import 'dart:math'; import 'package:flame/components.dart'; import 'package:flame/effects.dart'; import 'package:flame/game.dart'; import 'package:flutter/material.dart'; import 'tile.dart'; import 'package:flame/sprite.dart'; import 'swap_notifier.dart'; class Board extends FlameGame { final List sprites; final SwapNotifier swapNotifier; static const int rows = 8; static const int cols = 8; late double tileSize; List> tiles = []; int? selectedRow; int? selectedCol; bool animating = false; Tile? lastMovedTile; Tile? lastMovedByGravity; bool isFirstLaunch = true; Board({required this.sprites, required this.swapNotifier}); @override Future onLoad() async { super.onLoad(); _resetGame(); } void _resetGame() { tiles.clear(); selectedRow = null; selectedCol = null; animating = false; tileSize = size.x / cols; _initializeGrid(isFirstLaunch); _removeInitialMatches(); isFirstLaunch = false; } void restartGame() { isFirstLaunch = true; _resetGame(); swapNotifier.resetScore(); } void _initializeGrid(bool animate) { for (int row = 0; row < rows; row++) { List rowTiles = []; for (int col = 0; col < cols; col++) { int spriteIndex = _randomElement(); var initialPosition = animate ? Vector2(col * tileSize, -tileSize * rows) : Vector2(col * tileSize, row * tileSize); var tile = Tile( sprite: sprites[spriteIndex], spriteIndex: spriteIndex, size: Vector2.all(tileSize), position: initialPosition, row: row, col: col, onSwipe: handleTileSwipe, ); rowTiles.add(tile); add(tile); if (animate) { double delay = 0.04 * ((rows - 1 - row) * cols + col); tile.add( MoveEffect.to( Vector2(col * tileSize, row * tileSize), EffectController( duration: 0.5, startDelay: delay, curve: Curves.bounceOut, ), ), ); } } tiles.add(rowTiles); } } int _randomElement() { return Random().nextInt(sprites.length); } void _removeInitialMatches() { bool hasMatches; do { hasMatches = false; for (int row = 0; row < rows; row++) { for (int col = 0; col < cols; col++) { if (_hasMatch(row, col)) { int spriteIndex = _randomElement(); tiles[row][col]!.sprite = sprites[spriteIndex]; tiles[row][col]!.spriteIndex = spriteIndex; hasMatches = true; } } } } while (hasMatches); } Future handleTileSwipe(Tile tile, Vector2 delta) async { if (animating) return; int row = tile.row; int col = tile.col; Tile? targetTile; if (delta.x.abs() > delta.y.abs()) { if (delta.x > 0 && col < cols - 1) { targetTile = tiles[row][col + 1]; } else if (delta.x < 0 && col > 0) { targetTile = tiles[row][col - 1]; } } else { if (delta.y > 0 && row < rows - 1) { targetTile = tiles[row + 1][col]; } else if (delta.y < 0 && row > 0) { targetTile = tiles[row - 1][col]; } } if (targetTile != null) { animating = true; lastMovedTile = tile; swapTiles(tile, targetTile, true); await Future.delayed(const Duration(milliseconds: 300)); if (!checkMatches()) { swapTiles(tile, targetTile, true); } else { swapNotifier.incrementMoveCount(); } selectedRow = null; selectedCol = null; animating = false; } } bool _isAdjacent(int row1, int col1, int row2, int col2) { return (row1 == row2 && (col1 - col2).abs() == 1) || (col1 == col2 && (row1 - row2).abs() == 1); } void swapTiles(Tile tile1, Tile tile2, bool animate) { // final tempPosition1 = tile1.position.clone(); // final tempPosition2 = tile2.position.clone(); final tempRow1 = tile1.row; final tempCol1 = tile1.col; final tempRow2 = tile2.row; final tempCol2 = tile2.col; tile1.row = tempRow2; tile1.col = tempCol2; tile2.row = tempRow1; tile2.col = tempCol1; tiles[tile1.row][tile1.col] = tile1; tiles[tile2.row][tile2.col] = tile2; if (animate) { final tempPosition1 = tile1.position.clone(); final tempPosition2 = tile2.position.clone(); tile1.animateMoveTo(tempPosition2, () {}); tile2.animateMoveTo(tempPosition1, () {}); } tile1.deselect(); tile1.deselect(); } bool