match_magic/lib/screens/pause_screen.dart

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import 'package:flame_audio/flame_audio.dart';
import 'package:flutter/material.dart';
import 'package:flutter/widgets.dart';
import 'package:match_magic/db/main_db.dart';
import 'package:match_magic/game/board.dart';
import 'package:match_magic/screens/main_menu_screen.dart';
import 'package:match_magic/styles/styles.dart';
import 'package:match_magic/widgets/icon_widgets/volume_icon.dart';
import 'package:match_magic/widgets/overlays/game_overlay/hint_button.dart';
import 'package:match_magic/widgets/overlays/game_overlay/pause_button.dart';
import 'package:match_magic/widgets/overlays/game_overlay/restart_button.dart';
import 'package:match_magic/widgets/toggle_switch.dart';
class PauseMenu extends StatefulWidget {
static const String id = 'PauseMenu';
final Board gameRef;
const PauseMenu({super.key, required this.gameRef});
@override
State<PauseMenu> createState() => _PauseMenuState();
}
class _PauseMenuState extends State<PauseMenu> {
bool isMusic = true;
bool isSound = Board.isSoundPlaying;
@override
Widget build(BuildContext context) {
return Container(
padding: const EdgeInsets.symmetric(vertical: 70, horizontal: 16),
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
colors: [
Color(0xFFEBEBEB).withOpacity(0.6),
Color(0xFFBFBEC0).withOpacity(0.6),
],
),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const SizedBox(
height: 122,
),
// Pause menu title.
Padding(
padding: const EdgeInsets.symmetric(vertical: 50.0),
child: Text('Game Paused',
style: AppStyles.titleTextStyle.copyWith(
fontSize: 32, color: AppStyles.accentColorTopBar)),
),
// Sound settings
Card(
child: Container(
height: 56,
padding: const EdgeInsets.all(12),
child: Row(
children: [
const VolumeIcon(),
const SizedBox(
width: 6,
),
const Text(
'Sound settings',
style: TextStyle(),
),
const Expanded(child: SizedBox()),
ToggleSwitch(
value: isSound,
onChanged: (value) async {
setState(() {
isSound = value;
Board.isSoundPlaying = !Board.isSoundPlaying;
});
await MainDB.instance.saveSoundEnabled(value);
})
],
),
),
),
const SizedBox(
height: 6,
),
// Music
// Card(
// child: Container(
// height: 56,
// padding: const EdgeInsets.all(12),
// child: Row(
// children: [
// const MusicIcon(),
// const SizedBox(
// width: 6,
// ),
// const Text(
// 'Music',
// style: TextStyle(),
// ),
// const Expanded(child: SizedBox()),
// ToggleSwitch(
// value: isMusic,
// onChanged: (value) async {
// setState(() {
// isMusic = value;
// if (Board.isMusicPlaying) {
// FlameAudio.bgm.stop();
// } else {
// FlameAudio.bgm.play('.ogg');
// }
// Board.isMusicPlaying = !Board.isMusicPlaying;
// });
// await MainDB.instance.saveMusicEnabled(value);
// })
// ],
// ),
// ),
// ),
const Expanded(child: SizedBox()),
Row(
children: [
// Exit button
Expanded(
child: ElevatedButton(
onPressed: () {
showDialog(
context: context,
barrierDismissible: false,
builder: (context) => AlertDialog(
backgroundColor: AppStyles.mainBackground,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(16),
),
title: const Text(
'Quit',
style: AppStyles.titleTextStyle,
),
content: const Text(
'Are you sure you want to leave the game? You progress will be lost.',
style: AppStyles.subtitleTextStyle,
),
actions: [
TextButton(
onPressed: () {
Navigator.of(context).pop();
},
child: Text(
'CANCEL',
style: AppStyles.subtitleTextStyle.copyWith(
fontSize: 14, color: AppStyles.accentColor),
),
),
TextButton(
onPressed: () {
FlameAudio.bgm.stop();
widget.gameRef.overlays.remove(PauseMenu.id);
widget.gameRef.removed;
widget.gameRef.resumeEngine();
Navigator.of(context).pushReplacement(
MaterialPageRoute(
builder: (context) => MainMenuScreen(),
),
);
},
child: Text(
'EXIT',
style: AppStyles.subtitleTextStyle.copyWith(
fontSize: 14, color: AppStyles.accentColor),
),
),
],
),
);
},
child: const Text('Exit'),
),
),
const SizedBox(
width: 16,
),
// Continue button
Expanded(
child: ElevatedButton(
onPressed: () async {
widget.gameRef.overlays.remove(PauseMenu.id);
widget.gameRef.overlays.add(PauseButton.id);
widget.gameRef.overlays.add(RestartButton.id);
widget.gameRef.overlays.add(HintButton.id);
widget.gameRef.resumeEngine();
print('${Board.isSoundPlaying}');
},
child: const Text('Continue'),
)),
],
),
],
),
);
}
}