Added overhead debris sign, instead of overhead bugs.
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parent
8d225bda06
commit
19b401d84f
BIN
assets/images/debris-frames.png
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BIN
assets/images/debris-frames.png
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After Width: | Height: | Size: 305 KiB |
37
lib/debris.dart
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37
lib/debris.dart
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@ -0,0 +1,37 @@
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import 'package:firo_runner/moving_object.dart';
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import 'package:firo_runner/main.dart';
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import 'package:flame/components.dart';
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enum DebrisState { normal }
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class Debris extends MovingObject {
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Debris(MyGame gameRef) : super(gameRef) {
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var debris = gameRef.debrisHolder.getDebris();
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SpriteAnimation normal = SpriteAnimation.fromFrameData(
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debris,
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SpriteAnimationData.sequenced(
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amount: 21,
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stepTime: 0.1,
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textureSize: Vector2(360, 1000),
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),
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);
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sprite = SpriteAnimationGroupComponent(
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animations: {
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DebrisState.normal: normal,
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},
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current: DebrisState.normal,
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);
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sprite.changePriorityWithoutResorting(DEBRIS_PRIORITY);
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setSize(
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gameRef.blockSize *
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(gameRef.debrisHolder.debris.width /
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gameRef.debrisHolder.debris.height /
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21) *
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1.5,
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gameRef.blockSize * 1.5,
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);
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}
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}
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65
lib/debris_holder.dart
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65
lib/debris_holder.dart
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@ -0,0 +1,65 @@
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import 'package:firo_runner/holder.dart';
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import 'package:firo_runner/platform.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/flame.dart';
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import 'package:firo_runner/debris.dart';
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import 'package:firo_runner/main.dart';
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class DebrisHolder extends Holder {
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late Image debris;
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@override
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Future load() async {
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debris = await Flame.images.load("debris-frames.png");
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}
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getDebris() {
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return debris;
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}
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bool generateDebris(MyGame gameRef, int level, bool force) {
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if (objects[level].isNotEmpty) {
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return false;
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}
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if (random.nextInt(100) > 25) {
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return true;
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} else {
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int nearestPlatform = getNearestPlatform(level);
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Platform? platform =
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gameRef.platformHolder.getPlatformOffScreen(nearestPlatform);
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if (platform != null && platform.prohibitObstacles) {
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return false;
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}
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double xCoordinate = -100;
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if (level == 0) {
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xCoordinate = gameRef.size.x;
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} else if (platform != null) {
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xCoordinate = platform.sprite.x;
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} else {
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return false;
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}
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Debris debris = Debris(gameRef);
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debris.setPosition(
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xCoordinate, gameRef.blockSize * level - gameRef.blockSize / 3);
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if (gameRef.isTooNearOtherObstacles(debris.sprite.toRect())) {
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return false;
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}
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objects[level].add(debris);
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gameRef.add(debris.sprite);
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if (platform != null) {
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platform.removeChildren.add(() {
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objects[level].remove(debris);
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debris.remove();
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});
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}
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return false;
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}
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}
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}
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@ -3,6 +3,7 @@ import 'dart:math';
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import 'package:firo_runner/bug_holder.dart';
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import 'package:firo_runner/bug_holder.dart';
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import 'package:firo_runner/circuit_background.dart';
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import 'package:firo_runner/circuit_background.dart';
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import 'package:firo_runner/coin_holder.dart';
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import 'package:firo_runner/coin_holder.dart';
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import 'package:firo_runner/debris_holder.dart';
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import 'package:firo_runner/firework.dart';
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import 'package:firo_runner/firework.dart';
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import 'package:firo_runner/game_state.dart';
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import 'package:firo_runner/game_state.dart';
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import 'package:firo_runner/moving_object.dart';
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import 'package:firo_runner/moving_object.dart';
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@ -35,6 +36,7 @@ const RUNNER_PRIORITY = 100;
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const BUG_PRIORITY = 75;
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const BUG_PRIORITY = 75;
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const COIN_PRIORITY = 70;
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const COIN_PRIORITY = 70;
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const PLATFORM_PRIORITY = 50;
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const PLATFORM_PRIORITY = 50;
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const DEBRIS_PRIORITY = 30;
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const WIRE_PRIORITY = 25;
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const WIRE_PRIORITY = 25;
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const FIREWORK_PRIORITY = 15;
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const FIREWORK_PRIORITY = 15;
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const WINDOW_PRIORITY = 10;
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const WINDOW_PRIORITY = 10;
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@ -69,6 +71,7 @@ class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
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late WireHolder wireHolder;
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late WireHolder wireHolder;
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late BugHolder bugHolder;
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late BugHolder bugHolder;
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late Firework fireworks;
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late Firework fireworks;
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late DebrisHolder debrisHolder;
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Random random = Random();
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Random random = Random();
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bool playingMusic = false;