checkMatches({bool simulate = false}) { if (simulate) { for (int row = 0; row < rows; row++) { for (int col = 0; col < cols; col++) { if (_hasMatch(row, col)) { return true; } } } return false; } animating = true; final matches = >[]; for (int row = 0; row < rows; row++) { for (int col = 0; col < cols; col++) { if (_hasMatch(row, col)) { matches.add([row, col]); } } } if (matches.isNotEmpty) { int points = 0; for (final match in matches) { points += _removeMatchedElements(match[0], match[1]); } Future.delayed(const Duration(milliseconds: 300), () { _applyGravity(); Future.delayed(const Duration(milliseconds: 300), () { _fillEmptySpaces(); Future.delayed(const Duration(milliseconds: 300), () { animating = false; checkMatches(); }); }); }); swapNotifier.incrementScore(points); return true; } animating = false; return false; } bool _hasMatch(int row, int col) { final value = tiles[row][col]?.spriteIndex; int count = 1; for (int i = col + 1; i < cols && tiles[row][i]?.spriteIndex == value; i++) count++; for (int i = col - 1; i >= 0 && tiles[row][i]?.spriteIndex == value; i--) count++; if (count >= 3) return true; count = 1; for (int i = row + 1; i < rows && tiles[i][col]?.spriteIndex == value; i++) count++; for (int i = row - 1; i >= 0 && tiles[i][col]?.spriteIndex == value; i--) count++; return count >= 3; } int _removeMatchedElements(int row, int col) { int score = 0; final int? value = tiles[row][col]?.spriteIndex; bool bombTriggered = false; Tile? tileToTransformIntoBomb = null; int left = col; while (left > 0 && tiles[row][left - 1]?.spriteIndex == value) left--; int right = col; while (right < cols - 1 && tiles[row][right + 1]?.spriteIndex == value) right++; if (right - left + 1 >= 3) { score += _calculateScore(right - left + 1); if (right - left + 1 >= 4) { tileToTransformIntoBomb = lastMovedTile ?? lastMovedByGravity; } for (int i = left; i <= right; i++) { if (tiles[row][i] != null) { if (tiles[row][i]!.isBomb) { bombTriggered = true; _triggerBomb(row, i); } if (tiles[row][i] != tileToTransformIntoBomb) { _animateRemoveTile(tiles[row][i]!); tiles[row][i] = null; } } } } int top = row; while (top > 0 && tiles[top - 1][col]?.spriteIndex == value) top--; int bottom = row; while (bottom < rows - 1 && tiles[bottom + 1][col]?.spriteIndex == value) bottom++; if (bottom - top + 1 >= 3) { score += _calculateScore(bottom - top + 1); if (bottom - top + 1 >= 4) { tileToTransformIntoBomb = lastMovedTile ?? lastMovedByGravity; } for (int i = top; i <= bottom; i++) { if (tiles[i][col] != null) { if (tiles[i][col]!.isBomb) { bombTriggered = true; _triggerBomb(i, col); } if (tiles[i][col] != tileToTransformIntoBomb) { _animateRemoveTile(tiles[i][col]!); tiles[i][col] = null; } } } } if (bombTriggered) { _triggerBomb(row, col); } if (tileToTransformIntoBomb != null) { _createBomb(tileToTransformIntoBomb.row, tileToTransformIntoBomb.col); } return score; } void _triggerBomb(int row, int col) { final tile = tiles[row][col]; if (tile == null || !tile.isBomb) return; final bombPosition = tile.position.clone(); for (int i = max(0, row - 1); i <= min(rows - 1, row + 1); i++) { for (int j = max(0, col - 1); j <= min(cols - 1, col + 1); j++) { if (tiles[i][j] != null) { if (tiles[i][j]!.isBomb && !