import 'dart:math'; import 'package:firo_runner/main.dart'; import 'package:flame/flame.dart'; import 'Platform.dart'; class PlatformHolder { var platform1; var platform2; var platform3; late List> platforms = []; Random random = Random(); Future loadPlatforms() async { platform1 = await Flame.images.load('p1-frames.png'); platform2 = await Flame.images.load('p2-frames.png'); platform3 = await Flame.images.load('p3-frames.png'); } void setUp() { for (int i = 0; i < platforms.length; i++) { for (int j = 0; j < platforms[i].length; j++) { remove(platforms[i], j); } } platforms = []; for (int i = 0; i < 9; i++) { platforms.add([]); } } getPlatform(int imageNumber) { switch (imageNumber) { case 1: return platform1; case 2: return platform2; default: return platform3; } } bool generatePlatform(MyGame gameRef, int level, bool force) { double xCoordinate = 0; if (platforms[level].isNotEmpty) { xCoordinate = platforms[level].last.getRightEnd(); } if (xCoordinate > gameRef.size.x + 1000) { return true; } else { Platform platform = Platform(gameRef); platform.setPosition(xCoordinate, gameRef.blockSize * level); gameRef.add(platform.sprite); platforms[level].add(platform); return false; } } void update(double dt) { for (List platformLevel in platforms) { for (Platform p in platformLevel) { p.update(dt); } } } void remove(List levelHolder, int j) { levelHolder[j].remove(); levelHolder[j].sprite.remove(); levelHolder.removeAt(j); } void removePast(MyGame gameRef) { for (List platformLevel in platforms) { int removed = 0; while (platformLevel.isNotEmpty && platformLevel[0].sprite.position.x + platformLevel[0].sprite.width < 0) { remove(platformLevel, 0); removed++; } if (platformLevel.isNotEmpty && platformLevel.length > 3 && random.nextInt(100) > 65 && removed > 0) { int secondToLast = platformLevel.length - 4; double secondToLastPosition = platformLevel.elementAt(secondToLast).sprite.x; if (secondToLastPosition > gameRef.size.x) { remove(platformLevel, secondToLast + 1); remove(platformLevel, secondToLast); } } } } double getFlushX() { Platform platform = platforms[2].firstWhere((element) => element.sprite.x > 0, orElse: () { return platforms[5].firstWhere((element) => element.sprite.x > 0, orElse: () { return platforms[8].firstWhere((element) => element.sprite.x > 0); }); }); return platform.sprite.x; } Platform? getPlatformOffScreen(int level) { for (int i = 0; i < platforms[level].length; i++) { Platform p = platforms[level][i]; if (p.sprite.x > p.gameRef.size.x) { int chosenIndex = random.nextInt(platforms[level].length - i) + i; return platforms[level][chosenIndex]; } } return null; } }