHolder.loadBugs(); gameState = GameState(); await gameState.load(size); runner = Runner(); await runner.load(loadSpriteAnimation); runner.setSize(runnerSize, blockSize); runnerPosition = Vector2(blockSize, blockSize * 1); runner.setPosition(runnerPosition); add(runner); // Generate the first 4 Platforms that will always be there at the start. for (int i = 0; i < 4; i++) { platformHolder.generatePlatform(this, 8, true); } fillScreen(); FlameAudio.bgm.play('Infinite_Spankage_M.mp3'); loaded = true; } void fillScreen() { for (int i = 2; i < 9; i = i + 3) { while (!platformHolder.generatePlatform(this, i, false)) {} } int wireChosenRegion = random.nextInt(8) + 1; if (wireChosenRegion % 3 != 2) { wireHolder.generateWire(this, wireChosenRegion, false); } int bugChosenRegion = random.nextInt(8) + 1; if (bugChosenRegion % 3 != 2) { bugHolder.generateBug(this, bugChosenRegion, false); } int choseCoinLevel = random.nextInt(8) + 1; if (choseCoinLevel % 3 != 2) { coinHolder.generateCoin(this, choseCoinLevel, false); } } bool isTooNearOtherObstacles(Rect rect) { Rect obstacleBounds = Rect.fromLTRB( 2 * rect.left - rect.right - 1, 2 * rect.top - rect.bottom - 1, 2 * rect.right - rect.left + 1, 2 * rect.bottom - rect.top + 1); for (List wireLevel in wireHolder.wires) { for (Wire wire in wireLevel) { if (wire.intersect(obstacleBounds) != "none") { return true; } } } for (List coinLevel in coinHolder.coins) { for (Coin coin in coinLevel) { if (coin.intersect(obstacleBounds) != "none") { return true; } } } for (List bugLevel in bugHolder.bugs) { for (Bug bug in bugLevel) { if (bug.intersect(obstacleBounds) != "none") { return true; } } } return false; } @override void render(Canvas canvas) { gameState.render(canvas); circuitBackground.render(canvas); // background1.render( // canvas, // position: Vector2(0, 0), // size: Vector2(size.y * (background!.width / background!.height), size.y), // ); super.render(canvas); final fpsCount = fps(1); textPaint.render( canvas, fpsCount.toString(), Vector2(0, 0), ); } @override void update(double dt) { platformHolder.removePast(this); coinHolder.removePast(this); wireHolder.removePast(this); bugHolder.removePast(this); fillScreen(); super.update(dt); circuitBackground.update(dt); gameState.update(dt); platformHolder.update(dt); coinHolder.update(dt); wireHolder.update(dt); bugHolder.update(dt); } @override void onResize(Vector2 size) { super.onResize(size); blockSize = size.y / 9; runnerSize = Vector2( size.y / 9, size.y / 9, ); if (loaded) { // backgroundSize = // Vector2(size.y * (background!.width / background!.height), size.y); gameState.setSize(size); } } // Mobile controls late List xDeltas; late List yDeltas; @override void onPanStart(DragStartInfo info) { xDeltas = List.empty(growable: true); yDeltas = List.empty(growable: true); } @override void onPanUpdate(DragUpdateInfo info) { xDeltas.add(info.delta.game.x); yDeltas.add(info.delta.game.y); } @override void onPanEnd(DragEndInfo info) { double xDelta = xDeltas.isEmpty ? 0 : xDeltas.reduce((value, element) => value + element); double yDelta = yDeltas.isEmpty ? 0 : yDeltas.reduce((value, element) => value + element); if (xDelta.abs() > yDelta.abs()) { if (xDelta > 0) { runner.control("right"); } else { runner.control("left"); } } else if (xDelta.abs() < yDelta.abs()) { if (yDelta > 0) { runner.control("down"); } else { runner.control("up"); } } } @override void onTap() { runner.control("center"); } // Keyboard controls. var keyboardKey; @override void onKeyEvent(RawKeyEvent event) { if (event is RawKeyUpEvent) { keyboardKey = null; switch (event.data.keyLabel) { case "w": runner.control("up"); break; case "a": runner.control("left"); break; case "s": runner.control("down"); break; case "d": runner.control("right"); break; default: if (event.data.logicalKey.keyId == 32) { runner.control("down"); } break; } } if (event is RawKeyDownEvent && event.data.logicalKey.keyId == 32) { if (keyboardKey == null) { runner.control("center"); } keyboardKey = "spacebar"; } } }