import 'dart:math'; import 'package:flame/components.dart'; import 'package:flame/effects.dart'; import 'package:flame/game.dart'; import 'tile.dart'; import 'package:flame/sprite.dart'; class Board extends FlameGame { final List sprites; static const int rows = 8; static const int cols = 8; late double tileSize; List> tiles = []; int? selectedRow; int? selectedCol; bool animating = false; Board({required this.sprites}); @override Future onLoad() async { super.onLoad(); tileSize = size.x / cols; _initializeGrid(); _removeInitialMatches(); } void _initializeGrid() { for (int row = 0; row < rows; row++) { List rowTiles = []; for (int col = 0; col < cols; col++) { int spriteIndex = _randomElement(); var tile = Tile( sprite: sprites[spriteIndex], spriteIndex: spriteIndex, size: Vector2.all(tileSize), position: Vector2(col * tileSize, row * tileSize), row: row, col: col, onTileTap: handleTileTap, ); rowTiles.add(tile); add(tile); } tiles.add(rowTiles); } } int _randomElement() { return Random().nextInt(7); } void _removeInitialMatches() { bool hasMatches; do { hasMatches = false; for (int row = 0; row < rows; row++) { for (int col = 0; col < cols; col++) { if (_hasMatch(row, col)) { int spriteIndex = _randomElement(); tiles[row][col]!.sprite = sprites[spriteIndex]; tiles[row][col]!.spriteIndex = spriteIndex; hasMatches = true; } } } } while (hasMatches); } void handleTileTap(Tile tappedTile) { if (animating) return; int row = tappedTile.row; int col = tappedTile.col; if (selectedRow == null || selectedCol == null) { tappedTile.select(); selectedRow = row; selectedCol = col; } else { tiles[selectedRow!][selectedCol!]?.deselect(); if (_isAdjacent(selectedRow!, selectedCol!, row, col)) { swapTiles(tiles[selectedRow!]![selectedCol!]!, tiles[row]![col]!, true); Future.delayed(const Duration(milliseconds: 300), () { if (!_checkMatches()) { swapTiles( tiles[row]![col]!, tiles[selectedRow!]![selectedCol!]!, true); } selectedRow = null; selectedCol = null; }); } else { tiles[selectedRow!][selectedCol!]?.deselect(); tappedTile.select(); selectedRow = row; selectedCol = col; } } } bool _isAdjacent(int row1, int col1, int row2, int col2) { return (row1 == row2 && (col1 - col2).abs() == 1) || (col1 == col2 && (row1 - row2).abs() == 1); } void swapTiles(Tile tile1, Tile tile2, bool animate) { final tempPosition = tile1.position; final tempRow = tile1.row; final tempCol = tile1.col; tile1.position = tile2.position; tile1.row = tile2.row; tile1.col = tile2.col; tile2.position = tempPosition; tile2.row = tempRow; tile2.col = tempCol; tiles[tile1.row][tile1.col] = tile1; tiles[tile2.row][tile2.col] = tile2; if (animate) { tile1.animateMoveTo(tile1.position, () {}); tile2.animateMoveTo(tile2.position, () {}); } } bool _checkMatches() { if (animating) return false; animating = true; final matches = >[]; for (int row = 0; row < rows; row++) { for (int col = 0; col < cols; col++) { if (_hasMatch(row, col)) { matches.add([row, col]); } } } if (matches.isNotEmpty) { for (final match in matches) { _removeMatchedElements(match[0], match[1]); } Future.delayed(const Duration(milliseconds: 300), () { _applyGravity(); Future.delayed(const Duration(milliseconds: 300), () { _fillEmptySpaces(); Future.delayed(const Duration(milliseconds: 300), () { animating = false; _checkMatches(); }); }); }); return true; } animating = false; return false; } bool _hasMatch(int row, int col) { final value = tiles[row]?[col]?.spriteIndex; int count = 1; for (int i = col + 1; i < cols && tiles[row]?[i]?.spriteIndex == value; i++) count++; for (int i = col - 1; i >= 0 && tiles[row]?[i]?.spriteIndex == value; i--) count++; if (count >= 3) return true; count = 1; for (int i = row + 1; i < rows && tiles[i]?[col]?.spriteIndex == value; i++) count++; for (int i = row - 1; i >= 0 && tiles[i]?[col]?.spriteIndex == value; i--) count++; return count >= 3; } void _removeMatchedElements(int row, int col) { final value = tiles[row]?[col]?.spriteIndex; int left = col; while (left > 0 && tiles[row]?[left - 1]?.spriteIndex == value) left--; int right = col; while (right < cols - 1 && tiles[row]?[right + 1]?.spriteIndex == value) right++; if (right - left + 1 >= 3) { for (int i = left; i <= right; i++) { if (tiles[row]?[i] != null) { _animateRemoveTile(tiles[row]![i]!); tiles[row]![i] = null; } } } int top = row; while (top > 0 && tiles[top - 1]?[col]?.spriteIndex == value) top--; int bottom = row; while (bottom < rows - 1 && tiles[bottom + 1]?[col]?.spriteIndex == value) bottom++; if (bottom - top + 1 >= 3) { for (int i = top; i <= bottom; i++) { if (tiles[i]?[col] != null) { _animateRemoveTile(tiles[i]![col]!); tiles[i]![col] = null; } } } } void _animateRemoveTile(Tile tile) { tile.animateRemove(() { remove(tile); }); } void _applyGravity() { for (int col = 0; col < cols; col++) { for (int row = rows - 1; row >= 0; row--) { if (tiles[row]?[col] == null) { for (int k = row - 1; k >= 0; k--) { if (tiles[k]?[col] != null) { tiles[row]![col] = tiles[k]![col]!; tiles[k]![col] = null; tiles[row]![col]!.row = row; tiles[row]![col]!.animateMoveTo( Vector2(col * tileSize, row * tileSize), () {}); break; } } } } } } void _fillEmptySpaces() { for (int col = 0; col < cols; col++) { for (int row = rows - 1; row >= 0; row--) { if (tiles[row]?[col] == null) { int spriteIndex = _randomElement(); var tile = Tile( sprite: sprites[spriteIndex], spriteIndex: spriteIndex, size: Vector2.all(tileSize), position: Vector2(col * tileSize, -tileSize), row: row, col: col, onTileTap: handleTileTap, ); tiles[row][col] = tile; add(tile); tile.animateMoveTo(Vector2(col * tileSize, row * tileSize), () {}); } } } } }