forked from marco/firo_runner
124 lines
2.6 KiB
Dart
124 lines
2.6 KiB
Dart
import 'dart:math';
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import 'package:firo_runner/platform.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/flame.dart';
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import 'package:firo_runner/bug.dart';
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import 'package:firo_runner/main.dart';
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class BugHolder {
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late Image bug;
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late Image breaking;
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Random random = Random();
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late List<List<Bug>> bugs = [];
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Future loadBugs() async {
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bug = await Flame.images.load("bug-frames.png");
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breaking = await Flame.images.load("bug-break-frames.png");
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}
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void setUp() {
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for (int i = 0; i < bugs.length; i++) {
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for (int j = 0; j < bugs[i].length; j++) {
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remove(bugs[i], j);
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}
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}
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bugs = [];
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for (int i = 0; i < 9; i++) {
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bugs.add([]);
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}
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}
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getBug(String state) {
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switch (state) {
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case "normal":
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return bug;
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default:
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return breaking;
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}
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}
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bool generateBug(MyGame gameRef, int level, bool force) {
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if (bugs[level].isNotEmpty) {
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return false;
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}
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if (random.nextInt(100) > 25) {
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return true;
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} else {
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int nearestPlatform = level <= 0
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? 0
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: level <= 3
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? 2
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: level <= 6
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? 5
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: 8;
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Platform? platform =
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gameRef.platformHolder.getPlatformOffScreen(nearestPlatform);
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double xCoordinate = -100;
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if (level == 0) {
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xCoordinate = gameRef.size.x;
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} else if (platform != null) {
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xCoordinate = platform.sprite.x;
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} else {
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return false;
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}
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Bug bug = Bug(gameRef);
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bug.setPosition(xCoordinate, gameRef.blockSize * level);
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if (gameRef.isTooNearOtherObstacles(bug.sprite.toRect())) {
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return false;
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}
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bugs[level].add(bug);
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gameRef.add(bug.sprite);
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if (platform != null) {
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platform.removeChildren.add(() {
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bugs[level].remove(bug);
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bug.remove();
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});
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}
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return false;
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}
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}
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int totalBugs() {
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int total = 0;
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for (List<Bug> levelBugs in bugs) {
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total += levelBugs.length;
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}
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return total;
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}
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void update(double dt) {
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for (List<Bug> bugLevel in bugs) {
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for (Bug p in bugLevel) {
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p.update(dt);
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}
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}
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}
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void remove(List<Bug> levelHolder, int j) {
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levelHolder[j].remove();
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levelHolder[j].sprite.remove();
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levelHolder.removeAt(j);
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}
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void removePast(MyGame gameRef) {
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for (List<Bug> bugLevel in bugs) {
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for (int i = 0; i < bugLevel.length;) {
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if (bugLevel[i].sprite.x + bugLevel[i].sprite.width < 0) {
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remove(bugLevel, i);
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continue;
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}
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i++;
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}
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}
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}
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}
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