forked from marco/firo_runner
66 lines
1.6 KiB
Dart
66 lines
1.6 KiB
Dart
import 'package:firo_runner/holder.dart';
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import 'package:firo_runner/platform.dart';
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import 'package:flame/components.dart';
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import 'package:firo_runner/wall.dart';
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import 'package:firo_runner/main.dart';
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class WallHolder extends Holder {
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late List<Sprite> wall;
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@override
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Future load() async {
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wall = await loadListSprites("wall", "wall", 5);
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}
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List<Sprite> getWall() {
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return wall;
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}
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bool generateWall(MyGame gameRef, int level,
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{bool force = false, double xPosition = 0}) {
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if (objects[level].isNotEmpty) {
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return false;
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}
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if (random.nextInt(100) > 25) {
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return true;
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} else {
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int nearestPlatform = getNearestPlatform(level);
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Platform? platform =
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gameRef.platformHolder.getPlatformOffScreen(nearestPlatform);
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if (platform != null && platform.prohibitObstacles) {
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return false;
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}
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double xCoordinate = -100;
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if (level == 0) {
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xCoordinate = gameRef.size.x;
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} else if (platform != null) {
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xCoordinate = platform.sprite.x;
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} else {
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return false;
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}
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Wall wall = Wall(gameRef);
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wall.setPosition(xCoordinate, gameRef.blockSize * level);
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wall.bottomPlatformLevel = level + 1;
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if (gameRef.isTooNearOtherObstacles(wall.sprite.toRect())) {
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return false;
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}
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objects[level].add(wall);
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gameRef.add(wall.sprite);
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if (platform != null) {
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platform.removeChildren.add(() {
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objects[level].remove(wall);
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wall.remove();
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});
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}
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return false;
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}
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}
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}
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