firo_runner/lib/debris.dart

38 lines
931 B
Dart

import 'package:firo_runner/moving_object.dart';
import 'package:firo_runner/main.dart';
import 'package:flame/components.dart';
enum DebrisState { normal }
class Debris extends MovingObject {
Debris(MyGame gameRef) : super(gameRef) {
var debris = gameRef.debrisHolder.getDebris();
SpriteAnimation normal = SpriteAnimation.fromFrameData(
debris,
SpriteAnimationData.sequenced(
amount: 21,
stepTime: 0.1,
textureSize: Vector2(360, 1000),
),
);
sprite = SpriteAnimationGroupComponent(
animations: {
DebrisState.normal: normal,
},
current: DebrisState.normal,
);
sprite.changePriorityWithoutResorting(DEBRIS_PRIORITY);
setSize(
gameRef.blockSize *
(gameRef.debrisHolder.debris.width /
gameRef.debrisHolder.debris.height /
21) *
1.5,
gameRef.blockSize * 1.5,
);
}
}