import 'dart:math'; import 'package:firo_runner/main.dart'; import 'package:flame/flame.dart'; import 'package:flutter/material.dart'; import 'Platform.dart'; class PlatformHolder { var platform1; var platform2; var platform3; late List> platforms = []; Random random = Random(); Future loadPlatforms() async { platform1 = await Flame.images.load('p1-frames.png'); platform2 = await Flame.images.load('p2-frames.png'); platform3 = await Flame.images.load('p3-frames.png'); for (int i = 0; i < 9; i++) { platforms.add([]); } } getPlatform(int imageNumber) { switch (imageNumber) { case 1: return platform1; case 2: return platform2; default: return platform3; } } bool generatePlatform(MyGame gameRef, int level, bool force) { double xCordinate = 0; if (platforms[level].isNotEmpty) { xCordinate = platforms[level].last.getRightEnd(); } if (xCordinate > gameRef.size.x + 1000) { return true; } else { Platform platform = Platform(gameRef); platform.setPosition(xCordinate, gameRef.blockSize * level); platforms[level].add(platform); print(platforms[0].length); return false; } } void render(Canvas canvas) { for (List platformLevel in platforms) { for (Platform p in platformLevel) { p.render(canvas); } } } void update(double dt) { for (List platformLevel in platforms) { for (Platform p in platformLevel) { p.update(dt); } } } void removePast(MyGame gameRef) { for (List platformLevel in platforms) { int removed = 0; while (platformLevel.isNotEmpty && platformLevel[0].sprite.position.x + platformLevel[0].sprite.width < 0) { platformLevel.removeAt(0); removed++; } if (platformLevel.isNotEmpty && platformLevel.length > 3 && random.nextInt(100) > 65 && removed > 0) { int secondToLast = platformLevel.length - 3; double secondToLastPosition = platformLevel.elementAt(secondToLast).sprite.x; if (secondToLastPosition > gameRef.size.x) { platformLevel.removeAt(secondToLast); platformLevel.removeAt(secondToLast + 1); } } } } }