import 'dart:async'; import 'dart:convert'; import 'dart:io'; import 'dart:math'; import 'package:firo_runner/bug_holder.dart'; import 'package:firo_runner/circuit_background.dart'; import 'package:firo_runner/coin_holder.dart'; import 'package:firo_runner/debris_holder.dart'; import 'package:firo_runner/firework.dart'; import 'package:firo_runner/game_state.dart'; import 'package:firo_runner/moving_object.dart'; import 'package:firo_runner/platform.dart'; import 'package:firo_runner/platform_holder.dart'; import 'package:firo_runner/wall_holder.dart'; import 'package:firo_runner/wire.dart'; import 'package:firo_runner/wire_holder.dart'; import 'package:flame/components.dart'; import 'package:flame/extensions.dart'; import 'package:flame/flame.dart'; import 'package:flame/game.dart'; import 'package:flame/gestures.dart'; import 'package:flame/keyboard.dart'; import 'package:flame_audio/flame_audio.dart'; import 'package:flutter/material.dart'; import 'package:flutter/services.dart'; import 'package:firo_runner/runner.dart'; import 'package:flutter/foundation.dart' show kIsWeb; import 'package:http/http.dart' as http; import 'package:firo_runner/lose_menu_overlay.dart'; const COLOR = Color(0xFFDDC0A3); const LEVEL2 = 10000000; const LEVEL3 = 20000000; const LEVEL4 = 30000000; const LEVEL5 = 40000000; const LEVEL6 = 50000000; const LEVEL7 = 60000000; const OVERLAY_PRIORITY = 110; const RUNNER_PRIORITY = 100; const BUG_PRIORITY = 75; const COIN_PRIORITY = 70; const PLATFORM_PRIORITY = 50; const WALL_PRIORITY = 40; const DEBRIS_PRIORITY = 30; const WIRE_PRIORITY = 25; const FIREWORK_PRIORITY = 15; const WINDOW_PRIORITY = 10; const overlayText = TextStyle( fontSize: 30, color: Colors.white, ); void main() async { WidgetsFlutterBinding.ensureInitialized(); await Flame.device.fullScreen(); await Flame.device.setLandscape(); final myGame = MyGame(); runApp(GameWidget( game: myGame, overlayBuilderMap: { 'gameOver': (_, myGame) { return LoseMenuOverlay(game: myGame); }, }, )); } int getNearestPlatform(int level) { return level <= 0 ? 0 : level <= 3 ? 2 : level <= 6 ? 5 : 8; } class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents { TextPaint fireworksPaint = TextPaint( config: const TextPaintConfig( fontSize: 48.0, fontFamily: 'Codystar', color: COLOR), ); TextPaint scoresPaint = TextPaint( config: const TextPaintConfig(fontSize: 16.0, color: COLOR), ); late CircuitBackground circuitBackground; late PlatformHolder platformHolder; late CoinHolder coinHolder; late WireHolder wireHolder; late BugHolder bugHolder; late Firework fireworks; late DebrisHolder debrisHolder; late WallHolder wallHolder; Random random = Random(); bool playingMusic = false; late Runner runner; late GameState gameState; late double blockSize; bool loaded = false; bool firstDeath = true; late Wire wire; late TextComponent _distance; late TextComponent _coins; MyGame() : super() { viewport.resize(Vector2(1920, 1080)); } @override Future onLoad() async { // debugMode = true; FlameAudio.bgm.initialize(); circuitBackground = CircuitBackground(this); await circuitBackground.load(); platformHolder = PlatformHolder(); await platformHolder.load(); coinHolder = CoinHolder(); await coinHolder.load(); wireHolder = WireHolder(); await wireHolder.load(); bugHolder = BugHolder(); await bugHolder.load(); debrisHolder = DebrisHolder(); await debrisHolder.load(); wallHolder = WallHolder(); await wallHolder.load(); fireworks = Firework(this); await fireworks.load(); gameState = GameState(); runner = Runner(); await runner.load(loadSpriteAnimation); if (!kIsWeb) { playMusic(); } loaded = true; _distance = TextComponent("Distance: 0", position: Vector2(size.x - 100, 10), textRenderer: scoresPaint) ..anchor = Anchor.topRight; _distance.changePriorityWithoutResorting(OVERLAY_PRIORITY); _coins = TextComponent("Coins: 0", position: Vector2(size.x - 10, 10), textRenderer: scoresPaint) ..anchor = Anchor.topRight; _coins.changePriorityWithoutResorting(OVERLAY_PRIORITY); setUp(); } void playMusic() { FlameAudio.bgm.play('Infinite_Spankage_M.mp3'); playingMusic = true; } void fillScreen() { if (shouldReset) { return; } platformHolder.generatePlatforms(this); int wireChosenRegion = random.nextInt(9); if (wireChosenRegion % 3 != 2 && wireChosenRegion != 6 && wireChosenRegion != 7) { wireHolder.generateWire(this, wireChosenRegion); } int bugChosenRegion = random.nextInt(9); if (bugChosenRegion % 3 != 2 && bugChosenRegion % 3 != 0) { bugHolder.generateBug(this, bugChosenRegion); } int debrisChosenRegion = random.nextInt(9); if (debrisChosenRegion % 3 == 0 && debrisChosenRegion != 6) { debrisHolder.generateDebris(this, debrisChosenRegion); } int choseCoinLevel = random.nextInt(9); if (choseCoinLevel % 3 != 2 && choseCoinLevel != 6) { coinHolder.generateCoin(this, choseCoinLevel); } int wallChosenRegion = random.nextInt(9); if (wallChosenRegion % 3 == 1 && wallChosenRegion != 7) { wallHolder.generateWall(this, wallChosenRegion); } } bool isTooNearOtherObstacles(Rect rect) { Rect obstacleBounds = Rect.fromLTRB( 3 * rect.left - 2 * (rect.left + blockSize) - 1, 3 * rect.top - 2 * (rect.top + blockSize) - 1, 3 * (rect.left + blockSize) - 2 * rect.left + 1, 3 * (rect.top + blockSize) - 2 * rect.top + 1); for (List wireLevel in wireHolder.objects) { for (MovingObject wire in wireLevel) { if (wire.intersect(obstacleBounds) != "none") { return true; } } } for (List coinLevel in coinHolder.objects) { for (MovingObject coin in coinLevel) { if (coin.intersect(obstacleBounds) != "none") { return true; } } } for (List bugLevel in bugHolder.objects) { for (MovingObject bug in bugLevel) { if (bug.intersect(obstacleBounds) != "none") { return true; } } } for (List debrisLevel in debrisHolder.objects) { for (MovingObject debris in debrisLevel) { if (debris.intersect(obstacleBounds) != "none") { return true; } } } for (List wallLevel in wallHolder.objects) { for (MovingObject wall in wallLevel) { if (wall.intersect(obstacleBounds) != "none") { return true; } } } return false; } bool shouldReset = false; late Socket socket; void dataHandler(data) { print(new String.fromCharCodes(data).trim()); } void errorHandler(error, StackTrace trace) { print(error); } void doneHandler() { socket.destroy(); } Future connectServer() async { try { Socket.connect('10.0.0.224', 50018).then((Socket sock) { socket = sock; socket.listen(dataHandler, onError: errorHandler, onDone: doneHandler, cancelOnError: false); }); } catch (e) { print(e); } // try { // final response = await http.post( // Uri.parse('http://10.0.0.224:50017'), // headers: { // 'Content-Type': 'application/json; charset=UTF-8', // }, // body: jsonEncode({ // 'title': "hi", // }), // ); // if (response.statusCode == 201) { // // If the server did return a 201 CREATED response, // // then parse the JSON. // print("hello"); // print(response); // print(response.body); // } else { // // If the server did not return a 201 CREATED response, // // then throw an exception. // throw Exception('Failed to create album.'); // } // // var value = await channel.stream.first; // // print(value); // } catch (e) { // print(e); // } } Future displayLoss() async { if (!