forked from marco/firo_runner
251 lines
6.2 KiB
Dart
251 lines
6.2 KiB
Dart
import 'dart:math';
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import 'package:firo_runner/CoinHolder.dart';
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import 'package:firo_runner/GameState.dart';
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import 'package:firo_runner/MovingObject.dart';
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import 'package:firo_runner/Platform.dart';
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import 'package:firo_runner/PlatformHolder.dart';
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import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'package:flame/gestures.dart';
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import 'package:flame/keyboard.dart';
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import 'package:flame/palette.dart';
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import 'package:flame_audio/flame_audio.dart';
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import 'package:flutter/material.dart';
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import 'package:flame_audio/bgm.dart';
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import 'package:flutter/services.dart';
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import 'Runner.dart';
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const COLOR = const Color(0xFFDDC0A3);
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const SIZE = 52.0;
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const GRAVITY = 400.0;
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const BOOST = -380.0;
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void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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await Flame.device.fullScreen();
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await Flame.device.setLandscape();
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final myGame = MyGame();
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runApp(GameWidget(game: myGame));
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}
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class MyGame extends BaseGame with PanDetector, TapDetector, KeyboardEvents {
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TextPaint textPaint = TextPaint(
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config: TextPaintConfig(fontSize: 48.0),
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);
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late PlatformHolder platformHolder;
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late Coinholder coinHolder;
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Random random = Random();
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late Sprite background1;
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late Sprite background2;
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late Runner runner;
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late GameState gameState;
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var background;
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late var platform1;
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late var platform2;
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late var platform3;
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late var wire;
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late var bug;
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late var coin;
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var runnerPosition = Vector2(0, 0);
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var runnerSize;
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var backgroundSize;
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var background1Position;
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var background2Position;
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late double blockSize;
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bool loaded = false;
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@override
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Future<void> onLoad() async {
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debugMode = true;
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FlameAudio.bgm.initialize();
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background = await Flame.images.load('bg.png');
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background1 = Sprite(background);
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background2 = Sprite(background);
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platform1 = await Flame.images.load('platform1.png');
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platform2 = await Flame.images.load('platform2.png');
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platform3 = await Flame.images.load('platform3.png');
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wire = await Flame.images.load('wire.png');
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bug = await Flame.images.load('bug.png');
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coin = await Flame.images.load('coin.png');
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platformHolder = PlatformHolder();
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await platformHolder.loadPlatforms();
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coinHolder = Coinholder();
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await coinHolder.loadCoins();
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gameState = GameState();
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await gameState.load(size);
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runner = Runner();
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await runner.load(loadSpriteAnimation);
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runner.setSize(runnerSize, blockSize);
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runnerPosition = Vector2(blockSize, blockSize * 1);
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runner.setPosition(runnerPosition);
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add(runner);
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// Generate the first 4 Platforms that will always be there at the start.
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for (int i = 0; i < 4; i++) {
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platformHolder.generatePlatform(this, 8, true);
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}
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fillScreen();
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FlameAudio.bgm.play('Infinite_Spankage_M.mp3');
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loaded = true;
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}
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void fillScreen() {
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for (int i = 2; i < 9; i = i + 3) {
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while (!platformHolder.generatePlatform(this, i, false));
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}
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int choseCoinLevel = random.nextInt(9);
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if (choseCoinLevel % 3 != 2) {
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coinHolder.generateCoin(this, choseCoinLevel, false);
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}
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}
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@override
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void render(Canvas canvas) {
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gameState.render(canvas);
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background1.render(
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canvas,
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position: Vector2(0, 0),
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size: Vector2(size.y * (background!.width / background!.height), size.y),
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);
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super.render(canvas);
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platformHolder.render(canvas);
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coinHolder.render(canvas);
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final fpsCount = fps(1);
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textPaint.render(
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canvas,
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fpsCount.toString(),
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Vector2(0, 0),
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);
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}
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@override
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void update(double dt) {
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platformHolder.removePast(this);
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coinHolder.removePast(this);
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fillScreen();
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super.update(dt);
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gameState.update(dt);
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platformHolder.update(dt);
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coinHolder.update(dt);
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}
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@override
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void onResize(Vector2 size) {
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super.onResize(size);
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blockSize = size.y / 9;
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runnerSize = Vector2(
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size.y / 9,
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size.y / 9,
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);
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if (loaded) {
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backgroundSize =
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Vector2(size.y * (background!.width / background!.height), size.y);
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gameState.setSize(size);
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}
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}
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// Mobile controls
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late List<double> xdeltas;
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late List<double> ydeltas;
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@override
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void onPanStart(DragStartInfo info) {
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xdeltas = List.empty(growable: true);
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ydeltas = List.empty(growable: true);
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}
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@override
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void onPanUpdate(DragUpdateInfo info) {
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xdeltas.add(info.delta.game.x);
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ydeltas.add(info.delta.game.y);
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}
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@override
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void onPanEnd(DragEndInfo info) {
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double xdelta = xdeltas.isEmpty
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? 0
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: xdeltas.reduce((value, element) => value + element);
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double ydelta = ydeltas.isEmpty
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? 0
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: ydeltas.reduce((value, element) => value + element);
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if (xdelta.abs() > ydelta.abs()) {
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if (xdelta > 0) {
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runner.control("right");
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} else {
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runner.control("left");
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}
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} else if (xdelta.abs() < ydelta.abs()) {
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if (ydelta > 0) {
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runner.control("down");
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} else {
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runner.control("up");
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}
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}
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}
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@override
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void onTap() {
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runner.control("center");
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}
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// Keyboard controls.
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var keyboardKey;
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@override
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void onKeyEvent(RawKeyEvent event) {
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if (event is RawKeyUpEvent) {
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keyboardKey = null;
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switch (event.data.keyLabel) {
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case "w":
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runner.control("up");
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break;
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case "a":
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runner.control("left");
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break;
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case "s":
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runner.control("down");
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break;
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case "d":
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runner.control("right");
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break;
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default:
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if (event.data.logicalKey.keyId == 32) {
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runner.control("down");
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}
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break;
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}
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}
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if (event is RawKeyDownEvent && event.data.logicalKey.keyId == 32) {
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if (keyboardKey == null) {
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runner.control("center");
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}
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keyboardKey = "spacebar";
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}
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}
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}
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class Background extends Component {
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static final Paint _paint = Paint()..color = COLOR;
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final size;
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Background(this.size);
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@override
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void render(Canvas c) {
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c.drawRect(Rect.fromLTWH(0.0, 0.0, size.x, size.y), _paint);
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}
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@override
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void update(double t);
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}
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