firo_runner/lib/moving_objects/coin.dart

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import 'package:firo_runner/moving_objects/moving_object.dart';
import 'package:firo_runner/main.dart';
import 'package:flame/components.dart';
enum CoinState { normal }
class Coin extends MovingObject {
Coin(MyGame gameRef) : super(gameRef) {
List<Sprite> coin = gameRef.coinHolder.getCoin();
SpriteAnimation normal = SpriteAnimation.spriteList(coin, stepTime: 0.1);
sprite = SpriteAnimationGroupComponent(
animations: {
CoinState.normal: normal,
},
current: CoinState.normal,
);
sprite.changePriorityWithoutResorting(COIN_PRIORITY);
var platform = gameRef.platformHolder.l1[0].image;
setSize(
gameRef.blockSize * (platform.width / platform.height / 2.8),
gameRef.blockSize * (platform.width / platform.height / 2.8),
);
}
}