import 'dart:math'; import 'package:firo_runner/BugHolder.dart'; import 'package:firo_runner/CircuitBackground.dart'; import 'package:firo_runner/CoinHolder.dart'; import 'package:firo_runner/GameState.dart'; import 'package:firo_runner/PlatformHolder.dart'; import 'package:firo_runner/Wire.dart'; import 'package:firo_runner/WireHolder.dart'; import 'package:flame/components.dart'; import 'package:flame/extensions.dart'; import 'package:flame/flame.dart'; import 'package:flame/game.dart'; import 'package:flame/gestures.dart'; import 'package:flame/keyboard.dart'; import 'package:flame_audio/flame_audio.dart'; import 'package:flutter/material.dart'; import 'package:flutter/services.dart'; import 'Bug.dart'; import 'Coin.dart'; import 'Runner.dart'; import 'package:flutter/foundation.dart' show kIsWeb; const COLOR = const Color(0xFFDDC0A3); const LEVEL2 = 10000000; const LEVEL3 = 20000000; const LEVEL4 = 30000000; const LEVEL5 = 40000000; const LEVEL6 = 50000000; const LEVEL7 = 60000000; const RUNNER_PRIORITY = 100; const PLATFORM_PRIORITY = 50; const WIRE_PRIORITY = 25; const COIN_PRIORITY = 70; const BUG_PRIORITY = 75; void main() async { WidgetsFlutterBinding.ensureInitialized(); await Flame.device.fullScreen(); await Flame.device.setLandscape(); final myGame = MyGame(); runApp(GameWidget(game: myGame)); } class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents { TextPaint textPaint = TextPaint( config: TextPaintConfig(fontSize: 48.0), ); late CircuitBackground circuitBackground; late PlatformHolder platformHolder; late CoinHolder coinHolder; late WireHolder wireHolder; late BugHolder bugHolder; Random random = Random(); bool playingMusic = false; late Runner runner; late GameState gameState; late double blockSize; bool loaded = false; late Wire wire; @override Future onLoad() async { // debugMode = true; FlameAudio.bgm.initialize(); circuitBackground = CircuitBackground(this); await circuitBackground.load(); platformHolder = PlatformHolder(); await platformHolder.loadPlatforms(); coinHolder = CoinHolder(); await coinHolder.loadCoins(); wireHolder = WireHolder(); await wireHolder.loadWires(); bugHolder = BugHolder(); await bugHolder.loadBugs(); gameState = GameState(); runner = Runner(); await runner.load(loadSpriteAnimation); if (!kIsWeb) { playMusic(); } loaded = true; setUp(); } void playMusic() { FlameAudio.bgm.play('Infinite_Spankage_M.mp3'); playingMusic = true; } void fillScreen() { if (shouldReset) { return; } for (int i = 2; i < 9; i = i + 3) { while (!platformHolder.generatePlatform(this, i, false)) {} } int wireChosenRegion = random.nextInt(8) + 1; if (wireChosenRegion % 3 != 2) { wireHolder.generateWire(this, wireChosenRegion, false); } int bugChosenRegion = random.nextInt(8) + 1; if (bugChosenRegion % 3 != 2) { bugHolder.generateBug(this, bugChosenRegion, false); } int choseCoinLevel = random.nextInt(8) + 1; if (choseCoinLevel % 3 != 2) { coinHolder.generateCoin(this, choseCoinLevel, false); } } bool isTooNearOtherObstacles(Rect rect) { Rect obstacleBounds = Rect.fromLTRB( 3 * rect.left - 2 * rect.right - 1, 3 * rect.top - 2 * rect.bottom - 1, 3 * rect.right - 2 * rect.left + 1, 3 * rect.bottom - 2 * rect.top + 1); for (List wireLevel in wireHolder.wires) { for (Wire wire in wireLevel) { if (wire.intersect(obstacleBounds) != "none") { return true; } } } for (List coinLevel in coinHolder.coins) { for (Coin coin in coinLevel) { if (coin.intersect(obstacleBounds) != "none") { return true; } } } for (List bugLevel in bugHolder.bugs) { for (Bug bug in bugLevel) { if (bug.intersect(obstacleBounds) != "none") { return true; } } } return false; } bool shouldReset = false; void reset() { if (!(runner.sprite.animation?.done() ?? false)) { return; } runner.sprite.animation!.reset(); shouldReset = false; this.components.clear(); setUp(); } void die() { gameState.setPaused(); shouldReset = true; } void setUp() { add(runner); runner.sprite.clearEffects(); runner.sprite.current = RunnerState.run; circuitBackground.setUp(); platformHolder.setUp(); coinHolder.setUp(); wireHolder.setUp(); bugHolder.setUp(); gameState.setUp(); runner.setUp(); // Generate the first 4 Platforms that will always be there at the start. for (int i = 0; i < 4; i++) { platformHolder.generatePlatform(this, 8, true); } fillScreen(); } @override void render(Canvas canvas) { circuitBackground.render(canvas); super.render(canvas); final fpsCount = fps(1); textPaint.render( canvas, fpsCount.toString(), Vector2(0, 0), ); } @override void update(double dt) { platformHolder.removePast(this); coinHolder.removePast(this); wireHolder.removePast(this); bugHolder.removePast(this); fillScreen(); super.update(dt); circuitBackground.update(dt); gameState.update(dt); platformHolder.update(dt); coinHolder.update(dt); wireHolder.update(dt); bugHolder.update(dt); if (shouldReset) { print("should reset"); reset(); } } @override void onResize(Vector2 size) { super.onResize(size); blockSize = size.y / 9; } // Mobile controls late List xDeltas; late List yDeltas; @override void onPanStart(DragStartInfo info) { xDeltas = List.empty(growable: true); yDeltas = List.empty(growable: true); } @override void onPanUpdate(DragUpdateInfo info) { xDeltas.add(info.delta.game.x); yDeltas.add(info.delta.game.y); } @override void onPanEnd(DragEndInfo info) { if (!playingMusic && kIsWeb) { playMusic(); } double xDelta = xDeltas.isEmpty ? 0 : xDeltas.reduce((value, element) => value + element); double yDelta = yDeltas.isEmpty ? 0 : yDeltas.reduce((value, element) => value + element); if (xDelta.abs() > yDelta.abs()) { if (xDelta > 0) { runner.control("right"); } else { runner.control("left"); } } else if (xDelta.abs() < yDelta.abs()) { if (yDelta > 0) { runner.control("down"); } else { runner.control("up"); } } } @override void onTap() { if (!playingMusic && kIsWeb) { playMusic(); } runner.control("center"); } // Keyboard controls. var keyboardKey; @override void onKeyEvent(RawKeyEvent event) { if (!playingMusic && kIsWeb) { playMusic(); } if (event is RawKeyUpEvent) { keyboardKey = null; switch (event.data.keyLabel) { case "w": runner.control("up"); break; case "a": runner.control("left"); break; case "s": runner.control("down"); break; case "d": runner.control("right"); break; default: if (event.data.logicalKey.keyId == 32) { runner.control("down"); } break; } } if (event is RawKeyDownEvent && event.data.logicalKey.keyId == 32) { if (keyboardKey == null) { runner.control("center"); } keyboardKey = "spacebar"; } } }