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bool playingMusic = false;
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@ -101,6 +104,8 @@ class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
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await wireHolder.load();
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await wireHolder.load();
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bugHolder = BugHolder();
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bugHolder = BugHolder();
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await bugHolder.load();
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await bugHolder.load();
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debrisHolder = DebrisHolder();
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await debrisHolder.load();
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fireworks = Firework(this);
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fireworks = Firework(this);
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await fireworks.load();
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await fireworks.load();
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@ -136,10 +141,15 @@ class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
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}
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}
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int bugChosenRegion = random.nextInt(9);
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int bugChosenRegion = random.nextInt(9);
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if (bugChosenRegion % 3 != 2 && bugChosenRegion != 6) {
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if (bugChosenRegion % 3 != 2 && bugChosenRegion % 3 != 0) {
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bugHolder.generateBug(this, bugChosenRegion, false);
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bugHolder.generateBug(this, bugChosenRegion, false);
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}
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}
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int debrisChosenRegion = random.nextInt(9);
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if (debrisChosenRegion % 3 == 0 && debrisChosenRegion != 6) {
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debrisHolder.generateDebris(this, debrisChosenRegion, false);
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}
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int choseCoinLevel = random.nextInt(9);
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int choseCoinLevel = random.nextInt(9);
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if (choseCoinLevel % 3 != 2 && choseCoinLevel != 6) {
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if (choseCoinLevel % 3 != 2 && choseCoinLevel != 6) {
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coinHolder.generateCoin(this, choseCoinLevel, false);
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coinHolder.generateCoin(this, choseCoinLevel, false);
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@ -176,6 +186,14 @@ class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
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}
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}
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}
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}
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for (List<MovingObject> debrisLevel in debrisHolder.objects) {
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for (MovingObject debris in debrisLevel) {
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if (debris.intersect(obstacleBounds) != "none") {
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return true;
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}
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}
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}
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return false;
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return false;
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}
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}
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@ -207,6 +225,7 @@ class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
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coinHolder.setUp();
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coinHolder.setUp();
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wireHolder.setUp();
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wireHolder.setUp();
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bugHolder.setUp();
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bugHolder.setUp();
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debrisHolder.setUp();
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gameState.setUp(this);
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gameState.setUp(this);
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@ -237,6 +256,7 @@ class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
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coinHolder.removePast(this);
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coinHolder.removePast(this);
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wireHolder.removePast(this);
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wireHolder.removePast(this);
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bugHolder.removePast(this);
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bugHolder.removePast(this);
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debrisHolder.removePast(this);
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fillScreen();
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fillScreen();
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super.update(dt);
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super.update(dt);
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circuitBackground.update(dt);
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circuitBackground.update(dt);
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@ -245,6 +265,7 @@ class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
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coinHolder.update(dt);
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coinHolder.update(dt);
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wireHolder.update(dt);
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wireHolder.update(dt);
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bugHolder.update(dt);
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bugHolder.update(dt);
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debrisHolder.update(dt);
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if (shouldReset) {
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if (shouldReset) {
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reset();
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reset();
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}
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}
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@ -264,6 +285,7 @@ class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
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coinHolder.resize(canvasSize, xRatio, yRatio);
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coinHolder.resize(canvasSize, xRatio, yRatio);
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wireHolder.resize(canvasSize, xRatio, yRatio);
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wireHolder.resize(canvasSize, xRatio, yRatio);
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bugHolder.resize(canvasSize, xRatio, yRatio);
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bugHolder.resize(canvasSize, xRatio, yRatio);
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debrisHolder.resize(canvasSize, xRatio, yRatio);
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fireworks.resize(canvasSize, xRatio, yRatio);
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fireworks.resize(canvasSize, xRatio, yRatio);
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}
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}
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}
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}
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@ -402,6 +402,25 @@ class Runner extends Component with HasGameRef<MyGame> {
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}
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}
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}
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}
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for (List<MovingObject> debrisLevel in gameRef.debrisHolder.objects) {
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for (int i = 0; i < debrisLevel.length; i++) {
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Rect slim = Rect.fromLTRB(
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runnerRect.left + sprite.width / 3,
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runnerRect.top,
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runnerRect.right - sprite.width / 3,
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runnerRect.bottom);
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String intersectState = debrisLevel[i].intersect(slim);
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if (intersectState == "none") {
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continue;
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} else if ((runnerState == "duck" || runnerState == "float") &&
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intersectState != "above") {
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continue;
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} else {
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event("die");
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}
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}
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}
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if (!onTopOfPlatform &&
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if (!onTopOfPlatform &&
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(runnerState == "run" ||
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(runnerState == "run" ||
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runnerState == "kick" ||
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runnerState == "kick" ||
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