import 'package:flame_audio/flame_audio.dart'; import 'package:flutter/material.dart'; import '../main.dart'; import 'package:audioplayers/src/api/player_mode.dart'; class LoseMenuOverlay extends StatelessWidget { const LoseMenuOverlay({ Key? key, required this.game, }) : super(key: key); final MyGame game; @override Widget build(BuildContext context) { double width = MediaQuery.of(context).size.width; return Center( child: Container( height: game.viewport.canvasSize.y, width: game.viewport.canvasSize.x, decoration: const BoxDecoration( image: DecorationImage( image: lossImage, fit: BoxFit.fill, ), ), child: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ Material( type: MaterialType.transparency, child: Text( 'Score: ${game.gameState.getPlayerScore()}', style: TextStyle( color: textColor, fontSize: width * 0.05, ), ), ), const SizedBox(height: 32.0), Row( mainAxisAlignment: MainAxisAlignment.center, children: [ MaterialButton( padding: const EdgeInsets.all(8.0), elevation: 8.0, child: Container( decoration: const BoxDecoration( image: DecorationImage(image: buttonImage, fit: BoxFit.fill), ), child: Padding( padding: const EdgeInsets.all(8.0), child: Text( " MAIN MENU ", style: TextStyle( color: textColor, fontSize: width * 0.03, ), ), ), ), // ), onPressed: () async { // Go to the Main Menu await FlameAudio.audioCache.play('sfx/button_click.mp3', mode: PlayerMode.LOW_LATENCY); game.mainMenu(); }, ), const SizedBox( width: 32.0, ), MaterialButton( padding: const EdgeInsets.all(8.0), elevation: 8.0, child: Container( decoration: const BoxDecoration( image: DecorationImage(image: buttonImage, fit: BoxFit.fill), ), child: Padding( padding: const EdgeInsets.all(8.0), child: Text( " REPLAY${game.competitive ? " ${game.tries}" : ""} ", style: TextStyle( color: game.competitive && game.tries <= 0 ? inactiveColor : textColor, fontSize: width * 0.03, ), ), ), ), // ), onPressed: game.competitive && game.tries <= 0 ? null : () async { await FlameAudio.audioCache.play( 'sfx/button_click.mp3', mode: PlayerMode.LOW_LATENCY); game.runner.friend = await FlameAudio.audioCache .loop('sfx/robot_friend_beep.mp3'); game.reset(); }, ), ], ), ], ), ), ); } }