import 'package:firo_runner/moving_object.dart'; import 'package:firo_runner/main.dart'; import 'package:flame/components.dart'; enum WireState { normal } class Wire extends MovingObject { Wire(MyGame gameRef) : super(gameRef) { var wire = gameRef.wireHolder.getWire(); SpriteAnimation normal = SpriteAnimation.fromFrameData( wire, SpriteAnimationData.sequenced( amount: 12, stepTime: 0.05, textureSize: Vector2(512, 512), ), ); sprite = SpriteAnimationGroupComponent( animations: { WireState.normal: normal, }, current: WireState.normal, ); sprite.changePriorityWithoutResorting(WIRE_PRIORITY); setSize( gameRef.blockSize, gameRef.blockSize, ); } double getRightEnd() { return sprite.position.x + sprite.width; } void remove() { sprite.remove(); } }