import 'dart:math'; import 'package:firo_runner/main.dart'; import 'package:flame/flame.dart'; import 'package:firo_runner/platform.dart'; import 'package:flame/extensions.dart'; class PlatformHolder { late Image l1; late Image l2; late Image m1; late Image m2; late Image r1; late Image r2; late Image o1; late Image o2; late List> platforms = []; int timeSinceLastTopHole = 0; int timeSinceLastBottomHole = 0; Random random = Random(); Future loadPlatforms() async { l1 = await Flame.images.load('platform-left-nowire-frames.png'); l2 = await Flame.images.load('platform-left-wire-frames.png'); m1 = await Flame.images.load('platform-mid-nowire-frames.png'); m2 = await Flame.images.load('platform-mid-wire-frames.png'); r1 = await Flame.images.load('platform-right-nowire-frames.png'); r2 = await Flame.images.load('platform-right-wire-frames.png'); o1 = await Flame.images.load('platform-single-nowire-frames.png'); o2 = await Flame.images.load('platform-single-wire-frames.png'); } void setUp() { timeSinceLastTopHole = 0; timeSinceLastBottomHole = 0; for (int i = 0; i < platforms.length; i++) { for (int j = 0; j < platforms[i].length; j++) { remove(platforms[i], j); } } platforms = []; for (int i = 0; i < 9; i++) { platforms.add([]); } } void generatePlatforms(MyGame gameRef) { while (!generatePlatform(gameRef, 2)) { timeSinceLastTopHole++; } while (!generatePlatform(gameRef, 5)) { timeSinceLastBottomHole++; } int topChance = random.nextInt(timeSinceLastTopHole > 0 ? timeSinceLastTopHole : 1); int bottomChance = random .nextInt(timeSinceLastBottomHole > 0 ? timeSinceLastBottomHole : 1); if (topChance > 50) { remove(platforms[2], platforms[2].length - 2); remove(platforms[2], platforms[2].length - 2); timeSinceLastTopHole = 0; } if (bottomChance > 30) { Platform start = platforms[5].elementAt(platforms[5].length - 10); generatePlatform(gameRef, 8, xPosition: start.sprite.position.x); for (int i = 0; i < 8; i++) { generatePlatform(gameRef, 8); } int lastToRemove = platforms[5].length - 3; int firstToRemove = platforms[5].length - 10; remove(platforms[5], lastToRemove); remove(platforms[5], lastToRemove); remove(platforms[5], firstToRemove); remove(platforms[5], firstToRemove); timeSinceLastBottomHole = 0; } } bool generatePlatform(MyGame gameRef, int level, {double xPosition = 0}) { double xCoordinate = xPosition; if (platforms[level].isNotEmpty && xPosition == 0) { xCoordinate = platforms[level].last.getRightEnd(); } if (xCoordinate > gameRef.size.x + 2000) { return true; } else { Platform platform = Platform(gameRef); platform.setPosition(xCoordinate, gameRef.blockSize * level); platform.row = level; gameRef.add(platform.sprite); platforms[level].add(platform); return false; } } void update(double dt) { for (List platformLevel in platforms) { for (Platform p in platformLevel) { p.update(dt); } } } void remove(List levelHolder, int j) { levelHolder[j].remove(); levelHolder[j].sprite.remove(); levelHolder.removeAt(j); } void removePast(MyGame gameRef) { for (List platformLevel in platforms) { while (platformLevel.isNotEmpty && platformLevel[0].sprite.position.x + platformLevel[0].sprite.width < 0) { remove(platformLevel, 0); } } } double getFlushX() { Platform platform = platforms[2].firstWhere((element) => element.sprite.x > 0, orElse: () { return platforms[5].firstWhere((element) => element.sprite.x > 0, orElse: () { return platforms[8].firstWhere((element) => element.sprite.x > 0); }); }); return platform.sprite.x; } Platform? getPlatformOffScreen(int level) { for (int i = 0; i < platforms[level].length; i++) { Platform p = platforms[level][i]; if (p.sprite.x > p.gameRef.size.x) { int chosenIndex = random.nextInt(platforms[level].length - i) + i; return platforms[level][chosenIndex]; } } return null; } }