firo_runner/lib/debris.dart

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import 'package:firo_runner/moving_object.dart';
import 'package:firo_runner/main.dart';
import 'package:flame/components.dart';
enum DebrisState { normal }
class Debris extends MovingObject {
Debris(MyGame gameRef) : super(gameRef) {
List<Sprite> debris = gameRef.debrisHolder.getDebris();
SpriteAnimation normal = SpriteAnimation.spriteList(debris, stepTime: 0.1);
sprite = SpriteAnimationGroupComponent(
animations: {
DebrisState.normal: normal,
},
current: DebrisState.normal,
);
sprite.changePriorityWithoutResorting(DEBRIS_PRIORITY);
setSize(
gameRef.blockSize *
(gameRef.debrisHolder.debris[0].image.width /
gameRef.debrisHolder.debris[0].image.height) *
1.5,
gameRef.blockSize * 1.5,
);
}
}