90 lines
1.7 KiB
Dart
90 lines
1.7 KiB
Dart
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import 'dart:async';
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import 'dart:ui';
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import 'package:match_magic/game/board.dart';
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enum GameMode {
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timeAttack,
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levelProgression,
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}
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class GameModeManager {
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final bool currentMode;
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final VoidCallback onGameOver;
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int remainingTime = 20;
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int targetScore = 5000;
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int currentLevel = 1;
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static int movesLeft = 20;
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Timer? _timer;
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GameModeManager({
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required this.currentMode,
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required this.onGameOver,
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});
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void initializeMode() {
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if (currentMode) {
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_startLevelProgressionMode();
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} else if (!currentMode) {
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_startTimeAttackMode();
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}
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}
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// Reset modes
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void resetMode() {
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_timer?.cancel();
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remainingTime = 20;
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currentLevel = 1;
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movesLeft = 20;
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}
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// Time mode
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void _startTimeAttackMode() {
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_timer = Timer.periodic(Duration(seconds: 1), (timer) {
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if (remainingTime > 0) {
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remainingTime--;
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} else {
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onGameOver();
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_timer?.cancel();
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}
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});
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}
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// Levels mode
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void _startLevelProgressionMode() {
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movesLeft = 20; // Number of moves per level
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}
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// Time update
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void updateTime(double dt) {}
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// Game Completion Logic
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bool isGameOverCondition() {
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if (!currentMode) {
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return remainingTime <= 0;
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} else if (currentMode) {
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return movesLeft <= 0;
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}
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return false;
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}
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// Moving to the next level
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void nextLevel() {
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if (Board.score >= targetScore) {
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currentLevel++;
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targetScore += 100;
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movesLeft = 20;
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}
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}
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// Updating the number of remaining moves
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void updateMoves(int movesUsed) {
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movesLeft -= movesUsed;
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if (movesLeft <= 0 && Board.score < targetScore) {
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onGameOver();
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}
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}
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}
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