(i == row && j == col)) { tiles[i][j]!.isBomb = false; _triggerBomb(i, j); } else { _animateRemoveTile(tiles[i][j]!); tiles[i][j] = null; } } } } _animateBombExplosion(bombPosition); _animateRemoveTile(tile); tiles[row][col] = null; } void _animateBombExplosion(Vector2 position) { final explosion = CircleComponent( radius: tileSize / 2, paint: Paint()..color = Colors.orange.withOpacity(0.7), position: position - Vector2.all(tileSize / 2), ); add(explosion); explosion.add( ScaleEffect.to( Vector2.all(3), EffectController(duration: 0.5), onComplete: () => explosion.removeFromParent(), ), ); } int _calculateScore(int matchLength) { if (matchLength == 3) { return 50; } else if (matchLength == 4) { return 100; } else if (matchLength == 5) { return 200; } return 0; } void _animateRemoveTile(Tile tile) { tile.add(RemoveEffect( delay: 0.5, onComplete: () => remove(tile), )); } void _createBomb(int row, int col) { final tile = tiles[row][col]; if (tile != null) { tile.isBomb = true; tile.add( OpacityEffect.to( 0.5, EffectController( duration: 0.5, infinite: true, reverseDuration: 0.5, ), ), ); tile.add( ColorEffect( Colors.orange, EffectController( duration: 0.5, infinite: true, reverseDuration: 0.5, ), opacityFrom: 0.5, opacityTo: 1.0, ), ); } } void _createMagicCube(int row, int col) { final tile = tiles[row][col]!; tile.isMagicCube = true; tile.add( OpacityEffect.to( 0.5, EffectController( duration: 0.5, infinite: true, reverseDuration: 0.5, ), ), ); tile.add( ColorEffect( Colors.purple, EffectController( duration: 0.5, infinite: true, reverseDuration: 0.5, ), opacityFrom: 0.5, opacityTo: 1.0, ), ); } void explodeBomb(Tile bombTile) { final bombPosition = bombTile.position.clone(); final bombRow = bombTile.row; final bombCol = bombTile.col; for (int i = max(0, bombRow - 1); i <= min(rows - 1, bombRow + 1); i++) { for (int j = max(0, bombCol - 1); j <= min(cols - 1, bombCol + 1); j++) { if (tiles[i][j] != null) { if (tiles[i][j]!.isBomb && (i != bombRow || j != bombCol)) { _triggerBomb(i, j); } else { _animateRemoveTile(tiles[i][j]!); tiles[i][j] = null; } } } } _animateBombExplosion(bombPosition); tiles[bombRow][bombCol] = null; } void _applyGravity() { for (int col = 0; col < cols; col++) { for (int row = rows - 1; row >= 0; row--) { if (tiles[row][col] == null) { for (int k = row - 1; k >= 0; k--) { if (tiles[k][col] != null) { tiles[row][col] = tiles[k][col]!; tiles[k][col] = null; tiles[row][col]!.row = row; tiles[row][col]!.animateMoveTo( Vector2(col * tileSize, row * tileSize), () {}); lastMovedByGravity = tiles[row][col]; break; } } } } } } void _fillEmptySpaces() { for (int col = 0; col < cols; col++) { for (int row = rows - 1; row >= 0; row--) { if (tiles[row][col] == null) { int spriteIndex = _randomElement(); var tile = Tile( sprite: sprites[spriteIndex], spriteIndex: spriteIndex, size: Vector2.all(tileSize), position: Vector2(col * tileSize, -tileSize), row: row, col: col, // onTileTap: handleTileTap, onSwipe: handleTileSwipe, ); tiles[row][col] = tile; add(tile); tile.animateMoveTo(Vector2(col * tileSize, row * tileSize), () {}); } } } } Tile? findHint() { for (int row = 0; row < rows; row++) { for (int col = 0; col < cols; col++) { Tile? tile = tiles[row][col]; if (col < cols - 1 && _canSwap(row, col, row, col + 1)) { return tile; } if (row < rows - 1 && _canSwap(row, col, row + 1, col)) { return tile; } } } return null; } bool _canSwap(int row1, int col1, int row2, int col2) { Tile tempTile1 = tiles[row1][col1]!; Tile tempTile2 = tiles[row2][col2]!; tiles[row1][col1] = tempTile2; tiles[row2][col2] = tempTile1; bool matchFound = checkMatches(simulate: true); tiles[row1][col1] = tempTile1; tiles[row2][col2] = tempTile2; return matchFound; } void showHint() { Tile? hintTile = findHint(); if (hintTile != null) { hintTile.select(); } } } // void handleTileTap(Tile tappedTile) { // if (animating) return; // int row = tappedTile.row; // int col = tappedTile.col; // if (selectedRow == null || selectedCol == null) { // tappedTile.select(); // selectedRow = row; // selectedCol = col; // } else { // tiles[selectedRow!][selectedCol!]?.deselect(); // if (_isAdjacent(selectedRow!, selectedCol!, row, col)) { // lastMovedTile = tiles[selectedRow!][selectedCol!]; // swapTiles(tiles[selectedRow!][selectedCol!]