import 'package:firo_runner/holders/holder.dart'; import 'package:firo_runner/moving_objects/platform.dart'; import 'package:flame/components.dart'; import 'package:firo_runner/moving_objects/bug.dart'; import 'package:firo_runner/main.dart'; class BugHolder extends Holder { late List bug; late List breaking; @override Future load() async { bug = await loadListSprites("bug", "bug", 8); breaking = await loadListSprites("bug", "bug_break", 13); } List getBug(String state) { switch (state) { case "normal": return bug; default: return breaking; } } // Generate a bug on the indicated level if it is possible. bool generateBug(MyGame gameRef, int level, {bool force = false, double xPosition = 0}) { if (objects[level].isNotEmpty) { return false; } if (random.nextInt(100) > 25) { return true; } else { int nearestPlatform = getNearestPlatform(level); Platform? platform = gameRef.platformHolder.getPlatformOffScreen(nearestPlatform); if (platform != null && platform.prohibitObstacles) { return false; } double xCoordinate = -100; if (level == 0) { xCoordinate = gameRef.size.x; } else if (platform != null) { xCoordinate = platform.sprite.x; } else { return false; } Bug bug = Bug(gameRef); bug.setPosition(xCoordinate, gameRef.blockSize * level); if (gameRef.isTooNearOtherObstacles(bug.sprite.toRect())) { return false; } objects[level].add(bug); gameRef.add(bug.sprite); if (platform != null) { platform.removeChildren.add(() { objects[level].remove(bug); bug.remove(); }); } return false; } } }