firo_runner/lib/Platform.dart

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import 'dart:math';
import 'package:firo_runner/MovingObject.dart';
import 'package:firo_runner/main.dart';
import 'package:flame/components.dart';
import 'package:flutter/material.dart';
enum PlatformState { normal }
class Platform extends MovingObject {
Platform(MyGame gameRef) : super(gameRef) {
var random = Random();
int version = random.nextInt(3) + 1;
var platform = gameRef.platformHolder.getPlatform(version);
SpriteAnimation normal = SpriteAnimation.fromFrameData(
platform,
SpriteAnimationData.sequenced(
amount: 7,
stepTime: 0.1,
textureSize: Vector2(800, 510),
),
);
sprite = SpriteAnimationGroupComponent(
animations: {
PlatformState.normal: normal,
},
current: PlatformState.normal,
);
setSize(
gameRef.blockSize * (platform!.width / platform!.height / 7),
gameRef.blockSize,
);
}
double getRightEnd() {
return sprite.position.x + sprite.width;
}
@override
void render(Canvas c) {
getSprite().render(c, position: sprite.position, size: sprite.size);
}
}