import 'dart:math'; import 'package:flame/flame.dart'; import 'package:firo_runner/coin.dart'; import 'package:firo_runner/main.dart'; import 'package:flame/extensions.dart'; class CoinHolder { late Image coin; Random random = Random(); late List> coins = []; Future loadCoins() async { coin = await Flame.images.load("coin-frames.png"); } void setUp() { for (int i = 0; i < coins.length; i++) { for (int j = 0; j < coins[i].length; j++) { remove(coins[i], j); } } coins = []; for (int i = 0; i < 9; i++) { coins.add([]); } } getCoin() { return coin; } bool generateCoin(MyGame gameRef, int level, bool force) { if (totalCoins() > 5) { return false; } double xCoordinate = gameRef.platformHolder.getFlushX(); xCoordinate = xCoordinate + gameRef.blockSize * random.nextInt(5) + gameRef.blockSize * 20; if (xCoordinate < gameRef.size.x || random.nextInt(100) > 25) { return true; } else { Coin coin = Coin(gameRef); coin.setPosition(xCoordinate, gameRef.blockSize * level); if (gameRef.isTooNearOtherObstacles(coin.sprite.toRect())) { return false; } coins[level].add(coin); gameRef.add(coin.sprite); return false; } } int totalCoins() { int total = 0; for (List levelCoins in coins) { total += levelCoins.length; } return total; } void update(double dt) { for (List coinLevel in coins) { for (Coin p in coinLevel) { p.update(dt); } } } void remove(List levelHolder, int j) { levelHolder[j].remove(); levelHolder[j].sprite.remove(); levelHolder.removeAt(j); } void removePast(MyGame gameRef) { for (List coinLevel in coins) { for (int i = 0; i < coinLevel.length;) { if (coinLevel[i].sprite.x + coinLevel[i].sprite.width < 0) { remove(coinLevel, i); continue; } i++; } } } }