!, tiles[row][col]!, true); // Future.delayed(const Duration(milliseconds: 300), () { // if (!checkMatches()) { // swapTiles( // tiles[row][col]!, tiles[selectedRow!][selectedCol!]!, true); // } // selectedRow = null; // selectedCol = null; // }); // } else { // tiles[selectedRow!][selectedCol!]?.deselect(); // tappedTile.select(); // selectedRow = row; // selectedCol = col; // } // } // } // int _removeMatchedElements(int row, int col) { // int score = 0; // final int? value = tiles[row][col]?.spriteIndex; // bool bombTriggered = false; // Tile? tileToTransformIntoBomb = null; // int left = col; // while (left > 0 && tiles[row][left - 1]?.spriteIndex == value) left--; // int right = col; // while (right < cols - 1 && tiles[row][right + 1]?.spriteIndex == value) // right++; // if (right - left + 1 >= 3) { // score += _calculateScore(right - left + 1); // if (right - left + 1 >= 4 && // lastMovedTile != null && // lastMovedTile!.row == row && // lastMovedTile!.col >= left && // lastMovedTile!.col <= right) { // tileToTransformIntoBomb = lastMovedTile; // } // for (int i = left; i <= right; i++) { // if (tiles[row][i] != null) { // if (tiles[row][i]!.isBomb) { // bombTriggered = true; // _triggerBomb(row, i); // } // if (tiles[row][i] != tileToTransformIntoBomb) { // _animateRemoveTile(tiles[row][i]!); // tiles[row][i] = null; // } // } // } // } // int top = row; // while (top > 0 && tiles[top - 1][col]?.spriteIndex == value) top--; // int bottom = row; // while (bottom < rows - 1 && tiles[bottom + 1][col]?.spriteIndex == value) // bottom++; // if (bottom - top + 1 >= 3) { // score += _calculateScore(bottom - top + 1); // if (bottom - top + 1 >= 4 && // lastMovedTile != null && // lastMovedTile!.col == col && // lastMovedTile!.row >= top && // lastMovedTile!.row <= bottom) { // tileToTransformIntoBomb = lastMovedTile; // } // for (int i = top; i <= bottom; i++) { // if (tiles[i][col] != null) { // if (tiles[i][col]!.isBomb) { // bombTriggered = true; // _triggerBomb(i, col); // } // if (tiles[i][col] != tileToTransformIntoBomb) { // _animateRemoveTile(tiles[i][col]!); // tiles[i][col] = null; // } // } // } // } // if (bombTriggered) { // _triggerBomb(row, col); // } // if (tileToTransformIntoBomb != null) { // _createBomb(tileToTransformIntoBomb.row, tileToTransformIntoBomb.col); // } // return score; // } // void explodeBomb(Tile bombTile) { // final bombPosition = bombTile.position; // final bombRow = bombTile.row; // final bombCol = bombTile.col; // for (int rowOffset = -1; rowOffset <= 1; rowOffset++) { // for (int colOffset = -1; colOffset <= 1; colOffset++) { // final row = bombRow + rowOffset; // final col = bombCol + colOffset; // if (row >= 0 && row < rows && col >= 0 && col < cols) { // final tile = tiles[row][col]; // if (tile != null && tile != bombTile) { // _animateRemoveTile(tile); // tiles[row][col] = null; // } // } // } // } // bombTile.add(RemoveEffect( // delay: 0.5, // onComplete: () => remove(bombTile), // )); // final explosion = CircleComponent( // radius: tileSize / 2, // paint: Paint()..color = Colors.orange.withOpacity(0.7), // position: bombPosition, // ); // add(explosion); // explosion.add(ScaleEffect.to( // Vector2.all(2), // EffectController(duration: 0.5), // onComplete: () => explosion.removeFromParent(), // )); // } // void _applyGravity() { // for (int col = 0; col < cols; col++) { // for (int row = rows - 1; row >= 0; row--) { // if (tiles[row][col] == null) { // for (int k = row - 1; k >= 0; k--) { // if (tiles[k][col] != null) { // tiles[row][col] = tiles[k][col]!; // tiles[k][col] = null; // tiles[row][col]!.row = row; // tiles[row][col]!.animateMoveTo( // Vector2(col * tileSize, row * tileSize), () {}); // break; // } // } // } // } // } // }