From 8d225bda06e77fe4413237acd67f5b6be8e1b2f2 Mon Sep 17 00:00:00 2001 From: marco Date: Thu, 16 Sep 2021 19:03:11 -0600 Subject: [PATCH] Added more linear falling. --- lib/runner.dart | 67 ++++++++++++++++++++++++++++++++++++++----------- 1 file changed, 52 insertions(+), 15 deletions(-) diff --git a/lib/runner.dart b/lib/runner.dart index a25cbf3..a9c1b25 100644 --- a/lib/runner.dart +++ b/lib/runner.dart @@ -4,6 +4,7 @@ import 'package:firo_runner/main.dart'; import 'package:flame/effects.dart'; import 'package:flame/extensions.dart'; import 'package:flutter/material.dart'; +import 'dart:math'; import 'package:flame/components.dart'; @@ -119,21 +120,7 @@ class Runner extends Component with HasGameRef { sprite.clearEffects(); runnerState = event; sprite.current = RunnerState.fall; - sprite.addEffect(MoveEffect( - path: [ - Vector2(sprite.x, (level + 1) * gameRef.blockSize), - ], - duration: 0.2, - curve: Curves.ease, - onComplete: () { - updateLevel(); - if (onTopOfPlatform()) { - this.event("run"); - } else { - this.event("fall"); - } - }, - )); + sprite.addEffect(getFallingEffect()); break; case "kick": runnerState = event; @@ -207,6 +194,56 @@ class Runner extends Component with HasGameRef { } } + MoveEffect getFallingEffect() { + for (int i = level; i < 9; i++) { + if (i % 3 != 2) { + continue; + } + int distance = (i - 1 - level); + double time = 0.2; + for (int x = 2; x < distance; x++) { + time += time * pow(0.5, x - 1); + } + double estimatedXCoordinate = + time * gameRef.gameState.getVelocity() + sprite.x; + for (MovingObject p in gameRef.platformHolder.objects[i]) { + if (estimatedXCoordinate >= p.sprite.x - p.sprite.width / 2 && + estimatedXCoordinate <= p.sprite.x + p.sprite.width) { + return MoveEffect( + path: [ + Vector2(sprite.x, (i - 1) * gameRef.blockSize), + ], + duration: time, + curve: Curves.ease, + onComplete: () { + updateLevel(); + if (onTopOfPlatform()) { + event("run"); + } else { + event("fall"); + } + }, + ); + } + } + } + return MoveEffect( + path: [ + Vector2(sprite.x, 8 * gameRef.blockSize), + ], + duration: 0.2 * (8 - level), + curve: Curves.ease, + onComplete: () { + updateLevel(); + if (onTopOfPlatform()) { + event("run"); + } else { + event("fall"); + } + }, + ); + } + void control(String input) { if (gameRef.gameState.isPaused) { return;