firo_runner/lib/holders/debris_holder.dart

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import 'package:firo_runner/holders/holder.dart';
import 'package:firo_runner/moving_objects/platform.dart';
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import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/flame.dart';
import 'package:firo_runner/moving_objects/debris.dart';
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import 'package:firo_runner/main.dart';
class DebrisHolder extends Holder {
late List<Sprite> debris;
@override
Future load() async {
debris = await loadListSprites("debris", "debris", 21);
}
List<Sprite> getDebris() {
return debris;
}
bool generateDebris(MyGame gameRef, int level,
{bool force = false, double xPosition = 0}) {
if (objects[level].isNotEmpty) {
return false;
}
if (random.nextInt(100) > 25) {
return true;
} else {
int nearestPlatform = getNearestPlatform(level);
Platform? platform =
gameRef.platformHolder.getPlatformOffScreen(nearestPlatform);
if (platform != null && platform.prohibitObstacles) {
return false;
}
double xCoordinate = -100;
if (level == 0) {
xCoordinate = gameRef.size.x;
} else if (platform != null) {
xCoordinate = platform.sprite.x;
} else {
return false;
}
Debris debris = Debris(gameRef);
debris.setPosition(
xCoordinate, gameRef.blockSize * level - gameRef.blockSize / 3);
if (gameRef.isTooNearOtherObstacles(debris.sprite.toRect())) {
return false;
}
objects[level].add(debris);
gameRef.add(debris.sprite);
if (platform != null) {
platform.removeChildren.add(() {
objects[level].remove(debris);
debris.remove();
});
}
return false;
}
}
}