forked from marco/firo_runner
84 lines
1.8 KiB
Dart
84 lines
1.8 KiB
Dart
import 'dart:math';
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import 'package:flame/flame.dart';
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import 'package:flutter/material.dart';
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import 'Coin.dart';
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import 'main.dart';
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class Coinholder {
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var coin;
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Random random = Random();
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late List<List<Coin>> coins = [];
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Future loadCoins() async {
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coin = await Flame.images.load("coin-frames.png");
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for (int i = 0; i < 9; i++) {
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coins.add([]);
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}
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}
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getCoin() {
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return coin;
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}
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bool generateCoin(MyGame gameRef, int level, bool force) {
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if (totalCoins() > 5) {
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return false;
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}
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double xCordinate = gameRef.platformHolder.getFlushX();
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// if (coins[level].isNotEmpty) {
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// xCordinate = coins[level].last.getRightEnd();
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// }
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xCordinate = xCordinate +
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gameRef.blockSize * random.nextInt(5) +
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gameRef.blockSize * 20;
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if (xCordinate < gameRef.size.x && random.nextInt(1000000) > 99999) {
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return true;
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} else {
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Coin coin = Coin(gameRef);
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coin.setPosition(xCordinate, gameRef.blockSize * level);
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coins[level].add(coin);
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return false;
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}
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}
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int totalCoins() {
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int total = 0;
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for (List<Coin> levelCoins in coins) {
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total += levelCoins.length;
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}
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return total;
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}
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void render(Canvas canvas) {
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for (List<Coin> coinLevel in coins) {
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for (Coin p in coinLevel) {
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p.render(canvas);
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}
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}
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}
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void update(double dt) {
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for (List<Coin> coinLevel in coins) {
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for (Coin p in coinLevel) {
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p.update(dt);
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}
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}
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}
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void removePast(MyGame gameRef) {
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for (List<Coin> coinLevel in coins) {
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for (int i = 0; i < coinLevel.length;) {
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if (coinLevel[i].sprite.x + coinLevel[i].sprite.width < 0) {
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coinLevel.removeAt(i);
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continue;
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}
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i++;
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}
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}
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}
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}
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