(runner.sprite.animation?.done() ?? false) && runner.sprite.animation!.loop == false && firstDeath) { return; } await connectServer(); firstDeath = false; overlays.add('gameOver'); } void reset() { runner.sprite.animation!.reset(); overlays.remove('gameOver'); shouldReset = false; components.clear(); setUp(); } void die() { gameState.setPaused(); shouldReset = true; } void setUp() { add(runner); fireworks.setUp(); runner.sprite.clearEffects(); runner.sprite.current = RunnerState.run; circuitBackground.setUp(); platformHolder.setUp(); coinHolder.setUp(); wireHolder.setUp(); bugHolder.setUp(); debrisHolder.setUp(); wallHolder.setUp(); gameState.setUp(this); runner.setUp(); add(_coins); add(_distance); fillScreen(); platformHolder.objects[2][0].sprite.current = PlatformState.left; platformHolder.objects[5][0].sprite.current = PlatformState.left; } @override void render(Canvas canvas) { circuitBackground.render(canvas); fireworks.renderText(canvas); super.render(canvas); final fpsCount = fps(10000); fireworksPaint.render( canvas, fpsCount.toString(), Vector2(0, 0), ); } @override void update(double dt) { fireworks.update(dt); platformHolder.removePast(this); coinHolder.removePast(this); wireHolder.removePast(this); bugHolder.removePast(this); debrisHolder.removePast(this); wallHolder.removePast(this); fillScreen(); super.update(dt); circuitBackground.update(dt); gameState.update(dt); platformHolder.update(dt); coinHolder.update(dt); wireHolder.update(dt); bugHolder.update(dt); debrisHolder.update(dt); wallHolder.update(dt); _distance.text = "Distance: ${gameState.getPlayerDistance()}"; _coins.text = "Coins: ${gameState.numCoins}"; if (shouldReset && !overlays.isActive('gameOver')) { displayLoss(); } } @override void onResize(Vector2 canvasSize) { Vector2 oldSize = viewport.canvasSize; super.onResize(canvasSize); blockSize = canvasSize.y / 9; if (loaded) { double xRatio = canvasSize.x / oldSize.x; double yRatio = canvasSize.y / oldSize.y; circuitBackground.resize(canvasSize, xRatio, yRatio); runner.resize(canvasSize, xRatio, yRatio); platformHolder.resize(canvasSize, xRatio, yRatio); coinHolder.resize(canvasSize, xRatio, yRatio); wireHolder.resize(canvasSize, xRatio, yRatio); bugHolder.resize(canvasSize, xRatio, yRatio); debrisHolder.resize(canvasSize, xRatio, yRatio); wallHolder.resize(canvasSize, xRatio, yRatio); fireworks.resize(canvasSize, xRatio, yRatio); } } // Mobile controls late List xDeltas; late List yDeltas; @override void onPanStart(DragStartInfo info) { xDeltas = List.empty(growable: true); yDeltas = List.empty(growable: true); } @override void onPanUpdate(DragUpdateInfo info) { xDeltas.add(info.delta.game.x); yDeltas.add(info.delta.game.y); } @override void onPanEnd(DragEndInfo info) { if (!playingMusic && kIsWeb) { playMusic(); } double xDelta = xDeltas.isEmpty ? 0 : xDeltas.reduce((value, element) => value + element); double yDelta = yDeltas.isEmpty ? 0 : yDeltas.reduce((value, element) => value + element); if (xDelta.abs() > yDelta.abs()) { if (xDelta > 0) { runner.control("right"); } else { runner.control("left"); } } else if (xDelta.abs() < yDelta.abs()) { if (yDelta > 0) { runner.control("down"); } else { runner.control("up"); } } } @override void onTap() { if (!playingMusic && kIsWeb) { playMusic(); } runner.control("center"); } // Keyboard controls. var keyboardKey; @override void onKeyEvent(RawKeyEvent event) { if (!playingMusic && kIsWeb) { playMusic(); } print(event.data.logicalKey.keyId); print(event.data.keyLabel); if (event is RawKeyUpEvent) { keyboardKey = null; switch (event.data.keyLabel) { case "w": runner.control("up"); break; case "a": runner.control("left"); break; case "s": runner.control("down"); break; case "d": runner.control("right"); break; default: if (event.data.logicalKey.keyId == 32) { runner.control("down"); } break; } } if (event is RawKeyDownEvent && event.data.logicalKey.keyId == 32) { if (keyboardKey == null) { runner.control("center"); } keyboardKey = "spacebar"; } } }