import 'dart:math'; import 'package:firo_runner/MovingObject.dart'; import 'package:firo_runner/main.dart'; import 'package:flame/components.dart'; enum PlatformState { left, mid, right, single, } class Platform extends MovingObject { int row = 0; List removeChildren = []; Platform(MyGame gameRef) : super(gameRef) { var random = Random(); int version = random.nextInt(2); SpriteAnimation left = SpriteAnimation.fromFrameData( version == 0 ? gameRef.platformHolder.l1 : gameRef.platformHolder.l2, SpriteAnimationData.sequenced( amount: 5, stepTime: 0.12, textureSize: Vector2(1000, 807), ), ); SpriteAnimation mid = SpriteAnimation.fromFrameData( version == 0 ? gameRef.platformHolder.m1 : gameRef.platformHolder.m2, SpriteAnimationData.sequenced( amount: 5, stepTime: 0.12, textureSize: Vector2(1000, 807), ), ); SpriteAnimation right = SpriteAnimation.fromFrameData( version == 0 ? gameRef.platformHolder.r1 : gameRef.platformHolder.r2, SpriteAnimationData.sequenced( amount: 5, stepTime: 0.12, textureSize: Vector2(1000, 807), ), ); SpriteAnimation single = SpriteAnimation.fromFrameData( version == 0 ? gameRef.platformHolder.o1 : gameRef.platformHolder.o2, SpriteAnimationData.sequenced( amount: 5, stepTime: 0.12, textureSize: Vector2(1000, 807), ), ); sprite = SpriteAnimationGroupComponent( animations: { PlatformState.left: left, PlatformState.mid: mid, PlatformState.right: right, PlatformState.single: single, }, current: PlatformState.single, ); sprite.changePriorityWithoutResorting(PLATFORM_PRIORITY); setSize( gameRef.blockSize * (gameRef.platformHolder.l1!.width / gameRef.platformHolder.l1!.height / 5), gameRef.blockSize, ); } double getRightEnd() { return sprite.position.x + sprite.width; } void remove() { if (removeChildren.isNotEmpty) { for (Function removeChild in removeChildren) { removeChild(); } } } @override void update(double dt) { List platformLevel = gameRef.platformHolder.platforms[row]; int index = platformLevel.indexOf(this); Vector2 right = Vector2(-200, -200); if (index + 1 < platformLevel.length) { right = platformLevel.elementAt(index + 1).sprite.position; } super.update(dt); if (index == -1 || sprite.position.x <= 0) { return; } Vector2 left = Vector2(-200, -200); if (index - 1 >= 0) { left = platformLevel.elementAt(index - 1).sprite.position; } bool hasLeft = (left.x - sprite.position.x).abs() < 1.9 * sprite.size.x; bool hasRight = (sprite.position.x - right.x).abs() < 1.9 * sprite.size.x; if (hasLeft && hasRight) { sprite.current = PlatformState.mid; } else if (hasLeft && !hasRight) { sprite.current = PlatformState.right; } else if (!hasLeft && hasRight) { sprite.current = PlatformState.left; } else { sprite.current = PlatformState.single; } } }